hinch said: Yeah I do like that there's not much boundaries and essentially you can play as you want. You can go at your own pace and explore and get stronger arts, power level and get to areas faster or even cheese your way to the top. The level and maps and drops so well done and excellently put together it doesn't feel like your average open world game. I loved exploring Limgrave and the later levels and the dungeons are so good. But saying that some of the smaller levels a big pita like the rolling trap one (seriously horrible). Nearing the end with my Strength build and I'm still having so much fun with it. PVP is also great with so many builds, arts and so on. Will keep most people happy (including myself) for a long long time. |
I am currently running two characters. One is a barbarian (wearing the Champion's set, wielding a longsword and a Zweihander as well as a turtle shield and a longbow) that I play 100% solo. I will offer myself for others, but I do the game solo. I've done all the other games solo so it feels like I kinda have to.
But my other character is a Dex/Astrologer, and I'm exclusively playing that character coop with two of my friends (A Samurai and a Strength/Faith warrior). Both gameplay styles are completely unique to one another and are giving me VASTLY different experiences. and I love it.
So when I'm exploring as my barbarian, going at my own pace and sort of digging through every ruin or point of interest, I keep finding new weapons and stuff I could use on my astrologer, then I guide my buddies to that location in the coop game. It's just a truly wonderful experience. And since it's such a huge, long game this run will last us a very, VERY long time. And I'm actively trying to stretch it out. I've been at the gates of Raya Lucaria for a week now, and I just can't help but explore all around Liurnia and do as much as I can there before moving on.
and yeah, back to the content question. In other open world games, even ones I love like Breath of the Wild and Red dead Redemption 2 (And even Skyrim now that I've played that game a dozen times or more), I tend to run right to where I need to go without exploring. I see the mission marker, I just fast-travel there, do the thing, and move on. It's 'fine', but it's not the same level of engagement. And unless an area has a sort of map marker or significant detailing, I just avoid it. Red Dead, I rarely strayed from the paths unless I was hunting, and even though plenty of things in that game were cleverly hidden, I didn't find 99% of it because I never felt it would be anything more than 'oh, hey that's cool/interesting', then move on. I had my weapons customized, I had the things I needed, I didn't care about anything else. Same with Breath of the Wild. I would be walking past a ruin, see some bokoblins, think to myself 'eh, I'll check that ruin out later', in a game about checkin' out ruins!
but with Elden Ring, it's never 'I'll check that ruin out later', it's 'dude, I gotta check that out!' because as I said earlier, who knew if there would be some cool spell or crafting material or smithing stones? It's just a different experience when every point of interest you find COULD house something useful or significant. OR a boss. OR an underground cave system.
I can't wait for the performance/framerate to be fixed. right now the framerate/loading times are less than ideal and really the only problem I have with the game. I love that it made coop more friendly and encouraged. I love the spirit summons. I love the mix of open world and legacy dungeons. I love that the world is littered with catacombs and caves. I love that every building, every ruin, and every little campfire could bear fruit of some sort. I love the ethereal feeling of the lands between. I love the sheer variety of spells, weapons, gameplay mechanics, and ways to play the game. It really is a mix and mash of basically all the best elements of all the prior FromSouls games mixed into one...they even took many elements from Dark Souls II and made them work remarkably well! (my buddy is power-stancing Katana and I'm using a twinblade, two-handing it, and absolutely LOVING it). And the bosses. Oh my freaking god the bosses!
While yes, they reuse a LOT of the bosses, I don't actually think any of them are bad yet. There are some simple ones that don't really do much, or are just beefed up normal mobs, but they all have unique enough designs and abilities that I'm somehow not bored. Like, I've fought three Night's Cavalry bosses, each with a different weapon but mostly the same moves/patterns, and it always felt like a challenge and something worth overcoming. I lost track of how many dragons there are, each with a different element or special move. Yeah, it's basically the same thing, but the different environments and subtle changes to the move set make it feel unique.
I've seen some counts have the 'boss' list at over 170 bosses in the game. yeah, some of those bosses are recycled, most of them are mini-bosses (At the end of non-important dungeons or just random encounters in the open world), but that's such a wonderful thing to explore and square-off against. It helps make the game more engaging. It keeps that feeling of accomplishment going. there's always something to do, even if it's just another rendition of a boss you already beat.
Maybe this is why it's best I don't do game review anymore. the games I love I just LOVE to gush about. Seriously, though, this game is easily a 9.7 for me. That's nestled right in between Bloodborne's 9.8, Dark souls III's 9.6, and matches games like Red Dead Redemption II, Breath of the Wild, skyrim, rock Band, and Smash Bros. Ultimate.
Long-term, I do feel its replay value may be hurt a wee bit thanks to just how LONG it is (I can play Bloodborne from start to finish in a weekend and still love it, but this is a month-long engagement either way), but hot damn what a masterpiece. Up to nearly 100 hours put into two characters in the last few weeks. I expect to at least double that by the time I'm done. and my one buddy already has the platinum trophy, something I plan on getting myself some time down the line.
Well deserving of all the praise. I do look forward to the drama when some fool gives it a 7/10 or something, whining about it being too hard or some shit.