This is something I've been mulling for a while: how do Sony and Microsoft avoid having their products become interchangable from the consumer vantage point?
Last generation, even though the PS2 and Xbox were marketed and directed towards the same demographics in very similar ways, the PS2 managed to differentiate itself by the sheer number of exclusive title from third parties. This generation, that dominance isn't there on either side, and we haven't seen a major third party game announced as 360 or PS3 exclusive in quite a while. Even on internet forums, where knowledge is clearly going to be much higher than for your average consumer, people talk about "PS3/360" or "PS360" games, and mush the two platforms together.
From a consumer standpoint, this is absolutely fine. Great, even. You have all the games on your system no matter which of the two you choose, save only a few: if you like MGS and Final Fantasy more, pick up a PS3; if you like Bioshock and Mass Effect more, you should pick up a 360. But I can almost garauntee that Sony and Microsoft are frantic to avoid this sort of brand confusion, where the Playstation and Xbox brand become interchangable, virtually identical products to the average consumer. Both are aimed squarely at young males; both tout their high tech graphics and features; both have almost all of the same games.
My question is -- what can Sony or Microsoft do to avoid this? How can they manage to meaningfully distinguish their products? Please try to see this from the viewpoint of the average consumer. Obviously it's a big deal to some people that the PS3 does not have Halo, just as some would proclaim that GT5 is so important that oh my gosh how could anyone see the 360 as a replacement for a PS3. Again, by and large, these two consoles have the same games, same target demographic, and same image. What can these companies do to stop it?
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