Nymeria said:
CladInShadows said:
Myst had two things going for it. The great graphics (at the time) and the puzzle difficulty. The puzzle difficulty has definitely held up, even if the graphics haven't. Especially in the second game, Riven. If you can beat Riven without a walkthrough, it's a massive accomplishment, and very satisfying.
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I thought The Witness gave me just enough information to solve the various puzzles to give me that "ah-ha!" moment. Myst never gave me that feeling in the same way. Many games people are mentioning here I adore so obviously tastes differ. I think Myst sold majority of its copies as a tech marvel and there is that niche core audience that could appreciate its greater complexity. It never had that Super Mario or Doom or Street Fighter effect of changing the landscape with all sorts of copy cats that persist to this day. For a game that sold so much I don't think it has the legacy other massive sellers of the time have had. Would you put it on your top 100 all time game list? I'm not sure many people would.
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I would definitely put Riven (Myst II) on my Top 100, though my favourite (though not best in puzzle solving adventure genre) is still Timelapse - but then again, I've been adventure gamer since Hobbit on ZX back in early 80s, so no surprises there.
As for legacy of Myst and comparing it to Mario, Doom and such - adventure games, especially puzzle solving variety, were always quite a bit more cerebral, expecting them to be compared to mainstream genres would be quite silly.