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Forums - Sony - Ghost of Tsushima (Open world samurai game from Sucker Punch)

Volterra_90 said:
Trailer looks good, but as long as we don't know anytyhing about the gameplay I'm not sold. But the trailer looks impressive, for sure.

You must not know SP..... They are one of a few companies that I know will always make a good playing game.

In the past the issue with SP was their underdeveloped stories and characters. Never their gameplay.



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Intrinsic said:
Volterra_90 said:
Trailer looks good, but as long as we don't know anytyhing about the gameplay I'm not sold. But the trailer looks impressive, for sure.

You must not know SP..... They are one of a few companies that I know will always make a good playing game.

In the past the issue with SP was their underdeveloped stories and characters. Never their gameplay.

Yeah, I've played Infamous 2 and I thought the gameplay was pretty good, so I really don't expect anything less in this game. But, just to be sure, I prefer to wait to actual gameplay to see if it really attracts me or not. I love the setting though.



The diversity in Sony's games is insane. I didn't see this coming but so glad it is



Nautilus said:
Is it confirmed to be open world?If so, ugh.Not that it cant be excellent with that style, but Im tired of open worlds.

But yeah, this game looks faaaar better, for me, than any work Sucker Punch worked before.Im excited to see the gameplay!

In an interview they confirmed Open World. They say that is to give more power to player.

SnakeDrake said:
DonFerrari said:
This look so fantastic that I couldn't believe when I was seeing, like a movie *-*

So there goes Sucker Punch theories of games they were working on...

Now we are still missing Media Molecule. I thought the game from Massive Concrete was Media Molecule change of direction

Speaking of SP theories, so where did those leaked Western artwork came from?

I have no idea, could you also give me a link?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Microsofts - Loftis (on single player games):
"I don't think that it's dead per se,"
"I do think the economics of taking a single-player game and telling a very high fidelity multi-hour story get a little more complicated"

Sony - Shawn Layden (on single player games):
“My philosophy is to play to my strengths,”

“And if you look at the studios we have – Naughty Dog, Guerrilla, Santa Monica Studio, Japan Studio – that’s what we do well. We do story. We create characters.”

“Those are the kind of things we do well. It’s what we’re known for. It really speaks to our entertainment DNA. We wish to entertain. We wish to make you happy. We wish to make you cry. That whole range of emotions we can pluck at to make you have a great experience. We’re big on character. We’re big on story.”


Sony still believes in makeing Single player experiances, proof is in the pudding.



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JRPGfan said:
Microsofts Loftis (on single player games):
"I don't think that it's dead per se,"
"I do think the economics of taking a single-player game and telling a very high fidelity multi-hour story get a little more complicated" -- Loftis

Sony : Shawn Layden (on single player games):
“My philosophy is to play to my strengths,”
“And if you look at the studios we have – Naughty Dog, Guerrilla, Santa Monica Studio, Japan Studio – that’s what we do well. We do story. We create characters.”
“Those are the kind of things we do well. It’s what we’re known for. It really speaks to our entertainment DNA. We wish to entertain. We wish to make you happy. We wish to make you cry. That whole range of emotions we can pluck at to make you have a great experience. We’re big on character. We’re big on story.”

One of the reasons for some of us preffer Sony over MS and even Nintendo (good games, but different focus).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
JRPGfan said:

One of the reasons for some of us preffer Sony over MS and even Nintendo (good games, but different focus).

They havnt given up on it, they are still invested in giveing us tons of AAA quality single player experiances.



DonFerrari said:
JRPGfan said:
Microsofts Loftis (on single player games):
"I don't think that it's dead per se,"
"I do think the economics of taking a single-player game and telling a very high fidelity multi-hour story get a little more complicated" -- Loftis

Sony : Shawn Layden (on single player games):
“My philosophy is to play to my strengths,”
“And if you look at the studios we have – Naughty Dog, Guerrilla, Santa Monica Studio, Japan Studio – that’s what we do well. We do story. We create characters.”
“Those are the kind of things we do well. It’s what we’re known for. It really speaks to our entertainment DNA. We wish to entertain. We wish to make you happy. We wish to make you cry. That whole range of emotions we can pluck at to make you have a great experience. We’re big on character. We’re big on story.”

One of the reasons for some of us preffer Sony over MS and even Nintendo (good games, but different focus).

Though I'm more of a Nintendo fan, I'm glad I've purchased a PS4. It brings be some gaming experiences I couldn't have played otherwise on Nintendo systems. My mindset is: the more I can play, the better.

But, tbh, I don't see any appeal on MS systems.



JRPGfan said:
DonFerrari said:

One of the reasons for some of us preffer Sony over MS and even Nintendo (good games, but different focus).

They havnt given up on it, they are still invested in giveing us tons of AAA quality single player experiances.

Yes. Sony focused on stories+graphics, Nintendo focused on gameplay+cheer fun, both delivering fantastic SP experiences with a lot of variety (we may say Nintendo doesn't launch many new IPs, but they put mario in several different type of games).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Volterra_90 said:
DonFerrari said:

One of the reasons for some of us preffer Sony over MS and even Nintendo (good games, but different focus).

Though I'm more of a Nintendo fan, I'm glad I've purchased a PS4. It brings be some gaming experiences I couldn't have played otherwise on Nintendo systems. My mindset is: the more I can play, the better.

But, tbh, I don't see any appeal on MS systems.

Well with Switch and more multiplatforms going to Nintendo you may not need PS4 for that variety, but if you like Sony games it's a great platform.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."