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Forums - Nintendo - Nintendo should teach their 3rd party supporters their file compression secrets.

It's not as much about compression as it is about firm and conservative choices for the graphical solutions, and lots of experiences in how to attain good results on a technical budget.



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Maybe it's off topic but...a couple of my Xbox One games have updated for the Xbox One X.

Gears 4 is now 103.3GB (Yes, ONE HUNDRED AND THREE) and Quantum Break is now 94.7GB. Titanfall 2 is now 68.7GB.



Wright said:
DonFerrari said:

But it didn't become common in X360 until the arcade version wasn't the most common use. It took quite some time for installing in X360 to become common from what I gauged on VGC.

Unless those guys were just bitching at Sony for having it mandatory (and most games didn't even had much of the data installed) were already installing for the added perfomance, but used the point just for console war sake.

I'm not sure what your point is. This reeks of you being angry at a few random, faceless and nameless people rather than making a consistent point all across, which in essence makes me unable to understand whatever you're trying to say.

Seems like you weren't here when the mandatory install were all the bizz on the console war.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

d21lewis said:
Maybe it's off topic but...a couple of my Xbox One games have updated for the Xbox One X.

Gears 4 is now 103.3GB (Yes, ONE HUNDRED AND THREE) and Quantum Break is now 94.7GB. Titanfall 2 is now 68.7GB.

Don't even go on the day one patches that are almost the size of the game itself =p



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Textures and voice acting, really



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Secrets?

Really?



Ljink96 said:
Art style has nothing to do with file sizes. It has everything to do with texture resolutions and if the software is scalable or not.

3rd party developers also have a terrible history of not compressing audio and leaving it lossless. Which creates insane file sizes.

It's rarely the geometry or code that takes up a bulk of the space. Nintendo has been compressing their games to crazy file sizes for years. Hell, Mario World was 128k. Mario 64 was 8MB. So yeah, more often than not it's the developers and their will to compress files or not. They have gotten into the groove of not giving a shit because PS4 and Xbone have 500GB+1TB HDD space and they figure "oh, they can handle it". Which is true, but only for about 10 games or so. If Sony and MS didn't have huge HDDs for their devices those users would be in the same predicament Switch users are in. Gears is like what, 100GB with the works on Xbone? That's insane.

But both parties are to blame. Devs are complacent about compression because they can be and Nintendo doesn't have enough on-board storage.

lossless =  better quality



Normchacho said:
Alkibiádēs said:

It's an extremely linear platformer, I don't see anything on that game that couldn't be done on the Switch, besides the resolution perhaps. 

Have you ever even touched a Switch game? Take a look at the Lost Kingdom in Super Mario Odyssey, it has some impressive lighting, texture work and water shaders. 

yes, I have indeed touched a Switch game, several, including Mario Odyssey...

Is that screenshot really supposed to convince me that the visuals are on par with this?:

 

The image you shared is impressive compared to what? I mean, it's not like Crash is the only example either. Ratchet & Clank is about 2GB larger than Crash, are you going to try and argue that it shouldn't be much larger than Odyssey either?

I'm supposed to be impressed by those screenshots? Like I said, Odyssey looks better than Crash. It's only 5 GB. Not to mention the fact that those two games you mentioned only have 30 fps.

Last edited by Alkibiádēs - on 02 November 2017

"The strong do what they can and the weak suffer what they must" - Thoukydides

contestgamer said:
Ljink96 said:
Art style has nothing to do with file sizes. It has everything to do with texture resolutions and if the software is scalable or not.

3rd party developers also have a terrible history of not compressing audio and leaving it lossless. Which creates insane file sizes.

It's rarely the geometry or code that takes up a bulk of the space. Nintendo has been compressing their games to crazy file sizes for years. Hell, Mario World was 128k. Mario 64 was 8MB. So yeah, more often than not it's the developers and their will to compress files or not. They have gotten into the groove of not giving a shit because PS4 and Xbone have 500GB+1TB HDD space and they figure "oh, they can handle it". Which is true, but only for about 10 games or so. If Sony and MS didn't have huge HDDs for their devices those users would be in the same predicament Switch users are in. Gears is like what, 100GB with the works on Xbone? That's insane.

But both parties are to blame. Devs are complacent about compression because they can be and Nintendo doesn't have enough on-board storage.

lossless =  better quality

I didn't say it wasn't...? Of course it's better quality but the file sizes are obscene. And often isn't necessary.



Alkibiádēs said:
Normchacho said:

yes, I have indeed touched a Switch game, several, including Mario Odyssey...

Is that screenshot really supposed to convince me that the visuals are on par with this?:

 

The image you shared is impressive compared to what? I mean, it's not like Crash is the only example either. Ratchet & Clank is about 2GB larger than Crash, are you going to try and argue that it shouldn't be much larger than Odyssey either?

I'm supposed to be impressed by those screenshots? Like I said, Odyssey looks better. 

And here we go again with "Nintendo artstyle is better and cover any technical difference"



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."