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Forums - Microsoft - PUGB on XB1 drops to 4fps, issues also on XB1X- Digital Foundry

jason1637 said:
Just bought my copy and it's downloading right now.
Its Game Preview so I expected the game to run not so well but I hope they can polish the frame rate in a few weeks.

in a few weeks hahahaha, PC players have been waiting a year and it still runs like shit, dont worry though they got the microtransactions in during that time, so there priorities are spot on. 



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Zekkyou said:
DonFerrari said:

Well there are some level of drops that people that doesn't concern over it won't even notice. Same with pixel count or other details, but considering a game that have a lot it is strange to not notice it... this is like people pretending bethesda games aren't full of issues.

Sorry to inform you that those EULA are almost always unlawfull and can be neglected at court. Also no consumers shouldn't need to outbet the developer on the developer game. Putting it this way, anyone could say their game is an early access and after collecting the money never deliver anything.

That's not really relevant. Remember when Sony was stopped from taking GT5's servers offline, or when a company was legally forced to roll back an unpopular game update? Nope, me neither.

And what's to stop them just saying 'this is now released'? The only practical solution to your problem is for no one to be given the choice at all, which would be silly. Many clearly want the option, and those that don't (more often than not myself included) are free to not buy the game. I'm personally not fond of enforcing my preferences on others.

Server closure after service was performed for several years is quite different than accepting the money from someone and then not delivering the product. If you want the fair choice is that MS return the money in case they don't deliver the real game, because that way they are taking responsability for not releasing what they are proposing instead of just excusing themselves of any liability.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I'm playing on the original Xbox One and yeah there is a lot of bullshit you have endure due to the game's lack of polish in order to have fun.

God awful frame

Lack of aim assist

The constant crashing

Some times my reward points glitch out and I don't get them even if with I won the match (yes that actually happened to me)

The worst texture pop in I have ever seen in my life.

While I am having fun with it I can't see myself sticking with it for long.



DonFerrari said:
Zekkyou said:

That's not really relevant. Remember when Sony was stopped from taking GT5's servers offline, or when a company was legally forced to roll back an unpopular game update? Nope, me neither.

And what's to stop them just saying 'this is now released'? The only practical solution to your problem is for no one to be given the choice at all, which would be silly. Many clearly want the option, and those that don't (more often than not myself included) are free to not buy the game. I'm personally not fond of enforcing my preferences on others.

Server closure after service was performed for several years is quite different than accepting the money from someone and then not delivering the product. If you want the fair choice is that MS return the money in case they don't deliver the real game, because that way they are taking responsability for not releasing what they are proposing instead of just excusing themselves of any liability.

I'm highlighting the type of conditions the consumer frequently accepts (and has little ability to fight against), not creating like for like comparisons. When i buy an online game i as a consumer accept the risk it might one day be taken from me, or be updated into something i no longer like. When i buy a digital title, i accept the risks in buying something i don't actually own. When i buy an early access title, i acknowledge i'm gaining early (and often cheaper) accesses to something that's future is currently undefined.

They have delivered the product. We aren't discussing kickstarter here, when you buy an early access title you are buying an existing and playable game. People do so to gain access to a title early, help fund it, potentially shape its future, and often to get it cheaper long-term. If they're unhappy with the product in its existing state, MS offer you a short-term refund option. They have given you a choice, warned you of the long-term risks, ensured the existing product isn't going to brick your system, and have have given a short-term safety net. I've hardly been shy in my criticisms of MS in the past, but i see no issue here. If a game did go belly up and MS offered a refund, that would be nice. They're not, however, legally obligated to do so.



Zekkyou said:
DonFerrari said:

Server closure after service was performed for several years is quite different than accepting the money from someone and then not delivering the product. If you want the fair choice is that MS return the money in case they don't deliver the real game, because that way they are taking responsability for not releasing what they are proposing instead of just excusing themselves of any liability.

I'm highlighting the type of conditions the consumer frequently accepts (and has little ability to fight against), not creating like for like comparisons. When i buy an online game i as a consumer accept the risk it might one day be taken from me, or be updated into something i no longer like. When i buy a digital title, i accept the risks in buying something i don't actually own. When i buy an early access title, i acknowledge i'm gaining early (and often cheaper) accesses to something that's future is currently undefined.

They have delivered the product. We aren't discussing kickstarter here, when you buy an early access title you are buying an existing and playable game. People do so to gain access to a title early, help fund it, potentially shape its future, and often to get it cheaper long-term. If they're unhappy with the product in its existing state, MS offer you a short-term refund option. They have given you a choice, warned you of the long-term risks, ensured the existing product isn't going to brick your system, and have have given a short-term safety net. I've hardly been shy in my criticisms of MS in the past, but i see no issue here. If a game did go belly up and MS offered a refund, that would be nice. They're not, however, legally obligated to do so.

If they don't put their best efforts to bring the game you can be damn sure they would have legal issues, that clause doesn't give full protection to MS to jus stop support and development a week after or anything that isn't show good will.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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animegaming said:
I'm playing on the original Xbox One and yeah there is a lot of bullshit you have endure due to the game's lack of polish in order to have fun.

God awful frame

Lack of aim assist

The constant crashing

Some times my reward points glitch out and I don't get them even if with I won the match (yes that actually happened to me)

The worst texture pop in I have ever seen in my life.

While I am having fun with it I can't see myself sticking with it for long.

 

You're acting like this game won't get patched as time goes on.



DonFerrari said:
Zekkyou said:

I'm highlighting the type of conditions the consumer frequently accepts (and has little ability to fight against), not creating like for like comparisons. When i buy an online game i as a consumer accept the risk it might one day be taken from me, or be updated into something i no longer like. When i buy a digital title, i accept the risks in buying something i don't actually own. When i buy an early access title, i acknowledge i'm gaining early (and often cheaper) accesses to something that's future is currently undefined.

They have delivered the product. We aren't discussing kickstarter here, when you buy an early access title you are buying an existing and playable game. People do so to gain access to a title early, help fund it, potentially shape its future, and often to get it cheaper long-term. If they're unhappy with the product in its existing state, MS offer you a short-term refund option. They have given you a choice, warned you of the long-term risks, ensured the existing product isn't going to brick your system, and have have given a short-term safety net. I've hardly been shy in my criticisms of MS in the past, but i see no issue here. If a game did go belly up and MS offered a refund, that would be nice. They're not, however, legally obligated to do so.

If they don't put their best efforts to bring the game you can be damn sure they would have legal issues, that clause doesn't give full protection to MS to jus stop support and development a week after or anything that isn't show good will.

Of course, but the clause isn't intended to protect MS from that kind of extreme. It's a general warning that they can't guarantee the game will be finished (it's not even theirs), and that the game can change over time. It protects them if, for example, in 2 years time a big update releases that changes the game into something someone dislikes. It's a step of distance placed between MS and the developer's long-term actions.

I personally expect MS would offer refunds even in the above example, but they're not going to put themselves in a situation that obligates them to. That disclaimer gives them some potential flexibility.



Snoopy said:
animegaming said:
I'm playing on the original Xbox One and yeah there is a lot of bullshit you have endure due to the game's lack of polish in order to have fun.

God awful frame

Lack of aim assist

The constant crashing

Some times my reward points glitch out and I don't get them even if with I won the match (yes that actually happened to me)

The worst texture pop in I have ever seen in my life.

While I am having fun with it I can't see myself sticking with it for long.

 

You're acting like this game won't get patched as time goes on.

Call me old school but I am someone who thinks games shouldn't be released in this kind of state. I know this is an early access but even then I am not at all a fan of that concept and this should of been delayed to early 2018 especially since my Brother has been telling me that they are beginning to optimize pretty well on the test servers for the PC where he is getting  an additional 20 to 30 FPS on there as oppose to the regular PC servers that are still plagued with optimize.



animegaming said:
Snoopy said:

 

You're acting like this game won't get patched as time goes on.

Call me old school but I am someone who thinks games shouldn't be released in this kind of state. I know this is an early access but even then I am not at all a fan of that concept and this should of been delayed to early 2018 especially since my Brother has been telling me that they are beginning to optimize pretty well on the test servers for the PC where he is getting  an additional 20 to 30 FPS on there as oppose to the regular PC servers that are still plagued with optimize.

I would call you an Intelligent Consumer. 



ThisGuyFooks said:
animegaming said:

Call me old school but I am someone who thinks games shouldn't be released in this kind of state. I know this is an early access but even then I am not at all a fan of that concept and this should of been delayed to early 2018 especially since my Brother has been telling me that they are beginning to optimize pretty well on the test servers for the PC where he is getting  an additional 20 to 30 FPS on there as oppose to the regular PC servers that are still plagued with optimize.

I would call you an Intelligent Consumer. 

Thanks though I did buy PUGB on Xbox but its only paid like 13 dollars since I bought at it Best Buy with GCU and 10 dollar rewards I had and was the first time since the beta version of Minecraft I actually bought an early access game.