starcraft said:
JRPGfan said:
It would be if you give review copies to like 100-200 reviewers and let them play at the same time (final build of game, not beta's with missing content), and told a few of them to group up.
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I see what you mean, but what a logistical nightmare.
You'd have to tell them to be on at exactly the same time. What if some are happy to review after 6 hours but others want 20? What if they are in different timezones etc.
Don't get me wrong, I am a huge opponent of review embargoes, and personally am highly unlikely to purchase an unreviewed game. Hell I will be automatically biased against a game with a day-of-release or day-before embargo as I'll assume they are hiding something. But in this case, I can sort of understand it.
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Its not really hard to give people a time & date, and say this is when you can play&review it, and thus ensure that they ll be on then.
Its hardly a logistical nightmare.
And yeah.... I assume that developers that do this, do so because they are hidding things.
Their affraid review scores will drive people away, so instead of giveing reviewers fair time to review their games they dont.
They know reviewers want to rush and get first reviews up, so this limited time leaves them less time to go do all the things they want too do ingame.
While if they had had a few days, they might have done everything to do in game and made a review saying "its low on content".
Now there will be less reviews, that are more postive because reviewers wont have had time to run though everything and reach the conclusion that game might not have enough content to do in it.