Okay, I'm all caught up on reading this massive thread, so let's do this. I'll have to post two to three games a day to catchup, but that's ok. Before I start with the actual list, I'll post what got dropped from my list this year, and why.
Skyrim: Dropped
When this game came out in 2011 Bethesda was King of the Open World. Being able to make your own fantasy character and then wander around an absolutely huge world, with two amazing sets of DLC to boot was fantastic. But over the past few years so many open world games have put Skyrim to shame. You can't climb in Skryim, you can't use spears, you can't jump very high, fistfights are limited, and combat as a whole is just limited. Horizon, BotW, Spiderman, GoW, and just about every open world game these days, has better combat, better mobility, a better camera, and a world that was crafted with more attention to detail. Bethesda's dungeons are uninteresting, unchallenging, and uninspired compared to more modern takes on the open world. Their AI is dumb, and their stealth mechanics are fresh out of Morrowwind, a game from 2002. Other games have better AI, and stealth mechanics that involve using the real world in a dynamic way.
Monster Hunter Tri: Dropped
Monster Hunter games are in a bit of a weird place right now. Like Morrowwind the older games are bursting with content, but have a presentation, and mechanics that are stuck in the past. Like Oblivion (used to be) Monster Hunter World is up to date with both graphics, and mechanics, but light on content. At any rate, I had to choose between taking Tri off the list, keeping it, or adding a new MH game to the list. I'm a big believer that a GGOAT list should include games that are playable and enjoyable today. And since MHT doesn't have servers anymore it gets taken off the list. What game will replace it? Will it be anohter MH game? Just wait and see.
Uncharted 2: Dropped
Man, when Uncharted first came out, it was the perfect merger between so many game mechanics. The ability to climb, do stealth takedowns, fistfight, throw objects, parkour, and use guns all in a single game? Yeah, that was amazing. Then you've got to add the perfect multiplayer mode from Uncharted 2, and the epic sequences. Multiplayer let you do pretty much anything you could do in the main game. When's the last multiplayer game that let you kick your buddy off a ladder, or pull him down from a window? Or just put your gun away and fistfight it out? Lots of games these days merge stealth, platforming, and gunplay though. At least on the single player side of things. TLoU is flat out better, so it was dropped for no longer being groundbreaking, and for being redundant. Why bother having two Naughty Dog games on the list when only one of them is still GGOAT material?
Half Life 2: Dropped
When Half Life 2 first came out it was groundbreaking. A full blown physics engine, gameplay that changed with every level, and the gravity gun. Sadly, many games have just overshadowed it. And it never got a sequel, which leaves the story hanging. Every game these days has a physics engine. Lots of games have weapons that are as fun as the gravity gun. Hell, BotW has three or four weapons/items that are just as fun in the first tutorial area. Finally, it just looks terrible by today's standards. Games that go for a cartoony, or stylized art style still look awesome, but this thing was trying to do photo-realism circa 2004. Yeah, no thanks.
Last edited by Cerebralbore101 - on 09 December 2018