By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Wright said:
VGPolyglot said:

But even games like God of War III didn't need installation. It depended on the game itself, installs were not mandatory for many games.

Which can only be possible with a focus on optimization, yeah. Final Fantasy XIII didn't have to be installed either despite being a massive game in size because they tackled loading times pretty much early in development, and did their best so that load times weren't a problem at all. But then you have things like Yakuza 4 or Devil May Cry having around 20 minutes of mandatory install, on the other hand. Just because there's a few shining examples that speak more on how commendable some developers can be at times doesn't mean that ultimately Blu-Ray is heavily oriented for installation (and most of the PS3 catalogue can attest that), and not even the PS3 Slim revision could help with this much. The increased size aspect of games nowadays pretty much void any hope that blu-rays don't require installation anymore, which brings us to the thing that developers truly don't go for a great optimization even if they could.

It didn't depend on the game itself as much as it depended on how much data was being held inside the Blu-Ray and how much emphasis the developer gave to that aspect.

 

AngryLittleAlchemist said:

Halo 4 required an install for multiplayer. It was so inconvenient because I got the 4GB xbox 360 and had to get a seperate usb for it

Didn't remember that, but then again never bothered with the multiplayer aspect of Halo 4. I guess that makes it three games.

On PS3 it was said to be a fault of the single or 2x speed of the BD drive.

Perhaps after seeing most gamers are ok with install times and that they would save money on games being on the HDD instead of putting better drives (which also increase the life of the console) coupled with the patch hungry state of games Sony and MS didn't bothered anymore for this gen and gone further making all games full installs.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."