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Forums - Gaming - Digital Foundry Titanfall 2 - XB1X & Pro Comarison: Hit And Miss?

Growing pains..... it happens with every new hardware. With the Pro there was a lot of shit talking back then when things like this happened; but thanks to coming first, MS should have an easier time with this now.



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This kind of thing is bound to happen but Microsoft needs the X to be a grand slam. If 9/10 of every game ran best on Xbox One that 1 game is going to be the one that gets the press and hurts the console. $500 is a lot to spend on something that isn't a sure thing.



This is the thing, just like the PRO, most advantages that the console can have for being more powerful, depends for the most part on the developer's will to take the extra work to enhance it or not.

There will be games that will look and run better on the X.

There will be games that will look and run better on the PRO.

There will be games that simply wont get patched to take advantage of the extra power.

People wants consoles with PC like features, but at the end of the day they are still consoles.



So it sometimes looks & runs better on the Pro? lazy patch work for the xbox one x?



It shows that dynamic resolution isn't the end all solution.

DF measured resolutions from 4224x2376 all the way down to 1496x842, or a factor 8 difference, while still dropping frames. DF cites higher geometry detail and higher fixed buffers for depth of field, color correction and bloom as the reason for the bigger drops. (2160p vs 1440p buffers on pro)

This only proves that a pro patch or X patch involves a lot more than simply turning up a few dials. The software still needs to be optimized to run well across the board.



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d21lewis said:
This kind of thing is bound to happen but Microsoft needs the X to be a grand slam. If 9/10 of every game ran best on Xbox One that 1 game is going to be the one that gets the press and hurts the console. $500 is a lot to spend on something that isn't a sure thing.

No amount of patches to existing games really going to make any real difference for the X1X.  Since MS doesn't have any QA on third party patches, this is out of their hands.  In reality I doubt it's going to make any differece anyway.  MS is not going to dent Sony marketshare this gen no matter how great the X1X  is.



Bristow9091 said:
SvennoJ said:
It shows that dynamic resolution isn't the end all solution.

DF measured resolutions from 4224x2376 all the way down to 1496x842, or a factor 8 difference, while still dropping frames. DF cites higher geometry detail and higher fixed buffers for depth of field, color correction and bloom as the reason for the bigger drops. (2160p vs 1440p buffers on pro)

This only proves that a pro patch or X patch involves a lot more than simply turning up a few dials. The software still needs to be optimized to run well across the board.

I wonder if they'd consider different options for X users, like how games have options to favour performance over image quality and such, and if so what would the fixed resolution be

It depends on how much extra work they want to do for the X. Now you're not just asking to optimize one profile (the X patch), yet even several profiles. Each profile needs to be tested, profiled, kinks sorted out or you get situations like this. First party games are more likely to go the extra mile, however beyond TR, how many 3rd party titles offer multiple options for the ps4 pro?

And does it make that much of a difference. I've run the options on TR and HZD one after the other and couldn't really tell.



It'll be fixed. Probably my most anticipated replay on the Scorpio.



LudicrousSpeed said:
It'll be fixed. Probably my most anticipated replay on the Scorpio.

Same here. When they said it went beyond 4K, I got a little moist.



I'm sure they'll iron it out. That comment section is beautiful though. LOL!