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Forums - Sales Discussion - September NPD 2018 thread, results up! PS4 421K; NSW 259K; XB1 176K; 3DS 81K

 

Let me know you feedback, would you like those threads to be a thing?

yes 46 93.88%
 
no 3 6.12%
 
Total:49
Acevil said:
Nautilus said:

Thats not the reason why DQ XI did well on the west.Its simply because its a good game.Dont twist the data.

Also it didn't double sales, it doubled revenue. Unit sales might actually be closer 1:1. Still really good but not really that crazy. 

Its probably slightly better than DQIX (more than a 1 to 1) and it still has Switch release lateron too.
overall the unit sales will be up for this DQ game, and revenue is up by alot.



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MN

Acevil said:
Nautilus said:

Thats not the reason why DQ XI did well on the west.Its simply because its a good game.Dont twist the data.

Also it didn't double sales, it doubled revenue. Unit sales might actually be closer 1:1. Still really good but not really that crazy. 

I can see that because DQXI on PS4 is $60 and more with the special edition(s). Compare that to DQIX on NDS at $30-40? 



Nautilus said:
Acevil said:

Also it didn't double sales, it doubled revenue. Unit sales might actually be closer 1:1. Still really good but not really that crazy. 

Yeah, I said the same thing in the thread that was made about the topic.Yet I have the feeling that he will ignore me because its not a positive news for Sony and its something that puts Nintendo in a good light, and will keep ignoring this fact.Something that JRPG has been doing for a while, unfortunely. * uncalled for

Its more than 1:1, and who expected that?.... that in itself is impressive considering its been so long since its been on playstation.
That was my point, its doing as good or better, dispite being on PS4/PC only for now.

Once the Switch version launches too, it ll be overall up by alot compaired to older titles of DQ.
The Multiplat format and bring it to playstation as well was a good idea.

Im just happy that DQ is back on playstation consoles again, and likely will continue to be so from now on.



JRPGfan said:
Nautilus said:

Yeah, I said the same thing in the thread that was made about the topic.Yet I have the feeling that he will ignore me because its not a positive news for Sony and its something that puts Nintendo in a good light, and will keep ignoring this fact.Something that JRPG has been doing for a while, unfortunely. * uncalled for

Its more than 1:1, and who expected that?.... that in itself is impressive considering its been so long since its been on playstation.
That was my point, its doing as good or better, dispite being on PS4/PC only for now.

Once the Switch version launches too, it ll be overall up by alot compaired to older titles of DQ.
The Multiplat format and bring it to playstation as well was a good idea.

Im just happy that DQ is back on playstation consoles again, and likely will continue to be so from now on.

We dont know if its more than 1:1, because of the vastly different prices each game had, and that DQ XI has the LE as an advantage(I think they were betwenn 120 and 150 dollars?).So I think its premature at the very least to say that DQ XI performed better than DQ IX in terms of units sold.Having said that, DQ XI did bring in more money for Square, and thats also very important.

DQ never should have left Playstation, as much as Persona should have come to Nintendo a long time ago.These are kind of games that dosent make much sense to be tied to one console, especially since they are selling well enough that the budget to develop a second version(be it Playstation or Nintendo related) isnt even an issue to begin with.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Benji said: "Spidey software (no bundles) nearly doubled the previous record holder for a comic based IP game"
Kyoufu said: "Arkham City did 1.5 million in its launch month IIRC, and Arkham Knight was a little more than that I think, so Spidey sold nearly 3 million? Wowzers."

Spiderman in the US, might have done 3m+ without bundles going by these quotes (in its 3 weeks of september).
We all know it did 3.3m+ in 3days worldwide. This is just for the US.

Still assume things are like this in Europe too, Spiderman could already be like 7-8m?



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Nautilus said:
JRPGfan said:

Its more than 1:1, and who expected that?.... that in itself is impressive considering its been so long since its been on playstation.
That was my point, its doing as good or better, dispite being on PS4/PC only for now.

Once the Switch version launches too, it ll be overall up by alot compaired to older titles of DQ.
The Multiplat format and bring it to playstation as well was a good idea.

Im just happy that DQ is back on playstation consoles again, and likely will continue to be so from now on.

We dont know if its more than 1:1, because of the vastly different prices each game had, and that DQ XI has the LE as an advantage(I think they were betwenn 120 and 150 dollars?).So I think its premature at the very least to say that DQ XI performed better than DQ IX in terms of units sold.Having said that, DQ XI did bring in more money for Square, and thats also very important.

DQ never should have left Playstation, as much as Persona should have come to Nintendo a long time ago.These are kind of games that dosent make much sense to be tied to one console, especially since they are selling well enough that the budget to develop a second version(be it Playstation or Nintendo related) isnt even an issue to begin with.

Nautilus it doesnt matter if its slightly over or slightly under.
The point that im makeing, and your not getting.... is that its done good on the PS4, enough so that the next game will also be on the playstation.

Thats it, why are you going off on these mass quote debates?

Last edited by JRPGfan - on 24 October 2018

JRPGfan said:
Nautilus said:

We dont know if its more than 1:1, because of the vastly different prices each game had, and that DQ XI has the LE as an advantage(I think they were betwenn 120 and 150 dollars?).So I think its premature at the very least to say that DQ XI performed better than DQ IX in terms of units sold.Having said that, DQ XI did bring in more money for Square, and thats also very important.

DQ never should have left Playstation, as much as Persona should have come to Nintendo a long time ago.These are kind of games that dosent make much sense to be tied to one console, especially since they are selling well enough that the budget to develop a second version(be it Playstation or Nintendo related) isnt even an issue to begin with.

Nautilus it doesnt matter if its slightly over or slightly under.
The point that im makeing, and your not getting.... is that its done good on the PS4, enough so that the next game will also be on the PS4.

Thats it, why are you going off on these mass quote debates?

DQXII must be like, 4 or 5 years away...by the time it´s released the PS5 will be in full steam and the PS4 will basically be dead.



Shadow1980 said:


I'm still doubtful of the effects of permanent price cuts to have a massive effect. After correcting for the effects of system-sellers and other short-term boosts that affected only a single month, it appears they've made modest impacts. The initial cut to $350 for the PS4 produced a roughly 13% YoY boost for the Jan.-May period of 2016, with the boost completely vanishing by July (which was down significantly from July 2015; its effect on June cannot be determined because of Batman: Arkham Knight's impact on sales in June 2015). 13% for a five-month span is not a huge boost. The Slim and corresponding permanent drop to $300 produced only a 10.25% YoY increase in weekly average sales for the Jan.-Aug. period of 2017 (June 2017 was excised from the data set because of the short-term boost of the $250 Limited Edition Gold PS4). Again, that's quite modest, especially compared to price cuts from previous generations, and, interestingly, most of that YoY growth was from July (+34.8% YoY) and August (+18.75% YoY) for reasons I cannot be sure of (perhaps a drop in 2016 sales ahead of the Slim's launch). The Jan.-May period of 2017 was up a meager 3% YoY.

 

Now, a cut to $199 for the PS4 Slim (and possibly XBO S), if it's even in the cards, would be a deeper price cut than any of the others, and thus potentially capable of more. However, as I mentioned, no price cut that deep has come this late in a generation before, and, when taking into account how late we are in this generation and other factors like market share and the historical effects of late-gen price cuts, I'm skeptical of the ability of such a cut to create significant sales growth. I'm even more skeptical that we'll even see it in the first place. Historical precedent doesn't bode well for any of it. I think there would be more to gain sales-wise from cuts to the Pro and X1X, assuming Sony & MS decide that it's in their best interests to do so at this juncture.

Yes, I agree that smaller price drops don't really do that much in the long term, but I think thats expected. How many people really are holding off from buying a console because of a $50 difference in price? The way I see it, there are a shit ton of budget buyers that would prefer to buy at $150 but are willing to go up to $199. Then there are a fewer number of people whose sweet spot is $199 but are willing to do $249 but that larger number of $149 buyers are not going to go up $100 more.

Same can be said of all price drops really. If sony drops to $199, they are effectively getting the $150, $200 and $250 crowds all at once. Thats why that will have a bigger impact than a smaller drop in price.  



JRPGfan said:
Benji said: "Spidey software (no bundles) nearly doubled the previous record holder for a comic based IP game"
Kyoufu said: "Arkham City did 1.5 million in its launch month IIRC, and Arkham Knight was a little more than that I think, so Spidey sold nearly 3 million? Wowzers."

Spiderman in the US, might have done 3m+ without bundles going by these quotes (in its 3 weeks of september).
We all know it did 3.3m+ in 3days worldwide. This is just for the US.

Still assume things are like this in Europe too, Spiderman could already be like 7-8m?

That is mind blowing. This game is the success story of the generation.



RJ_Sizzle said:
JRPGfan said:
Benji said: "Spidey software (no bundles) nearly doubled the previous record holder for a comic based IP game"
Kyoufu said: "Arkham City did 1.5 million in its launch month IIRC, and Arkham Knight was a little more than that I think, so Spidey sold nearly 3 million? Wowzers."

Spiderman in the US, might have done 3m+ without bundles going by these quotes (in its 3 weeks of september).
We all know it did 3.3m+ in 3days worldwide. This is just for the US.

Still assume things are like this in Europe too, Spiderman could already be like 7-8m?

That is mind blowing. This game is the success story of the generation.

It is? I think something like Horizon might be.