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Forums - Nintendo - Yay! I beat Metroid NES (on the VC)!

ItsaMii said:
You rock Soriku. Zelda is the best Nes game, get it or will report you. Metroid was pretty hard, but not as hard as Kid Icarus IMO. Castlevania was easy if you ignore Death and Dracula (I still can not beat Death without the holy water trick). Megaman series are pretty easy on the Nes, save for the original (can not kill the Golem without select trick) and Megaman 2.
Try Punch Out, it is the best boxing game ever made. Also hard as hell once you get past Bald Bull.

 

Yeah Mike Tyson's Punchout is a great game, only beat it without cheating once. I know a kid though that can beat iron mike in the second and first rounds. It's Insane.

Kickin' Those Games Old School.       -       201 Beaten Games And Counting

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congratz man



RolStoppable said:
Kasz216 said:
Entroper said:
Isn't it an awesome feeling beating old school classics? I beat Kid Icarus a few weeks after it was released on VC... it only took me about, oh, 20 years. :) Not that I played it more than a few hours when I was a kid, but yeah.

@Soriku, the original LoZ isn't too hard, but it has its tough moments. Getting the flute is pretty difficult, but if you're well equipped, you should do OK. This is one game where you definitely want to use a FAQ, or at least an overworld map. It's pretty difficult to just magially guess which bushes you can burn and rocks you can bomb on your own.

@XBrawlX, Metroid is much harder than Super Metroid. I'd say it's a bit harder than Metroid Fusion, which is reasonably difficult. The play control in the original Metroid is a bit clunky by modern standards, but it's still perfectly playable once you get used to it.

But that's half the fun! Testing everything, and the joy of just finding a new secret and hearing that legendary secret noise.

At least the areas to bomb are mostly easy to spot if you pay attention.

I gotta break out my NES and play this.


I agree, finding the secrets without help in the original Zelda is very satisfying. I used to draw simple maps for NES games like this and Metroid. When I got the two Neutopia games on VC I drew maps as well, it really helps to not lose orientation in games that don't have a map function.

The bombing spots in the original Zelda aren't easy to spot, there aren't any indications which walls are destructable. When you are in a dungeon it may be possible to find these spots on first try, provided you already got the map, but other than that, it's just guesswork.

Also, when beating the game, you can continue on the same file to play the second, harder playthrough. Typing in "Zelda" as file name is only necessary for lazy cheaters.


Ha is that right? Shows how much I remember.  I just remember my friend telling me that and starting a new file with Zelda and thinking about how awesome it was and having a dilema on if I wanted to beat it on "easy" first or "hard."

I disagree though. I distinctly remember that in most places the bottom of the ground where the wall is the bombable walls are flater then the others in most places. Well the ones in the overworld anyway.

A lot of it is just game level design logic though and pretty apparent in my opinion.



Yeah, in the original zelda you can find most bombing spots and bushes just by using videogame logic. Certain spots just cry out to be bombed or burned. A screen that has a huge rock in the center with a flat front side? That's a paddlin...er...bombing. Some of it is kind of just random and hidden, but alot of it you can figure out with videogame logic.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

@Soriku of course I have beaten Super Mario Bros like everyone else that did own a NES, and I normally beated every game I get unless it suckrd but lately I haven't got the time to beat them all. If you want a game that is hard try Battletoads for NES that game is hard.



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Jeese, don't even play battletoads, unless you're some emo kid that cuts themself and seeks further self abuse. If you are though, then go ahead and fire up some linkin park and play battletoads while crying.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

The_vagabond7 said:
Jeese, don't even play battletoads, unless you're some emo kid that cuts themself and seeks further self abuse. If you are though, then go ahead and fire up some linkin park and play battletoads while crying.

 It just needs a lot of patients and will strength. But I know what your saying, I threw the remote control for my tv into a lamp so it got broken.



Think twice before helping a friend in need.

RolStoppable said:
Kasz216 said:

I disagree though. I distinctly remember that in most places the bottom of the ground where the wall is the bombable walls are flater then the others in most places. Well the ones in the overworld anyway.

A lot of it is just game level design logic though and pretty apparent in my opinion.



This is the screen above the starting screen of the game. The sword points at the spot where the wall is bombable. In the cave you get 30 rupees, but that's besides the point. The point is that there is no indication whatsoever that this wall is bombable.

In some places of the game you might be able to figure that it could be a bombable wall, but there's never the same level of certainity you have in later Zelda games.


Yup.  There are a lot more examples like this, too.  One bush in particular is like the 4th or 5th bush from the right on a screen that's just a solid row of bushes.  No indication whatsoever.  I think one of the game's heart containers is in there, too, and that's particularly nasty because you need to find all of the hidden heart containers in order to have the magical sword to face the blue darknuts in level 5.  Yeah, my LoZ knowledge is encyclopedic...

Vagabond, the trick to Kid Icarus is figuring out how to power up your arrows.  Honestly, if you can get past 1-1, 1-2, and 1-3, the rest of the game isn't nearly as difficult.  Once you learn how to control your jumping and how to tackle the... whatever those reaper-looking guys are that squeal at you, you'll do fine.

Everyone says they can't get past the 3rd level in Battletoads.  I never found the 3rd level to be that difficult, and some of the levels that come later are quite fun (especially the snake level).  But after those, the game just repeatedly smashes you over the head.  I even played this game with save states for infinite continues, and eventually gave up when my frustration exceeded my enjoyment.

People love to hate on Zelda 2 just because it's different (OK, it's also too hard and Link's movement is kinda difficult to control), but I always had a ton of fun with it.  I really like the experience/powering up system, which no other Zelda game has had.  The world needs more side-scrolling action RPGs.



Entroper, did you ever play Lady Sia for the GBA?



The Ghost of RubangB said:
The Legend of Zelda rules so hard. If you don't have the world map, it's hell. I play it mostly from memory today. If I'd never played it before, I'd have no idea what to do.

It's like the first Metroid in that it's just insane amounts of exploring, but you get the items in the order you need them, so that's a nice clue at some points.

Good luck.

Ahhh, it's nice to meet others who beat the Legend of Zelda the old school way.  Finding everything on your own!!!  No internet, game guides, just exploration and using your noggin.

I can remember the joy of obtaining the red candle as that meant you did not have to keep going back and forth between screens to burn trees to look for stuff.

If you are in for a real challenge Soriku, play Zelda for the NES the old school way; so gratifying when you figure stuff out.