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Forums - Gaming Discussion - Platform agnostic gaming is a big deal

 

What do you think?

Yes 2 15.38%
 
No 11 84.62%
 
Total:13
Seventizz said:
Nem said:
Really, who are "mobile gamers"? Cause i can only imagine those gamers as people who play in very short spurts of time every once in a while. So... that's the only kind of experience that can work on mobile. But, as more games appear, theres less room for new ones.

I find it hard to believe that anyone who considers themself as a gamer doesn’t have a few on their smartphone - they’re mostly free, well, initially.  Maybe they’re not being honest about playing on mobile because clicking their phone once every few hours to collect coins might sound embarrassing - but it’s silly.  They’re fun time wasters when you have time to kill.  In line at the DMV/supermarket, doctor’s office, mother-in-laws, mental breaks in between work, etc.  I have about 6 games on my phone I regularly play - PUBG is one of those.

I'm a gamer.  I play on Xbox One, PC, and mobile - and I’m not ashamed of that.

Your avy is false advertising then.



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DonFerrari said:
Sorry but I preffer my games tailored and maximizing the platform they are made, and that happens when they focus on one platform... moreso over exclusives.

^ so much this.


Theres also downsides to platform agnostic games.
Mainly it might effect gameplay elements, and graphics, if before you design the game you have to decide, it needs to be something that can run on multiple devices.

Thats a huge downside imo.
Id rather the developers can go all out, and push systems and whats possible to do with the game, than being able to also play it on a phone.



JRPGfan said:
DonFerrari said:
Sorry but I preffer my games tailored and maximizing the platform they are made, and that happens when they focus on one platform... moreso over exclusives.

^ so much this.


Theres also downsides to platform agnostic games.
Mainly it might effect gameplay elements, and graphics, if before you design the game you have to decide, it needs to be something that can run on multiple devices.

Thats a huge downside imo.
Id rather the developers can go all out, and push systems and whats possible to do with the game, than being able to also play it on a phone.

If after the game is made maximizing the platform they decide to port or stream I have no issue. But for ME (as gamer) there is no benefit in making the game for all platforms i won't play on.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

VGPolyglot said:
Seventizz said:

I find it hard to believe that anyone who considers themself as a gamer doesn’t have a few on their smartphone - they’re mostly free, well, initially.  Maybe they’re not being honest about playing on mobile because clicking their phone once every few hours to collect coins might sound embarrassing - but it’s silly.  They’re fun time wasters when you have time to kill.  In line at the DMV/supermarket, doctor’s office, mother-in-laws, mental breaks in between work, etc.  I have about 6 games on my phone I regularly play - PUBG is one of those.

I'm a gamer.  I play on Xbox One, PC, and mobile - and I’m not ashamed of that.

Your avy is false advertising then.

I think it makes total sense though. :P