DonFerrari said:
I cringe with the 10 headshots and enemy still doing fine. I can accept that you may need 2 or 3 shots on the knee to down an enemy, but over 2 HS to kill is wrong. Sure make bullets less available but sponge zombies (you take 3 hits wherever it is you die, 10 HS on regular zombie and he is still coming) is BS that just serve to both make you always be starving (because the more bullets you have the less damage you do) and also trap you when Mr. X is circling you.
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Yeah, the fact that head-shots mean next to nothing in the game, really burnt me out with the fun factor quite quickly. I even figured out it was actually better for me to shoot them a few times in the leg, then walk away, but even then they'd still get up or crawl around forever. Capcom just didn't give any rhyme or reason with how their zombies acted. In Night of the living dead, we're told a "bullet to the head", everyone knows what that means, and the movie and it's sequels executed it perfectly. With REmake 2, we see a cutscene with Leon saving Claire, by shooting a single bullet to a zombie's head, killing it instantly. In the game, that never seems to even work, so you're instantly given the suspension of disbelief.
It's like Capcom borrowed from old zombie movies and general zombie fantasy lore, but they decided to not read the important pages. I know some people like to claim "it's their game, it's theirs to do with as they wish", but here's the thing:
Capcom does not own the lore on zombies.
They've made a game featuring zombies, but they also act exactly like the sort you see in the oldest of zombie films. The only part they scrubbed out, was actually the most important part to zombie lore, which is basically crippling their head, in order to fully kill the being. I mean we got this with other Resi titles too, like Resi 4-6, with beings that could withstand multiple body shots, but also headshots too, despite having either exposed muscle or decaying flesh. Like, your eyes are telling you "decayed flesh=very brittle/weak skin=easy to damage", yet the game is telling you: "decayed flesh=4 layers of solid steel", and it doesn't even make any sense.
I'm so glad a modder actually made this though, and that they've provided options for us to either make life easier or harder, instead of actually going with making it harder by default (mod originally started out as just hard, but they listened to user requests). Now I can finally play the rest of the game, knowing a headshot is a headshot, and I could even try ramping up the difficulty if it feels too easy for myself (though I rarely do that, unless it's an ARPG).