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Forums - Sony Discussion - PS5 Confirmed Backward Compatibility

JEMC said:

Digitimes has an article were it claims that the chips for the next Playstation won't be ready before Q3 2020

AMD 7nm chips for next-generation PlayStation to be ready in 3Q20
https://www.digitimes.com/news/a20190416PD205.html
AMD's 7nm CPU and GPU are expected to be adopted by Sony in its next-generation PlayStation and the processors are estimated to be ready in the third quarter of 2020 for the games console's expected release in the second half of 2020, according to industry sources.

It will possibly launch by November, then.

Nice find dude, digitimes is very reliable from my experience, this almost certainly means PS5 will be out fall 2020.



6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

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CGI-Quality said:
BraLoD said:

Still think it won't cost more than $400?

My prediction is looking spot on right now

Over 16GB RAM is going to be next step, I see you still think it'll be 16GB but could see 24GB at most, so I hope you aren't impressed now

I'm telling you guys the PS5 will be a monster, believe in ol' Brolad.

The full spec sheet hasn't been revealed yet.

Counting chickens before they've hatched isn't wise, especially considering my history regarding predictions like GT5 and Heavy Rain. Betting against me, and then losing, could result in bad things for you ;P (I'll spare you a bit since that was long before your time here).

I'm happy to be wrong in the opposite direction, though. I'd take a beastly machine at $449-$499 (as I stated). 

As for being 'impressed', that's a relative term. Consoles can only impress me within their confined spaces, but I already build things that far far exceed any spec sheet they'll provide for these next gen devices. The games will have to do the talking (yes, they will provide a graphical fidelity you only dreamed could happen). 

That's why I'm asking you and not saying you were wrong.

But be honest, from what we got yesterday do you still think it's shaping to be a $400 machine?

About being impressed is not about its power being too high, PCs have been there fore some time already, but about it being more than you thought it could possible be, because when I said what I thought it will be you didn't believe it, thus why I proposed a bet with you back then, which I don't usually do. Again, not saying you were wrong just yet, just saying what I expected seems possible to you now, which didn't seem like back then.

And about your predictions, I called The Last Guardian revival bro, you can't beat me xD

Ask bananaboy



TranceformerFX said:
"Cerny claims the console will support resolutions up to 8K along with ray tracing"

4K gaming is BARELY hitting it's stride and Cerny is all about potential 8K gaming? RIGHT, CUZ WE ALL HAVE 8K TV'S AND JUST WAITING FOR 8K GAMEZ TO COME OUT...
Seriously dude, one step at a time... Alot of people still have 1080 TV's despite 4K TV's being super affordable. The consumer market is NO WHERE near the phase of comfortably pushing for 8K gaming, cuz gamers are barely adopting 4K gaming as the standard.

And only an idiot would be excited for ray tracing because HDR was supposed to be the big thing for PS4 Pro/One X but developers STILL haven't gotten implementation and tech for it to work smoothly on 4K TV's that are HDR compatible.

Everyone's super excited about this, but I'm like "whatever" about it - Mark Cerny needs to come back to reality.

You are making an assumption about 8k that Cerny is not making. The PS4 Pro supports 4k graphics too but you dont see a plethora of 4k games on it.

So you arent going to get 8k games on the PS5, but that piece of info is meant to highlight that 4k gaming should be manageable with little problems.



Bofferbrauer2 said:
Trumpstyle said:

We had 3 new rumors from Jason Schreier, french leak and Brad sams since I made my prediction in the same thread, here's my updated one.

Xbox two (Lockhart)
CPU: Zen2 8 cores, 16 threads, 2,4 ghz
GPU: Navi 4TF
Memory: 12GB Gddr6 Ram, 192-bit bus, 336 GB/s Bandwidth
Storage: 1TB NVMe drive (Will be disc-less)
Launch: Fall 2020 250-300$

Xbox two+ (Anaconda)
CPU: Zen2 8 cores, 16 threads, 2,8 ghz
GPU: Navi 12TF, 80CU with 1200 Mhz clock
Memory: 16GB Gddr6 Ram, 256-bit bus, 448 GB/s Bandwidth
Storage: 1TB NVMe drive
Launch: Fall 2020 400$

Playstation 5
CPU: Zen2 8 cores, 16 threads, 2,8 ghz
GPU: Navi 12TF, 80CU with 1200 Mhz clock
Memory: 16GB Gddr6 Ram, 256-bit bus, 448 GB/s Bandwidth
Storage: 1TB NVMe drive
Launch: Spring 2020 400$

Basically I don't think Microsoft is doing a premium console anymore based on information from the French leak and Brad sams, it will be a cheap 1080p Disc-less console for 250-300$ and a mainstream console for 400$. PS5 and Xbox two+ (anaconda) will probably be identical in spec.

400$ might sounds cheap but here's my build:

Soc/Apu = 100$
Memory = 70$
Nvme drive = 50$
Rest = 150$
Total = 370$

Prices are based on speculation.

Even at 7nm, a chip with 8 CPU cores, 80 Compute Units and all the caches will be gargantuan, with about 500 mm2 at the very least. 100$ per chip wouldn't even be enough to pay TSMC for the wafers, let alone make any profit for AMD. You can at least double the price for that just to make it covering the costs.

Also, just a 50$ NVME drive? If you really expect PS5 to be SSD only, then that's certainly not nearly enough. 80$ would be a better fit right now when buying in bulk.

As you can see, 400$ for your build are impossible, put at least another 100$ on top of it.

Finally, An Xbox 2 model being considerably less powerful than the One X doesn't make sense at all to me. I think it would at least match the One X in GPU performance, with the better CPU and possibly more RAM making the difference between the two.

There exists differents version of 7nm, a 7nm and a 7nm HPC (high performing computing), the non HPC 7nm has lower performance but should still beat 16/14nm. Amd is using the 7nm HPC for Vega 7 and it has a density of about 40 MTr/mm2 and Apple a12x that uses the normal 7nm has 80 MTr/mm2. My guess is Sony and microsoft will use the non 7nm HPC as they don't need high clock-speed as desktop computers do. So a 8-core zen2 + 80CU navi will be about 300mm2.

About the NVMe drive, 1TB costs slightly above $100 on newegg right now (intel 660p) but I expect 96-layer Nand will drive prices down 30% this year and 128-layer down another 30% next year (96-layer already in production and 128-layer ssd will hit production this summer). I'm sure that Sony and Microsoft has already hit a contract for 1TB NVMe drive for about $50 with 128-layer Nand flash.

The cheap Xbox (4TF Navi) will not play enhanced Xbox one X titles, it will play Xbox one S titles with improved FPS and maybe higher resolution for those titles under 1080p. I also thought 4TF didn't make much sense when I first saw it, but it actually makes perfect sense, game developers will target the cheap xbox first with 1080p and just simply scale up the resolution on PS5 and the more expensive Xbox. And if they want really high graphic fidelity they can target 1080p Checkerboard rendering (CB) for the cheap xbox and up the resolution to 4k CB for the other consoles.

Last edited by Trumpstyle - on 17 April 2019

6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

Pemalite said:
simek said:

PS5 is a dream game machine

Ray tracing for sound and light- confirmed

SSD for no loading times- confirmed

Ryzen 2 8 core- confirmed

BC- confirmed

Custom navi- confimed

It feels like they ticked all the right  boxes. Im waiting for preorders to open. 

For sound? Not so much. We have actually been down this Audio path once before... Aka. Aureal A3D, before Creative bought them up and shuttered them.

Also. Nothing has been confirmed, these are rumors, grain of salt and all of that.

Nope, this is official.

All the info was gotten directly from Mark Cerny inside Sony headquarters with a devkit being actually used (for the SSD comparision).

Sony has retweeted this interview themselves.

All he mentioned on that quote has been confirmed.



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COKTOE said:
taus90 said:

bigger battery and Haptic feed back is a must

You know, I've had 3 active DS4's ( about to open a 4th as one had developed severe drift ), and although I have noticed some variance, I've never been anything less than totally satisfied with how long the charge lasts. I do have rumble turned off, which certainly helps, getting 10-12 hours out of my favorite red DS4. Agreed though. A bigger battery would be welcome.

Turning rumble off and turning the controller light dimmer probably help somewhat, but I tend to have gaming sessions so long that even those are not enough. My solution? An extra controller. It's so convenient, I always have a fully charged controller at the ready when the other one dies out. If you don't wanna pony up for another controller(which may be used in local co-op as well), just get a long ass charging cable so you can charge while playing.

Haptic feedback? Nah, I'm good.



Sixteenvolt420 said:
I must be one of the few that doesn't care about a console having BC. I don't have enough time to play all of the games from this gen, let alone most older games.

I'm with you there. I have already played all the games I have wanted on the previous systems, no need to go back to those anymore. How depressing would it be to see PS1 and PS2 graphics and other limitations at this point anyways, when there's so many new and beautiful things coming out all the time?

BC is actually kind of a bad thing to me, because I used to be able to finish going through the current gen in peace and by the time I would be finished, the next gen console would already be reduced in price and offering more games, everything patched and all. Now, I might not have the willpower to not upgrade as soon as possible..



BraLoD said:
Pemalite said:

For sound? Not so much. We have actually been down this Audio path once before... Aka. Aureal A3D, before Creative bought them up and shuttered them.

Also. Nothing has been confirmed, these are rumors, grain of salt and all of that.

Nope, this is official.

All the info was gotten directly from Mark Cerny inside Sony headquarters with a devkit being actually used (for the SSD comparision).

Sony has retweeted this interview themselves.

All he mentioned on that quote has been confirmed.

I feel he think it some insider who leaked some PS5 info :D 

Pemalite: Also Just because something was introduced few years but didnt take off doesnt, mean cant be brought back on a better Hardware? (VR), even Sony has been Using 3D audio with different techniques and Ray tracing will be the new thing Not to forget Sony did recently acquire Audiokinetic

P.S. I wont be surprised if HZD2 Ai will use ray tracing collision detection.  



Pemalite said:
taus90 said:

A custom Ray tracing solution designed for closed off API will be much more efficient that a PC version. 

Citation needed.

Did u miss crytek demonstration of Real time ray tracing solution for Cryengine 5.5's which is API and hardware agnostic and running on current gen GPUs. Do u have any doubt Sony's WWS will have a problem coming up with their own Ray tracing solution for their inhouse Engines given the right hardware?



PS1 games would be a huge plus to me. Just the whole backlog would be nice. No halfbaked PS3 BC and we are good.