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Forums - Nintendo Discussion - Witcher 3 revealed for the Switch!

linkink said:
Vodacixi said:

So, every game on a Nintendo Direct that is 60fps looks like 60fps... but suddenly DOOM is rendered at 60 and recorded at 30. Got it.

I'm mentioning those games because the other user said that the Switch struggled to mantain 30fps with last gen open world games. Which is false. Getting 30 fps at 95% of the game and some drops here and there is not struggling. It would be struggling if the framerate was constantly dropping below that number. Which is not happening.

Sorry i'm not paying attention to every direct, or what frame rate are running. I just remember many saying it would be 60fps, and i thought it was possible. switch had just come out and has never been to the test like that, so it wasn't some impossible task. especially when  wolfienstein was able to run 60fps on 360/ps3.

Switch ports of lastgen open world have struggled so far. almost all have except for skyrim, but that game is 8 years old. zelda drop frames often, sure it's not a big deal but' it's no where near locked.

 

Doom and Wolf 2 are lightyears beyond Wolfenstein The New Order on 360, there's no comparison.  



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Nuvendil said:
linkink said:

Sorry i'm not paying attention to every direct, or what frame rate are running. I just remember many saying it would be 60fps, and i thought it was possible. switch had just come out and has never been to the test like that, so it wasn't some impossible task. especially when  wolfienstein was able to run 60fps on 360/ps3.

Switch ports of lastgen open world have struggled so far. almost all have except for skyrim, but that game is 8 years old. zelda drop frames often, sure it's not a big deal but' it's no where near locked.

 

Doom and Wolf 2 are lightyears beyond Wolfenstein The New Order on 360, there's no comparison.  

Like years, no. it's looks much better no doubt.

If the right concessions were made there is no reason to believe 60fps, wasn't possible. let's not forget Rise of tomb raider runs at 720p/30fps on 360. Switch is more power powerful, and modern.

Last edited by linkink - on 29 May 2019

linkink said:
Vodacixi said:

So, every game on a Nintendo Direct that is 60fps looks like 60fps... but suddenly DOOM is rendered at 60 and recorded at 30. Got it.

I'm mentioning those games because the other user said that the Switch struggled to mantain 30fps with last gen open world games. Which is false. Getting 30 fps at 95% of the game and some drops here and there is not struggling. It would be struggling if the framerate was constantly dropping below that number. Which is not happening.

Sorry i'm not paying attention to every direct, or what frame rate are running. I just remember many saying it would be 60fps, and i thought it was possible. switch had just come out and has never been to the test like that, so it wasn't some impossible task. especially when  wolfienstein was able to run 60fps on 360/ps3.

Switch ports of lastgen open world have struggled so far. almost all have except for skyrim, but that game is 8 years old. zelda drop frames often, sure it's not a big deal but' it's no where near locked.

   

Well, you remember wrong then. Most people were surprised to even see the game running on the Switch. And as such, almost everyone expected 30fps. Those who expected 60fps were almost non existent.

Zelda only drop frames on big cities. On portable mode, it doesn't even drop on those. That's not struggling. End of the story.



linkink said:
Nuvendil said:

Doom and Wolf 2 are lightyears beyond Wolfenstein The New Order on 360, there's no comparison.  

Like years, no. it's looks much better no doubt.

If the right concessions were made there is no reason to believe 60fps, wasn't possible. let's not forget Rise of tomb raider runs at 720p/30fps on 360. Switch is more power powerful, and modern.

That compares the PC versions with New Order maxed out.  It does not represent 360 vs PS4.  And in general, Wolf 2 has a massively higher geometric density, much higher res textures, far more sophisticated lighting, gpu accelerated particles,  and much more.  New Colossus struggled to lock in 60 on PS4, it's far more demanding than New Order.

Last edited by Nuvendil - on 29 May 2019

Vodacixi said:
linkink said:

Sorry i'm not paying attention to every direct, or what frame rate are running. I just remember many saying it would be 60fps, and i thought it was possible. switch had just come out and has never been to the test like that, so it wasn't some impossible task. especially when  wolfienstein was able to run 60fps on 360/ps3.

Switch ports of lastgen open world have struggled so far. almost all have except for skyrim, but that game is 8 years old. zelda drop frames often, sure it's not a big deal but' it's no where near locked.

   

Well, you remember wrong then. Most people were surprised to even see the game running on the Switch. And as such, almost everyone expected 30fps. Those who expected 60fps were almost non existent.

Zelda only drop frames on big cities. On portable mode, it doesn't even drop on those. That's not struggling. End of the story.

I don't remember wrong, but it doesn't really matter.

There is hardly anything going on here, and i see frame rate dips.

another video showing stressing areas with massive frame rate dips. 



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Mnementh said:
That is possible to compress on a cartridge? And CD Project Red didn't seem to interested, if they've done it, they must've outsourced it to a porting team. Which one? Witcher 3 ported by Panic Button would be something.

Well there are bigger sizes available to them, however if the rumor is true, they will probably do what capcom does, use a 1gb one and expect you to have a memory card to store the game data on.



 

 

Actually, BotW's biggest struggle is foliage density. Sometimes an advanced use of physics will cause a momentary hitch, but the sustained drops are usually in moments when foliage and environment objects get really dense. The area around the first fairy fountain and especially Korok Forest show this.



Nuvendil said:
linkink said:

Like years, no. it's looks much better no doubt.

If the right concessions were made there is no reason to believe 60fps, wasn't possible. let's not forget Rise of tomb raider runs at 720p/30fps on 360. Switch is more power powerful, and modern.

That compares the PC versions with New Order maxed out.  It does not represent 360 vs PS4.  And in general, Wolf 2 has a massively higher geometric density, much higher res textures, far more sophisticated lighting, gpu accelerated particles,  and much more.  New Colossus struggled to lock in 60 on PS4, it's far more demanding than New Order.

it's of course far more demanding then new order. I'm just showing an example, maybe a better example would be rise of tomb raider. it was one of the best looking games released in 2016, yet matches XB1/PS4 versions and runs frame rate  at 720p, sure cutbacks were made, but it's much better then any port switch has received. 



linkink said:
Nuvendil said:

That compares the PC versions with New Order maxed out.  It does not represent 360 vs PS4.  And in general, Wolf 2 has a massively higher geometric density, much higher res textures, far more sophisticated lighting, gpu accelerated particles,  and much more.  New Colossus struggled to lock in 60 on PS4, it's far more demanding than New Order.

it's of course far more demanding then new order. I'm just showing an example, maybe a better example would be rise of tomb raider. it was one of the best looking games released in 2016, yet matches XB1/PS4 versions and runs frame rate  at 720p, sure cutbacks were made, but it's much better then any port switch has received. 

If by cutbacks you mean substantial reductions in geometry,  textures, and the removal of essentially every single current gen rendering technique.  Also, yes, it runs at the same framerate.  But Xbone is generally more consistent and carrying a much higher rendering load.  Also, Rise of the Tomb Raider is just a patently less advanced game than Wolf 2.  It's perfectly adequate and uses current gen techniques, but Wolf 2 and Doom were regarded as technical masterpieces when they launched.   

And Switch does have current gen ports that preserve the same frame rate target.  Dragon Ball Fighterz, Hellblade, Mortal Kombat 11.  Dragon Quest 11 as well.  Yooka-Laylee as well, though that's not a masterclass of optimization on PS4/Xbone.  It's really a question of how much room is there for foundational optimization improvements, and what the porting studio chooses to sacrifice.  Because something has to give.  Rise of the Tomb Raider got closer performance wise to its big brother than a lot of other PS4/Xbone to PS360 ports, but it sacrificed nearly everything that made it an 8th gen game in the process.  Doom on Switch kept as much of the 8th gen rendering pipeline and geometry as possible.  But that comes at a cost, and the framerate was definitely part of that.  

Last edited by Nuvendil - on 29 May 2019

Nuvendil said:
linkink said:

it's of course far more demanding then new order. I'm just showing an example, maybe a better example would be rise of tomb raider. it was one of the best looking games released in 2016, yet matches XB1/PS4 versions and runs frame rate  at 720p, sure cutbacks were made, but it's much better then any port switch has received. 

If by cutbacks you mean substantial reductions in geometry,  textures, and the removal of essentially every single current gen rendering technique.  Also, yes, it runs at the same framerate.  But Xbone is generally more consistent and carrying a much higher rendering load.  Also, Rise of the Tomb Raider is just a patently less advanced game than Wolf 2.  It's perfectly adequate and uses current gen techniques, but Wolf 2 and Doom were regarded as technical masterpieces when they launched.   

And Switch does have current gen ports that preserve the same frame rate target.  Dragon Ball Fighterz, Hellblade, Mortal Kombat 11.  Dragon Quest 11 as well.  Yooka-Laylee as well, though that's not a masterclass of optimization on PS4/Xbone.  It's really a question of how much room is there for foundational optimization improvements, and what the porting studio chooses to sacrifice.  Because something has to give.  Rise of the Tomb Raider got closer performance wise to its big brother than a lot of other PS4/Xbone to PS360 ports, but it sacrificed nearly everything that made it an 8th gen game in the process.  Doom on Switch kept as much of the 8th gen rendering pipeline and geometry as possible.  But that comes at a cost, and the framerate was definitely part of that.  

Digital foundry called rise tomb raider one of the best looking games of this gen. I think cut back have to made for frame rate and resolution, you can cram all the current gen effects you want, it's not gonna look good running sub HD.