shikamaru317 said:
I'll need to try it for myself, in hopefully an upcoming 3rd flight, but I'm honestly feeling pretty depressed after watching that video. My mood right now:
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I feel like I'm trapped between a rock and a hard place with Halo Infinite, a man without a playlist to play. Social has forced crossplay with PC/mouse and keyboard which is unfair to controller players like me, while ranked, which 343 previously said is the only playlist/playlists without forced crossplay, has no motion tracker, one of the few things that made Halo "Halo" by differentiating it from all the other shooters on the market (the others being the shields, the right control stick click to aim down sight instead of holding left trigger, and the sandbox [vehicles, unique weapons]). The short motion tracker range was one of the most common complaints I saw on Waypoint after the recent flight, especially after the 2nd flight's 2nd weekend, where the 18m range felt particularly restrictive in Big Team Battle, but also after the 2nd weekend's 1st flight, as many like myself found 18m too short even for Arena due to the speed of sprint and grappleshot.
I just can't understand why these settings aren't in just a separate Team MLG ranked playlist? If there is only 1 ranked playlist, or if all of the ranked playlists have these changes, which feel like they are made for the ultra hardcore MLG/eSports crowd, I feel like they are going to turn off the more casual players from even trying Ranked. You need to strike a good balance between satisfying both the hardcore/eSports crowd and the casuals to have a successful multiplayer shooter, I really don't see a good reason why they wouldn't have Ranked playlists for both groups to enjoy.
At the very least these changes seem like something that needs to be tested in an upcoming flight to see what the community thinks of them after actually playing with them. Just look at how many complained about only gunfire and sprint showing up on the motion tracker after the first flight, forcing 343 to change back to the original motion tracker before the 2nd flight. That is a change they would never have realized they needed to make without the flight.
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The main thing that differentiated Halo multiplayer for me and most of the regulars I used to play it with was custom games. And the main thing that always differentiated the campaign for us was the co-op, both local/couch and online. So the fact they may be launching the game without co-op or forge (is this confirmed? I haven't been following so much lately) is already a big gut punch. I'm at the point where I have no emotion to invest right now, only the quiet hope that it'll manage to somehow all work out.
But on this specific topic, I'd say ranked is more about team communication and the radar shouldn't be all that necessary. All it ever did was force people to slowly walk around crouching all the time, slowing the speed of play. If you're playing Halo ranked you should have all the maps memorised inside out, and if you're communicating well you'll know where any enemy is once they're spotted.