*my bad on title*
Quote from the "about" section of gears of war on Epic's website.
"The use of cover has existed since the advent of the shooter, and it has progressed in many forms. This past generation introduced new elements such as destructible environments and the ability to go prone, but Epic is taking it a step farther by creating a deeper and more useable cover experience through context sensitivity and intuitive controls.
Although cover is the key to survival in Gears of War, it is transient, so cowering behind an object for an eternity is no longer an option. Enemies can easily blow away different types of cover you use, leaving you vulnerable to shell-shock. Likewise, enemies have at their disposal the same tools as you use, and the advanced AI ensures they’ll use it just as effectively. And throughout all of this, gunfire is blazing over your head and explosions are becoming second nature. Gears of War is setting the stage for a frantic and lethal battlefield with each and every encounter, and the dynamic cover will add another grizzly layer to this."
This was made before the release back in 2006. Obviously Epic had plans for destructible environments, but never added it into the game. Atleast it will be in GoW 2
http://www.youtube.com/sweetlamakidsenior .....SSBB, Gears, GTA vids
Sweetlamakid got banned so it's now sweetlamakidsenior
"Good games come and go, but Gears is forever"