Forums - Gaming Discussion - Just picked up an old CRT TV and holy moly this is a gamechanger

Chris Hu said:
Mr Puggsly said:
The last years I used a CRT was to play 360.

I'm not sure if it reduced latency, but games did look polished on it. Many games surprisingly even supported 4:3 ratio.

Dead Rising on a CRT was terrible you couldn't read the text.  Pretty much all 360 games look better on a HDTV with a newer 360 that has the HDMI output.

Some games were designed for HD screens, like the text in Dead Rising. Many games looked great on a SD TV, hid visual problems more easily noticed on a HD screen.

I actually had a Sony CRT TV with component input and that was much more clear. MGS4 was also difficult to play due to text, but the component input actually made it clear. S-Video input is also much sharper than standard AV. I used S-Video for Dreamcast.

On a side note, there were actually a few 360 games that ran better at 480p. I suppose doing that made sense when SD TVs were still pretty common.



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Mr Puggsly said:
Chris Hu said:

Dead Rising on a CRT was terrible you couldn't read the text.  Pretty much all 360 games look better on a HDTV with a newer 360 that has the HDMI output.

Some games were designed for HD screens, like the text in Dead Rising. Many games looked great on a SD TV, hid visual problems more easily noticed on a HD screen.

I actually had a Sony CRT TV with component input and that was much more clear. MGS4 was also difficult to play due to text, but the component input actually made it clear. S-Video input is also much sharper than standard AV. I used S-Video for Dreamcast.

On a side note, there were actually a few 360 games that ran better at 480p. I suppose doing that made sense when SD TVs were still pretty common.

Some games took it way too far. I couldn't even read the cell phone text from gta4 on my 90" 1080p LCD projector screen. It seemed the games were made to play behind a monitor, not from a comfy couch.

360 had 1080p component output which looked great on my 34" widescreen trinitron. The text was perfectly readable in dead rising, however half of the hud and mission text was in the overscan area. LCD tvs were still pretty rare while devs apparently assumed everyone would be playing on a pc monitor :/ A problem that still persists with my ps4 connected to a 768p plasma tv. Always some crap hidden outside the visible area. Most games adjust to the global safe area settings, some still don't.

Now we have 4K, and my eyes are 15 years older, can't read anything anymore lol.



COKTOE said:

One of my favorite TV's ever was my last CRT. Choosing it over the LCDs and plasma's of the day was easy. It just looked so much better in general, and it didn't butcher SD content. It was a large flatscreen ( sorry I can't recall the size ) Sony Trititron with 720p/1080i resolution. Amazing built in speakers. The best picture in picture function I've ever seen to this day. Unreal color. Deep blacks. It didn't have HDMI ( it was purchased in 2003 ),but what I believe was it's precursor, DVI. An outstanding, intuitive menu. Even the remote was top-shelf. It was also a monolith. It weighed over 300 pounds.

When it died in 2009, I was living in smaller place, but I held onto this giant for 5 years before giving up on fixing it when had my place remodeled. As shame, because I have the space for it now. I paid almost the exact price for the Samsung LCD that replaced it in 2009, and it took a while to adjust to some of the downgrades. Plus it was a Samsung, so it came broken out of the box and required repair again within 3-4 months.

Samsung: Quality Is Our Only Compromise.

Do you work for Samsung?

That sounds like a great slogan.



SvennoJ said:
Mr Puggsly said:

Some games were designed for HD screens, like the text in Dead Rising. Many games looked great on a SD TV, hid visual problems more easily noticed on a HD screen.

I actually had a Sony CRT TV with component input and that was much more clear. MGS4 was also difficult to play due to text, but the component input actually made it clear. S-Video input is also much sharper than standard AV. I used S-Video for Dreamcast.

On a side note, there were actually a few 360 games that ran better at 480p. I suppose doing that made sense when SD TVs were still pretty common.

Some games took it way too far. I couldn't even read the cell phone text from gta4 on my 90" 1080p LCD projector screen. It seemed the games were made to play behind a monitor, not from a comfy couch.

360 had 1080p component output which looked great on my 34" widescreen trinitron. The text was perfectly readable in dead rising, however half of the hud and mission text was in the overscan area. LCD tvs were still pretty rare while devs apparently assumed everyone would be playing on a pc monitor :/ A problem that still persists with my ps4 connected to a 768p plasma tv. Always some crap hidden outside the visible area. Most games adjust to the global safe area settings, some still don't.

Now we have 4K, and my eyes are 15 years older, can't read anything anymore lol.

I have a 720p projector, the image tends to be soft compared to TV of equal resolution. The compromise is it can clean up jaggy visuals.

I have a 768p LCD TV. Modern consoles can switch between 720p and 1080p on it, but the pixels are obviously not fitting properly thus creating stretched pixels, mostly noticed in menus.  However, there is no problem with overscan because the picture size can be adjusted on the TV. I just use the 768p TV as a PC monitor because its big and its perfect for web browsing.

When it comes to reading small text, resolution hasn't been a problem since we hit 720p. But sometimes developer ought to consider we aren't like two feet away from the screen like PC gamers.



Recently Completed
Gears 5
for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Yeah, there is a reason I saved my old CRT for whenever I finally get around to finishing my basement. It is fantastic for those old consoles.



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If only widescreen CRT TV branded by SONY is available from the flea market, boy this one i demand and it's hard to look around.



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