Lockhart is a big mistake. When we get 2 years in and MS is still trying to force devs to make last gen versions of games, even smaller teams who don't have resources to, I think you will see some dropping support.
Agreed. Hopefully they either abandon the project soon, or increase the specs to maybe 7 tflop and only slightly less RAM than Anaconda. If they bump it up to 7 tflop and only like 2 GB less RAM than Anaconda it should be powerful enough to meet the 1440p target that MS set for developers on Lockhart, with no other graphical downgrades compared to the Anaconda version. Will be alot easier for developers if all they have to downgrade is the resolution, too much work if they have to downgrade more than resolution to get a game to run on Lockhart.
Ideally though, they should drop Lockhart entirely, and just release a discless version of Anaconda, and subsidize it in order to hit an attractive price point that is $100 less than the disc drive Anaconda. They can make back what they lose on the subsidized console with the higher profit margin on digital game sales.
Another reason why Lockhart is a terrible idea: if we get mid-gen upgrade consoles, which Sony is already hinting at for PS5, developers will have to support 3 different Xbox consoles with different specs; Lockhart, Anaconda, and whatever the codename for the mid-gen upgrade console will be. Devs will absoutely hate having to support 3 different Xbox's with different specs. Just release a discless Anaconda instead of Lockhart Microsoft.
Last edited by shikamaru317 - on 06 December 2019