goopy20 said:
Nobody said anything about next gen games being more enjoyable by default, just because they were designed with far more powerful specs in mind. From what I've seen, Godfall looks pretty terrible and I don't see it selling better or getting more critical acclaim at all than games like Halo Infinite, TLOU2, Ghost of Tsushima, FF7 etc. We simply don't know if the launch titles will be any good. However, what we do know for certainty is that even the ps5 exclusive launch titles will be a generational leap over what we're seeing today. And sure, games can be scalable, but that all depends on how developers decide to push these next gen specs. If they would spend all resources on native 4k and 120fps, then yes, you could literally flip a switch and have the exact same game running on current gen consoles at 1080p/30fps. But if that's all people wanted, I'm sure the ps4 pro and X1X would have sold a lot better. The only reason I'm ranting like this for 2 weeks now is because I'm struggling to understand the logic behind MS's next gen strategy. Surely they should aim to showcase the best possible graphics on their new console, so why make sure their games also work on Xone in the first place? Is it really because they don't want to screw over Xone owners? Because frankly, which Xone owners? Their console was a failure and imo they should just pretend this gen never happened. And if they think it's a good idea, why stop supporting the Xone after 1 or 2 years? Wouldn't that just create some weird stop gap and defeat the whole purpose of reaching a broader audience, especially if Series X sales have been lackluster? This is why I'm betting the 1 or 2 years of cross-gen games isn't written in stone. It will depend on when Series X like specs will be main-stream on pc and the bulk of GP users, or when XCloud really becomes a thing. Which could be 1, 2 or 5 years from now. |
The thing is not all cross gen games will just be a performance and resolution upgrade. There is also potential for significantly better effects and assets 8th gen couldn't handle. Whether or not some 8th gen versions will lack features is unknown.
The problem with PS4 Pro is it wasn't a big upgrade. Mostly just GPU power. The X1X was a better upgrade especially if you want better than a base X1 is doing. Regardless, mid gen upgrades are still very limited compared to what 9th gen specs can do. Then you have SSD tech which may give a huge edge to 9th gen versions of games.
In the end X1 will probably sell about 50 million units. That isn't really a failure, it's viable. I think Vita and Wii U in comparison were objective failures.
I don't think it's a good idea to neglect X1 users as you're suggesting. I suppose MS wants to retain many of the Gold and Gamepass subscriptions on X1 as users eventually migrate.
Maybe MS looked at its games coming the near future and determined they can all function on X1. While games that truly push next gen specs are slated for later, like 2022.
Even years into the 8th gen we saw countless games that didn't look beyond the scale of what 7th gen had accomlished. It was mostly 7th gen-ish content with better graphics. Maybe MS looked at trends and felt supporting X1 for 2020 and 2021 is feasible.
And again, 3rd parties are also there is they have ideas for 9th gen exclusives. But we both know most will make cross gen content as well given modern engines are built to scale.
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