RolStoppable said: Kasz216 said: I disagree though. I distinctly remember that in most places the bottom of the ground where the wall is the bombable walls are flater then the others in most places. Well the ones in the overworld anyway. A lot of it is just game level design logic though and pretty apparent in my opinion. |
 This is the screen above the starting screen of the game. The sword points at the spot where the wall is bombable. In the cave you get 30 rupees, but that's besides the point. The point is that there is no indication whatsoever that this wall is bombable.
In some places of the game you might be able to figure that it could be a bombable wall, but there's never the same level of certainity you have in later Zelda games. |
Yup. There are a lot more examples like this, too. One bush in particular is like the 4th or 5th bush from the right on a screen that's just a solid row of bushes. No indication whatsoever. I think one of the game's heart containers is in there, too, and that's particularly nasty because you need to find all of the hidden heart containers in order to have the magical sword to face the blue darknuts in level 5. Yeah, my LoZ knowledge is encyclopedic...
Vagabond, the trick to Kid Icarus is figuring out how to power up your arrows. Honestly, if you can get past 1-1, 1-2, and 1-3, the rest of the game isn't nearly as difficult. Once you learn how to control your jumping and how to tackle the... whatever those reaper-looking guys are that squeal at you, you'll do fine.
Everyone says they can't get past the 3rd level in Battletoads. I never found the 3rd level to be that difficult, and some of the levels that come later are quite fun (especially the snake level). But after those, the game just repeatedly smashes you over the head. I even played this game with save states for infinite continues, and eventually gave up when my frustration exceeded my enjoyment.
People love to hate on Zelda 2 just because it's different (OK, it's also too hard and Link's movement is kinda difficult to control), but I always had a ton of fun with it. I really like the experience/powering up system, which no other Zelda game has had. The world needs more side-scrolling action RPGs.