Pemalite said:
Well. We could spend all day nitpicking aspects of an architecture and seeing where it comes up short against another.
But ultimately the games do speak for themselves... And in general... Xbox > Gamecube > Playstation 2 > Dreamcast. The Xbox for instance really started to shine when it leverage Pixel Shader effects like the water in Morrowind and the materials in Halo 2 and so on... Something the Playstation 2 couldn't do, but the Gamecube with some effort could in theory.
The TEV unit in the Gamecube really did prove itself to be fairly capable in the end, regardless of it's eccentricities.
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So does code and scaling them like that is way too simplistic, especially between GC and PS2 ...
Most of the ports from PS2 to GC ran slower ...
Sure the GC may have had prettier textures but ports to it often ended up worse in terms of performance or graphical affects like reduced/missing post-processing and lower resolution meshes/alpha effects or god forbid absent mechanical features such as inverse kinematics like we see in SotC ... (TEV is also fixed function but it has an awful lot of states)
GC is waaay overrated in terms of hardware capabilities ... (I would dare argue that each have their own advantages and disadvantages that even them out despite the fact that most ports ran worse on GC)