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Forums - Sony - LittleBigPlanet the "most important game ever"...

ckmlb said:
I still think this won't be a big commercial success, but if it delivers on its promises it will be something really special, also I predict critical acclaim and a really dedicated community (if it delivers).

As far as game design is concerned, this game is definitely one of the most important if it pulls it off, more important than bigger games like MGS 4, Resistance 2 and others.

Also, I'm still hoping you can make a turn based RPG out of LBP among other things (action, puzzle game, Smash style fighting game, platformer).

I thought all they were doing was 2-D platformer with some puzzle action. They aren't completely ripping off the games factory line of games as far as I know.

Which... if you want a game like that... just pick that up for PC.  Then again I don't think games factory can make turn based RPGs.  Well it can... i've done it... but it didn't work that well.

Lots of great RPG makers out there... even a few really decent SRPG makers being made by people as freeware. 



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Final-Fan said:
HappySqurriel said:
RedArmia said:
MANUELF said:
Ajax said:
so why is this game so important?
I ask me the same
no idea, its not nintendo game and overrated miyamto is not making it so who knows.
First off, when anyone has produced 1/2 as many genres and series which are as popular as Miyamoto has produced in his career you can call him over-rated ...

Beyond that, I think people asking why this game is so important that someone thinks it is the "Most important game ever" is a fair question. The assumption I see a lot of people making is that Little Big Planet will appeal to a lot of "Casual Gamers" (a term I hate because these unconventional gamers can be as dedicated as "Core Gamers") but I don't understand this assumption; a coupe of games that are popular with these unconventional gamers:

  • Brain Training. If you've ever traveled on public transit you will have seen that a large portion of commuters play games like Sudoku, or fill out crossword puzzles and many of these same gamers (probably) enjoy simple games (either boardgames or puzzle games) at home. Brain Training converted these people into gamers because it fills the same "need" as their puzzles and simple games did.
  • Nintendogs. Many little girls and boys have owned tamagotchi over the past couple of decades, and there are lots of adults who would like to own pets but have reasons why they can't. Nintendogs took the concept of a virtual pet to the next level, and thus captured a new market which was underserved.
  • Other games: Singstar/Guitar Hero/Rockband/Dance Dance Revolution, Animal Crossing/The Sims

    As you can see, most game that have worked to attract this audience have taken something these unconventional gamers like to do (or dream about) and converted it into a videogame. Little Big Planet (obviously) did not take this approach and it is clearly a platformer that has a focus on real life physics. Now, maybe I'm dense but I don't see how physics will attract people who haven't been interested in videogames to suddenly become interested in videogames; most of these non-gamers or unconventional gamers (probably) couldn't tell the difference between objects that were manipulated by a full physics engine and those that are handled through scripting.

    Don't get me wrong, Little Big Planet is an amazingly clever game that is attempting something new in a (mostly) dead genre; and this means that it could be a very important game of the year and it should be interesting to see how it is reviewed and how well it sells. Still asking why it is so important for someone to claim that it is "The most important game ever" is still a (very) fair question ...

  • You make some extremely good points that a lot of LBP boosters may be missing or misunderstanding and need to look at, but at the same time I disagree with you conclusion. (Other than the fact that "most important game ever" is overreaching by at least a mile, that is.)

    I think that this game can attract the "former gamer" market quite a bit, which is one of the key targets of Nintendo's strategy. These people probably played lots of 2D platformers which I don't see much of nowadays outside of the Matroid/Castlevania subgenre. NSMB is pretty popular among the "unconventional" gamers too...

    As for whether they can tell between scripted reactions and physics, probably not, or at least I doubt it's a big deal to most of them. But it allows the mapmakers to do tons of stuff and I think that the map-users will appreciate the results even if they never understand what made the difference.

    Off subject: Expect a Super Mario Bros. ripoff map almost as soon as users can post maps.

    It would be pretty limited... can't you only use the ingame library of tools they provide? I haven't seen anything that suggests it's going to be anywhere as sophisticated as previous games in said genre allowing you a lot of custom tools.

     



    Most important game ever? Definitely not. I've been making contraptions and physics stuff in Garry's Mod online with my friends for years, this is more like the platforming version of that.
    I am looking forward to seeing more of it though, it looks fun.



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    *~Onna76~* said:
    Ajax said:

    so why is this game so important?

    This is one of the "first" games on the PS3 that can attrack many gamers and not only adult male gamers, who're plenty enough spoiled with mature action / shooter games, race games and all that kind of stuff. For the bigger mass there's nothing much on the PS3, except a silly singstar, guitar hero and Folklore. Its about time the PS3 is getting games that can attrack female, young gamers, core, casual gamers, just about everyone.


    I agree on this. But also I agree with others that the game has huge potential of being interesting and receiving high figures, but still people will not nuy it. So to be honest I hope the hype works and that the game will sell very well and the price shouldn't be an obstacle. This game should be able to attract new gamers and to tose who are not interested in using the editor extensively. That's something what always happens, but than you can play other's creations. This editor is gonna be userfriendly so that shouldn't really hold you down or stop you. Build your own levels and play them with friends. Allthough one thing does interest me. How big will the usercreated levels be? Cause if they are really big, than I think my HDD will be full in no time. :P

    I'm very curious about the possibilities. Can you insert your own logo's? And can you build a creation of another game? I mean, I allready see Mario/Zelda/Master Chief creations coming. But will this be accepted? I wonder, cause it's not really harming, but making good use of the possibilities.

    Oh, and what kind of character will you pick? If it's cool enough by its looks, I would go for the cowboy and call him preacher or Joe (Characters played by Clint Eastwood in spaghetti western)



    Kasz216 said:
    It would be pretty limited... can't you only use the ingame library of tools they provide? I haven't seen anything that suggests it's going to be anywhere as sophisticated as previous games in said genre allowing you a lot of custom tools.
    We'll see.  But in the videos it seemed like there was extensive customization that could be done with tools in addition to template stuff.  I haven't played RPG maker nor other such games, so I suppose you may be speaking from experience I lack; what seemed lacking to you in the tools that you saw in the videos you've seen? 

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