Ryuu96 said:
Thinking more on it as well, I don't know if it would wise to make it standalone, Halo Infinite needs all it can get content wise to keep people playing it and based on the recent Tatanka leaks, it sounds more like Warzone 2.0 than Battle Royale, will it even get enough players to support it standalone? It's not going to make a dent in the BR fanbase of other games Imho. Also, Jez said months ago that Forge heavily plays a part in it, if it switches to Unreal Engine then that's impossible, also, it suggests Halo Infinite is switching to Unreal Engine (unless they keep an Unreal Engine Halo and Slipspace Engine Halo...) but where does that leave Forge? Can anyone name an Unreal Engine game with a map creator as detailed and complex as Forge? Cause I can't think of one. |
Not one which was one of the reasons why I was so skeptical about the thought of Halo moving to Unreal.
You called down the thunder, now reap the whirlwind