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EspadaGrim said:
twintail said:

Well, Avengers failing and the poor E3 unveil for GotG ultimately hurt it. And it wasn't these IP's alone that forced SE to sell off the studios: Tomb Raider and Deus Ex were pulling in low profit numbers to begin with. 

gtotheunit91 said:

Yeah and after playing Spider-Man, I could definitely see Insomniac used inspiration from Sunset Overdrive which I LOVED! So it was a pretty natural fit. Looking at Xbox in 2014, they were still overcoming the disastrous launch of the XOne and the only first party studios were 343, Coalition, Turn 10, and had just acquired Mojang lol not much strong contenders for a Marvel game at the time. Although I could see Coalition making something like a Hulk game! 

Well, teh fact that Insomniac weren't 1st party is probably what made them a good candidate for Sony: their own studios were already busy working on stuff and Insomniac had the manpower to get to work on a game.

MS could've utilised their parter studios, but I have no idea who that would've been at the time. 

MS also could have given it to Insomniac lol, Sunset Overdrive released in 2014.

In hindsight, that definitely would’ve made a lot of sense  



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I find it funny that MS skipped the deal to focus on 1st party lol, their 1st party efforts were mostly trash last gen.

I know that some things were out of their control but ReCore was given a shitty budget and low dev time, Fable Legends was cancelled instead of salvaged, Scalebound was cancelled when 1st party games were dry, Phantom Dust was given to a nobody studio on a shoestring budget and MS were hyping up the project to be something that it wasn’t and then cancelled, Crackdown 3 was a flop and basically killed the franchise and a good portion of the budget was likely given to the MP destructible Cloud gimmick that didn’t take off instead of just focusing on the campaign and they refused to make Alan Wake 2 and lost Remedy as a partner.

MS actually making an effort at the time to make an exclusive Marvel game with a popular character/Ip could have helped them immensely last gen.

I understand the state that Xbox was in before 2018 but it’s funny to see that PlayStation were able to not only focus on their great 1st party but also this. Obviously MS is in a much better state now due to having actual backing from the CEO and Phil having more control but man it hurts to see all of those missed opportunities especially since I lived through those rough Xbox One years.



gtotheunit91 said:
EspadaGrim said:

MS also could have given it to Insomniac lol, Sunset Overdrive released in 2014.

In hindsight, that definitely would’ve made a lot of sense  

Yeah I have always said that MS should have also given Crackdown to them since it would have been a better fit than Sumo.



Out of all the options Star Wars is the better one, idk why MS would want Marvel now.



Ryuu96 said:

Gears 6 is Being Prepped for Motion Capture - SegmentNext

The unannounced but inevitable Gears 6 appears to be getting ready to begin shooting its motion-capture sequences.

According to a new job listing earlier today, The Coalition is seeking a motion capture technician to work on its Gears of War franchise where the chosen candidate will help “ensure high-quality data capture/data quality assurance during shoots” and more for what clearly is Gears 6.

Do you or anyone else think Gears 6 should be the swan song for the series? I'm kind of hoping it is. 



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Catching up on news here, is there a rumor of Ms getting some licensed IPs?



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twintail said:
shikamaru317 said:

That should have been an obvious moneyhat target for Xbox, a remake of an Xbox exclusive. Instead they let Sony moneyhat timed exclusivity on a remake of an Xbox exclusive, which is a bad look for the platform, letting your chief competitor steal away a remake of an Xbox exclusive. Sounds pretty foolish to me.

I suppose if you believe that MS was approached first and didn't want to aid in the game's development, sure then it would've been.

But we know nothing about this deal except that Sony is involved in its development, not just marketing. For all we know, Sony were approached first, or Asphr wanted to make a PS5 game or something. 

I wonder if we will at any point hear the details of how the deal went down. Most, if not all, will definitely assume Microsoft was at least approached on the remake just on the fact that the KOTOR franchise as a whole has never been on PlayStation, and makes us wonder why Aspyr would approach Sony first on a franchise that's so heavily tied to Xbox. 

Such an out of left field announcement and I can't help on giving Sony mad props to making a deal like that happen. The announcement would be equivalent to if Bethesda came out and announced that Morrowind was getting a full remake, and it'll be a timed PS5 exclusive lol. Just a huge WTF moment. I'm very curious to hear how this deal was made. 



You called down the thunder, now reap the whirlwind

konnichiwa said:
Machiavellian said:

The 360 with all its diverse content barely sold at all in Japan.  Its not the content its the mentality of the place you are trying to sell. Building one studio isn't going to get you huge system sells in Japan.  Spending all your capital on chasing that white rabbit probably isn't going to do that either since it was tried and failed.  Instead understand the market and the purchase habits of Japanese consumers which would be a better investment.  I believe GP has a good chance once MS get their mobile strategy going because mobile rules in Japan.

Here is how I see the market and the competition.  Sony new service is more about combating MS GP but not in the way most believe.  Sony wants to take away MS ability to get niche Japanese games like Scarlet Nexus and others by giving those devs the same deal to be on Sony new PS+ sub.  Sony has a huge market advantage in this area and being a Japanese company they are going to snatch up all those opportunities.  MS trying to fight Sony in an area where they have the complete advantage is a waste of resources, instead they need to venture into the markets that are maturing and snatch up those games.  Become the main presence in those areas and when they start to pump out AAA quality content, you are then the go to system of choice.  Japan is way to mature in their direction and with 2 dominate OEMs in Sony and Nintendo to really make any real dent.  Yes, MS should keep strong relations with the big Dev studios and publishers as you want those games to continue to be made for your system but from now on, getting those niche games are going to be rough because Sony is going to make a real big effort to suppress any of those deals.  When you start to see day one releases of Japanese games on Sony PS+ system you will know that its was probably an opportunity MS lost because Sony is the biggest dog in the yard.

You are not reading what I said. I litterally mention how SFII was a Japanes game that did amazing in NA, magazines were full with letters who where choosing to get a Snes for SFII instead of an Genesis/MD and we now have an year that a third party Japanese game became the fastest selling in NA but maybe not reach top 30 in Japan for the year. You also make a point in my favor because the 360 maybe barely sold in Japan thanks to its diverse content it became the best selling Xbox.

And the next part is exactly why you should start invest in your own companies and make your own games. 

It was not the content that made the 360 sell well, it was the year lead over the PS3 and the struggle developers were having getting games on the system that did not perform worst compared to the 360.  Diverse content can be gained from any number of different sources and in today's market, concentrating on niche Japanese games isn't worth the investment it was years ago.  There is way to many new talent getting into gaming from a number of different countries that would net way better sells across the globe then spending a hunk of change in Japan to only net little if no real penetration in the market.

Just look at the market now in Japan, consoles are selling like crap in Japan and the PS5 is getting beat by the Series X which makes Xbox fans happy but when you look at the actual total sells its just says a lot about the market in general and that consoles are fading fast.  So the direction as I stated is not to waste money on Japan, if those developers want to see nice sales, they will come to the Xbox eco system because just developing for Japanese audience unless you go mobile is a waste of time and resources.  MS best bet is to increase their overall sells across the globe.  Getting games from different countries that cater to their market is a much better investment.  This opens up all kinds of avenues for MS success because those games will be on the cheap.  So for the price of one game in Japan you probably can net 5 in other regions and if you get a few diverse big hitters, you then also get more penetration in those markets.  

If the market continue as it does in Japan, you do not have to worry, those developers are going to be begging MS for a chance to have their game put on GP, especially if MS can get their mobile strategy together.  Until that time, Sony I believe has already realize this and put in the block with the PS Now Plus.  MS needs to work from a position of strength and growth not from the stagnant position of catering to a market that does not want them and pretty soon probably will not want any consoles.



Machiavellian said:
konnichiwa said:

You are not reading what I said. I litterally mention how SFII was a Japanes game that did amazing in NA, magazines were full with letters who where choosing to get a Snes for SFII instead of an Genesis/MD and we now have an year that a third party Japanese game became the fastest selling in NA but maybe not reach top 30 in Japan for the year. You also make a point in my favor because the 360 maybe barely sold in Japan thanks to its diverse content it became the best selling Xbox.

And the next part is exactly why you should start invest in your own companies and make your own games. 

It was not the content that made the 360 sell well, it was the year lead over the PS3 and the struggle developers were having getting games on the system that did not perform worst compared to the 360.  Diverse content can be gained from any number of different sources and in today's market, concentrating on niche Japanese games isn't worth the investment it was years ago.  There is way to many new talent getting into gaming from a number of different countries that would net way better sells across the globe then spending a hunk of change in Japan to only net little if no real penetration in the market.

Just look at the market now in Japan, consoles are selling like crap in Japan and the PS5 is getting beat by the Series X which makes Xbox fans happy but when you look at the actual total sells its just says a lot about the market in general and that consoles are fading fast.  So the direction as I stated is not to waste money on Japan, if those developers want to see nice sales, they will come to the Xbox eco system because just developing for Japanese audience unless you go mobile is a waste of time and resources.  MS best bet is to increase their overall sells across the globe.  Getting games from different countries that cater to their market is a much better investment.  This opens up all kinds of avenues for MS success because those games will be on the cheap.  So for the price of one game in Japan you probably can net 5 in other regions and if you get a few diverse big hitters, you then also get more penetration in those markets.  

If the market continue as it does in Japan, you do not have to worry, those developers are going to be begging MS for a chance to have their game put on GP, especially if MS can get their mobile strategy together.  Until that time, Sony I believe has already realize this and put in the block with the PS Now Plus.  MS needs to work from a position of strength and growth not from the stagnant position of catering to a market that does not want them and pretty soon probably will not want any consoles.

I don't know why you are so stubborn tho,  I mention NA (North America) a few times. Elden Ring was probably at best okay sales wise in Japan but is a monster in the West and beats COD in sales. Investing opening studios in Japan does not mean you will sell a ton in Japan but you attract people globabally who want to get gamepass or try out gamepass for those games. A bit like how investing in Korea was called a suicide move that Netflix made but it was a huge victory people also wanted to get Netlix and Disney + is also investing in their own big Korean shows not just for the Korean audience but also to attract all the global K-fans.






I voted other license. I would love to see Xbox take a stab at a Mission: Impossible game. Would work great as an Action-Adventure game with awesome action sequences and set pieces. Not to mention all the worldwide locations that can be used :)



You called down the thunder, now reap the whirlwind