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Forums - Nintendo Discussion - Microsoft Has No Further Plans To Bring First-Party Games to Other Platforms

Microsoft are confusing their consumer , fans, game developer and even themself. CONFIRMED



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LudicrousSpeed said:

thismeintiel said:

To me it screams that they don't know what exactly they want to do with Xbox.  A lot of the steps they have taken lately has pointed to wanting to go full streaming, possibly multiplat.  With the top brass at MS barely talking about the Scarlett, instead focusing on their xCloud and GamerPass future, which they will probably try to put on multiple platforms in the end.  Even going so far to say that the main reason for the acquisitions was to increase content on those services.  And MS's Matt Booty said that they would most likely allow them to continue making multiplats if they wanted to. 

If I had a guess, Spencer is trying to convince them to hold off on those plans to help push the Scarlett.  However, if Scarlett enjoys the same fate, or worse, than the XBO, you can bet they'll initiate Project Multiplat real quick.  Of course, Spencer isn't great with his messaging, either.  Just two years ago he was downplaying 60FPS, only now to say it is the most important thing to Xbox going forward.  I wouldn't be surprised if they, and Xbox fans, use that as the excuse as to why Scarlett exclusives don't look as good as PS5 exclusives, especially if it actually does turn out that the PS5 is more powerful.  "Well, of course they don't look as good, they are focusing on what's important, 60 FPS."  With the argument being just 2-3 years ago, "X has more 4K games."

It's also important to note, like you said, that a lot of the bigger studios MS bought all have multiplats that they will be making first before shifting over to Xbox/Windows exclusively.  It may not be til 2021/22 til we see those.  Unless they are smaller games.  Or are rushed and/or lack quality.  With the track record of the last couple of years for XBO exclusives, either one of those are a possibility.

My favorite thing about VGC is reading these interviews and comments from people at Microsoft or their studios and seeing how some here will twist and turn and remove context until they're left with what they wanted those interviewees to say in the first place. For example Matt Booty said if the game would benefit from a multiplatform release in terms of the way the game is designed, it could release on other platforms. Like Minecraft. But big releases would stay off other consoles. Nothing about "if they want to". Why wouldn't any developer WANT their games to be multiplat? You think the guys at Naughty Dog, all things being equal, still being funded by Sony, wouldn't want their art to be experienced by PC and Xbone users as well? Of course they would WANT that.

Another example of removing context and twisting words is this downplaying 60 frames per second nonsense. Never happened. Of course they harped on 4k, just like Sony did marketing the Pro. And always good to see your latest "if X happens, MS isn't making any more consoles" prediction. You're like 0 for 23 or something, but keep swinging for the fences friend lol

Good to see we have a mind reader, here.  So, you know that ND would rather be on all platforms?  Instead of the ease of developing for one, being to push it to its limits, and still selling 10s of millions of copies?

The only one twisting here is you.  He was asked if the newly acquired studios could make multiplats or not, and his exact quote was, "Yeah, I think we would. I think that the question is less binary about, ‘should it be on Switch, should it be on PlayStation?’ and more, ‘does it make sense for the franchise?'"  Yes, he goes on to give examples like Minecraft for multiplatform and Forza for their own platform.  But, those are just current examples.  And he never states that it depends on the size of the franchise/game.  Oddly, or maybe not so oddly, he confuses the messaging there, too. He gives Sea of Thieves as an example of a game staying on their platform, when much like Minecraft, it would benefit having a larger audience.

And there's no ifs, ands, or buts, Phil was downplaying the importance of 60FPS.  Again, here are the exact quotes:

GC: What also frustrates me is that the only number I do care about is the only that you and Sony don’t obsess over. Which is 60fps, which I understand is easier to do on the Xbox One X than any other console.
PS: That’s correct. But… [laughs] Why do you care about 60fps?
GC: It’s the only number that affects gameplay and yet it’s the only one you two never go on about! No-one can tell the difference between 4K and 1080p and all that nonsense…
PS: You just broke your whole argument now!
GC: How?
PS: You just said these games could run on a Commodore 64, they would not run at 60 frames per second on a Commodore 64.
GC: Uridium did.
PS: [laughs] I’m not disagreeing with you. But it’s a subjective opinion that that’s the only one that matters.
GC: It’s the only one that affects gameplay.
PS: …visuals do affect gameplay.
GC: Not the resolution though. Not in any manner close to the difference a good frame rate makes.
PS: Don’t get me wrong. I love frame rate. I love Ori, it’s one of the reasons I love playing Forza Motorsport. But you have to go back to what you said before: most people. What frame rate does Minecraft run at?
GC: I know, but if the frame rate is below what it needs to be – and it does vary for different games – they do notice. They might not identify the problem, but they know something’s wrong.
PS: Some people do. Some people just want to have fun playing Lego Batman.



He ended the discussion by saying, "Not everybody understands what 60FPS vs 30FPS means.  They're not all as technical as you are."  And I actually agree with him there.  Of course, now he states that 60FPS will be the top priority going forward.  That just seems strange considering his take not too long ago, correctly stating that a lot of people don't care.  My guess is that they know they won't be matching Sony when it comes to visuals, so they will fall back on the "We're aiming for 60FPS always" excuse. 

And I think you mean 0 of 1.  The 2nd is if Scarlett fails to sell, they will be out of HW.  We'll see who's right on that one.  But, you keep that good fight alive.



thismeintiel said:

Good to see we have a mind reader, here.  So, you know that ND would rather be on all platforms?  Instead of the ease of developing for one, being to push it to its limits, and still selling 10s of millions of copies?

Of course they would. Naughty Dog more so than most other developers, too.

thismeintiel said:

The only one twisting here is you.  He was asked if the newly acquired studios could make multiplats or not, and his exact quote was, "Yeah, I think we would. I think that the question is less binary about, ‘should it be on Switch, should it be on PlayStation?’ and more, ‘does it make sense for the franchise?'"  Yes, he goes on to give examples like Minecraft for multiplatform and Forza for their own platform.  But, those are just current examples.  And he never states that it depends on the size of the franchise/game.  Oddly, or maybe not so oddly, he confuses the messaging there, too. He gives Sea of Thieves as an example of a game staying on their platform, when much like Minecraft, it would benefit having a larger audience.

I never said anything about the size of the game. He said if it makes sense from a network effect. Similar to what you're now seeing with Sony publishing games on PC. They're not releasing Last of Us 2 on PC, that game doesn't need it. But multiplayer games that can benefit from a wider userbase, as Shawn Layden confirmed recently. He also said Outer Worlds 2 would be the type of game they'd keep exclusive. I mean, it's all there in black and white. Strange how it's only particular users that seem to have trouble following him....



thismeintiel said:

And there's no ifs, ands, or buts, Phil was downplaying the importance of 60FPS.  Again, here are the exact quotes:

He ended the discussion by saying, "Not everybody understands what 60FPS vs 30FPS means.  They're not all as technical as you are."  And I actually agree with him there.  Of course, now he states that 60FPS will be the top priority going forward.  That just seems strange considering his take not too long ago, correctly stating that a lot of people don't care.  My guess is that they know they won't be matching Sony when it comes to visuals, so they will fall back on the "We're aiming for 60FPS always" excuse. 

Oh good, it was that interview someone else was referencing here the other day. I was thinking I'd missed some interview where Phil actually downplayed 60 frames per second. I guess this interview is popular ammo now for console warz after he talked about the next console. That whole exchange was about Sony and Microsoft marketing the mid gen refresh consoles around resolution and not frame rate. When you actually apply the context to the discussion, it makes sense. Yeah, typical gamers don't understand frames per second. Hell, most people don't even understand refresh rates on televisions. But they do understand 4k and Ultra High Def. That's why Microsoft and Sony went that route. Again, simple stuff here. Not even going to bother replying to that nonsense at the end.



thismeintiel said:

And I think you mean 0 of 1.  The 2nd is if Scarlett fails to sell, they will be out of HW.  We'll see who's right on that one.  But, you keep that good fight alive.

0 of 1

You made predictions during the 360 era.
You made predictions to start this gen.
You made predictions on the first Xbone revision.
You made predictions on Scorpio.
Now you make predictions on Scarlett.

0 of 1, fucking yikes man. I'll be laughing about that all day tomorrow, thanks friend.



thismeintiel said:
LudicrousSpeed said:

My favorite thing about VGC is reading these interviews and comments from people at Microsoft or their studios and seeing how some here will twist and turn and remove context until they're left with what they wanted those interviewees to say in the first place. For example Matt Booty said if the game would benefit from a multiplatform release in terms of the way the game is designed, it could release on other platforms. Like Minecraft. But big releases would stay off other consoles. Nothing about "if they want to". Why wouldn't any developer WANT their games to be multiplat? You think the guys at Naughty Dog, all things being equal, still being funded by Sony, wouldn't want their art to be experienced by PC and Xbone users as well? Of course they would WANT that.

Another example of removing context and twisting words is this downplaying 60 frames per second nonsense. Never happened. Of course they harped on 4k, just like Sony did marketing the Pro. And always good to see your latest "if X happens, MS isn't making any more consoles" prediction. You're like 0 for 23 or something, but keep swinging for the fences friend lol

Good to see we have a mind reader, here.  So, you know that ND would rather be on all platforms?  Instead of the ease of developing for one, being to push it to its limits, and still selling 10s of millions of copies?

The only one twisting here is you.  He was asked if the newly acquired studios could make multiplats or not, and his exact quote was, "Yeah, I think we would. I think that the question is less binary about, ‘should it be on Switch, should it be on PlayStation?’ and more, ‘does it make sense for the franchise?'"  Yes, he goes on to give examples like Minecraft for multiplatform and Forza for their own platform.  But, those are just current examples.  And he never states that it depends on the size of the franchise/game.  Oddly, or maybe not so oddly, he confuses the messaging there, too. He gives Sea of Thieves as an example of a game staying on their platform, when much like Minecraft, it would benefit having a larger audience.

And there's no ifs, ands, or buts, Phil was downplaying the importance of 60FPS.  Again, here are the exact quotes:

GC: What also frustrates me is that the only number I do care about is the only that you and Sony don’t obsess over. Which is 60fps, which I understand is easier to do on the Xbox One X than any other console.
PS: That’s correct. But… [laughs] Why do you care about 60fps?
GC: It’s the only number that affects gameplay and yet it’s the only one you two never go on about! No-one can tell the difference between 4K and 1080p and all that nonsense…
PS: You just broke your whole argument now!
GC: How?
PS: You just said these games could run on a Commodore 64, they would not run at 60 frames per second on a Commodore 64.
GC: Uridium did.
PS: [laughs] I’m not disagreeing with you. But it’s a subjective opinion that that’s the only one that matters.
GC: It’s the only one that affects gameplay.
PS: …visuals do affect gameplay.
GC: Not the resolution though. Not in any manner close to the difference a good frame rate makes.
PS: Don’t get me wrong. I love frame rate. I love Ori, it’s one of the reasons I love playing Forza Motorsport. But you have to go back to what you said before: most people. What frame rate does Minecraft run at?
GC: I know, but if the frame rate is below what it needs to be – and it does vary for different games – they do notice. They might not identify the problem, but they know something’s wrong.
PS: Some people do. Some people just want to have fun playing Lego Batman.



He ended the discussion by saying, "Not everybody understands what 60FPS vs 30FPS means.  They're not all as technical as you are."  And I actually agree with him there.  Of course, now he states that 60FPS will be the top priority going forward.  That just seems strange considering his take not too long ago, correctly stating that a lot of people don't care.  My guess is that they know they won't be matching Sony when it comes to visuals, so they will fall back on the "We're aiming for 60FPS always" excuse. 

And I think you mean 0 of 1.  The 2nd is if Scarlett fails to sell, they will be out of HW.  We'll see who's right on that one.  But, you keep that good fight alive.

What a dickhead of a reporter.

He just mix being 60fps with having stable fps.

Yes a lot of people would notice the game having big problems on FPS, more than the difference between real 4k and 1080p on a small screen. But the most people would just as easily notice 4k versus 1080p on a 65+ TV 5' under probably even easier than a stabe 30fps vs 60fps.

It is really a reporter pushing a narrative for what he likes, just like we have some PC fans here that will state 60fps is the most important element in a game. Or that PR from Sony that said "give me 60fps or give me death".



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Ganoncrotch said:
QUAKECore89 said:

Um thank you, i guess, but hacking is kinda waste of time since most emulators are not that perfect. Well, anyway... I was just interested more to support Microsoft by double dipping.

So.. yeah, i have a 2TB Xbox One S and PS4 but... have no time for home consoles. xD

Wants rare replay....

Doesn't want emulation

Well okay then. I wasn't aware the Xbox one had N64 hardware in it! That's pretty awesome.

There are Universal Windows Apps that allow for Nintendo 64/SNES/NES emulation.
I actually played around with it a couple years ago.

I think today you need to side-load emulators on the Xbox One, but in short... Hacking isn't required for any of it.



--::{PC Gaming Master Race}::--

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Ganoncrotch said:
QUAKECore89 said:

Um thank you, i guess, but hacking is kinda waste of time since most emulators are not that perfect. Well, anyway... I was just interested more to support Microsoft by double dipping.

So.. yeah, i have a 2TB Xbox One S and PS4 but... have no time for home consoles. xD

Wants rare replay....

Doesn't want emulation

Well okay then. I wasn't aware the Xbox one had N64 hardware in it! That's pretty awesome.

That's not what he meant though, emulation via hacking on the Switch does have downsides. Besides, the game in Rare Replay has been reworked to work on the system in some form or fashion. Grabbing an N64 rom and running it on a current emulator has mixed results. That's why people are in favour of ports and collections such as these. Makes it playable without trouble. 

And... he basically said it right there. He wants to support.



Pemalite said:
Ganoncrotch said:

Wants rare replay....

Doesn't want emulation

Well okay then. I wasn't aware the Xbox one had N64 hardware in it! That's pretty awesome.

There are Universal Windows Apps that allow for Nintendo 64/SNES/NES emulation.
I actually played around with it a couple years ago.

I think today you need to side-load emulators on the Xbox One, but in short... Hacking isn't required for any of it.

Yeah pretty sure all you need to do is pay a $10-$20 fee to get developer mode, then you can put emulators on it.

I finally took the plunge with my Switch and now I can play GB/GBC/GBA/Snes/Megadrive/N64 and even DS games on it. Nintendo's taking far too long to bring their games over. Been playing Pokemon Prism, first pokemon romhack I've played but it's pretty great, especially seeing new pokemon in the GBC style.

Last edited by Barkley - on 22 August 2019

LudicrousSpeed said:

Of course they would. Naughty Dog more so than most other developers, too.

Again, good to know you can read minds. You should really put that to better use.

I never said anything about the size of the game. He said if it makes sense from a network effect. Similar to what you're now seeing with Sony publishing games on PC. They're not releasing Last of Us 2 on PC, that game doesn't need it. But multiplayer games that can benefit from a wider userbase, as Shawn Layden confirmed recently. He also said Outer Worlds 2 would be the type of game they'd keep exclusive. I mean, it's all there in black and white. Strange how it's only particular users that seem to have trouble following him....


Except your exact quote was "big releases would stay off of other platforms." Sounds like you were talking about large AAA level games there. I thought it was black and white, though.
 

Oh good, it was that interview someone else was referencing here the other day. I was thinking I'd missed some interview where Phil actually downplayed 60 frames per second. I guess this interview is popular ammo now for console warz after he talked about the next console. That whole exchange was about Sony and Microsoft marketing the mid gen refresh consoles around resolution and not frame rate. When you actually apply the context to the discussion, it makes sense. Yeah, typical gamers don't understand frames per second. Hell, most people don't even understand refresh rates on televisions. But they do understand 4k and Ultra High Def. That's why Microsoft and Sony went that route. Again, simple stuff here. Not even going to bother replying to that nonsense at the end.

You say nonsense, but it's a MS tactic. Just like how they had their media buddies try and spread the message that resolution didn't matter at the beginning of the gen, only to change to it being most important for the X. Then, he flat out said 60FPS wasn't that important, but now it's the top priority. Of course, I fully expect MS, and you, to completely forget that message once they have a game with frame rate drops or plays at 30FPS.

0 of 1

You made predictions during the 360 era.
You made predictions to start this gen.
You made predictions on the first Xbone revision.
You made predictions on Scorpio.
Now you make predictions on Scarlett.

0 of 1, fucking yikes man. I'll be laughing about that all day tomorrow, thanks friend.

And I will have a good laugh at your poor attempts to misrepresent what I have said. You are always comedy gold. But, as I said before, you keep that good fight alive.

Last edited by thismeintiel - on 22 August 2019

OTBWY said:
Ganoncrotch said:

Wants rare replay....

Doesn't want emulation

Well okay then. I wasn't aware the Xbox one had N64 hardware in it! That's pretty awesome.

That's not what he meant though, emulation via hacking on the Switch does have downsides. Besides, the game in Rare Replay has been reworked to work on the system in some form or fashion. Grabbing an N64 rom and running it on a current emulator has mixed results. That's why people are in favour of ports and collections such as these. Makes it playable without trouble. 

And... he basically said it right there. He wants to support.

What I'm saying is that if you are using anything other than a N64 to play Banjo Kazooie the N64 game, you are using emulation of some sort, and sure there are a lot of good emulated collections of games out there, there is also official collections of games where the emulation is dogshit in comparison to the free offerings from things like KGens Fusion's handling of the Megadrive.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

Big releases = big in name, not in size. Ori isn’t a AAA title and isn’t big in size but they aren’t porting Will of the Wisps to Switch or PS4. Again, applying context and common sense to interviews and posts on this forum helps a lot, but I know it does hurt the conspiracy potential for console warz. So I get it I guess.

Still dying at the fact that you’re claiming to have only predicted Microsoft will stop making consoles one time 😆😆😆