Cerebralbore101 said:
Mr Puggsly said:
Nope. 45-55 million is still a viable audience.
The Vita wasn't a failure because it sold significantly less than PSP. Vita would have been a great success with half of PSP's userbase. Wii U could have been successful with half of the Wii's userbase. The movie Solo wasn't a failure because it made less money than other Star Wars movie, it was just a flop. Understand?
Sega bought Atlus well after they went 3rd party (around 2013). Meanwhile the Saturn and Dreamcast only sold like 10 million units, which is why they went 3rd party (around 2000).
I predict the next Xbox technically will have Windows, but it won't function like a Windows PC. Which would be a great idea, the Xbox should be capable of running Windows software easily for developers.
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Ah ok. So flop as in selling so little that the business is literally unsustainable at that point. In that case how low would Xbox 1 sales have to be for MS' whole gaming division to lose money, and be unsustainable without huge injections of cash from their other divisions?
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Don't know, but console manufacturing has become much more low risk post 360 and PS3. Because MS and Sony are seemingly no longer interested in taking huge losses to push power and grow their userbase. PS3 in particular was sold at a massive loss. 8th gen console were sold at a small loss in comparison, they were kind of like mid range PCs and priced accordingly. MS said they lose money on X1X sales, but its likely small and to boast its value.
Essentially, Xbox isn't a separate thing that MS just happens to own. That's perspective many seem to have. Xbox is also a vehicle for pushing MS software, subscription services, movies, etc. Over the last few years, Xbox has essentially been used to bolster the Microsoft/Windows Store. In general, I don't get the impression they're injecting as much into gaming as they once did because its not necessary. 1st parties have been lowering their risks and relying heavily on 3rd parties to push hardware.
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