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Bristow9091 said:
SvennoJ said:
It shows that dynamic resolution isn't the end all solution.

DF measured resolutions from 4224x2376 all the way down to 1496x842, or a factor 8 difference, while still dropping frames. DF cites higher geometry detail and higher fixed buffers for depth of field, color correction and bloom as the reason for the bigger drops. (2160p vs 1440p buffers on pro)

This only proves that a pro patch or X patch involves a lot more than simply turning up a few dials. The software still needs to be optimized to run well across the board.

I wonder if they'd consider different options for X users, like how games have options to favour performance over image quality and such, and if so what would the fixed resolution be

It depends on how much extra work they want to do for the X. Now you're not just asking to optimize one profile (the X patch), yet even several profiles. Each profile needs to be tested, profiled, kinks sorted out or you get situations like this. First party games are more likely to go the extra mile, however beyond TR, how many 3rd party titles offer multiple options for the ps4 pro?

And does it make that much of a difference. I've run the options on TR and HZD one after the other and couldn't really tell.