Alkibiádēs said:
Zekkyou said:
Some might say i'm make an intentionally ridiculous comparison in response to someone who dismisses any points they can't objectively respond to, and who opts to shift the discussion rather than address basic concepts like 'more complex graphics result in larger files sizes', but i assure you, those people couldn't be further from the truth.
Now if you'll excuse me, i need to make a thread angrily questioning why i have to sit around waiting for a 5.7GB SMO download when M64 was only 54MB. It's insulting behaviour from Nintendo.
|
So what's so complex about Crash Bandicoot's graphics then? Extremely linear level design, fixed camera and 30 fps. Not a lot of voice acting either, yet its size is humongous compared to Nintendo's HD platformers.
A Hat in Time takes up 5 GB yet Wind Waker HD only takes up half that space (a very similar looking game I might add).
Sonic & Sega All Stars Racing Transformed takes up around the same amount of space as Mario Kart 8 Deluxe yet it only has 20 tracks compared to the latter's 48 tracks.
|
In general? Not much, its tech is quite tame for a retail PS4 title (R&C is far more impressive). Relative to the average Nintendo title and in the context of a storage discussion? Its textures are significantly more detailed, its environments are more geometrically complex, and it spends 15 hours rapidly discarding those environments and their assets.
Tropical Freeze is almost twice the size of SMO. Did Nintendo forget to tell Nintendo how to compress? Was everyone off sick and the janitor forced to do it? Or is this discussion perhaps more complex than the "Nintendo good, all others bad" narrative you've attempted to cocoon yourself in?
It should also be noted that saying stuff like "ABC has much better [x asset] than the average Nintendo title" isn't a criticism again said Nintendo title. The PS4 is literally several times stronger than even a docked Switch, and for fairly obvious reasons. Even a shitty developer can quite easily match the average asset quality of a Nintendo title on the PS4, because they have far more wiggle room. Said texture will, however, look worse because that's Nintendo's strength: They make lesser assets look better than most others can. Making something look nicer than it normally should doesn't make the asset file larger though.
Last edited by Zekkyou - on 02 November 2017