Farcry2 engine > Unreal 3 engine
Unreal engine is not everything !
Time to Work !
Farcry2 engine > Unreal 3 engine
Unreal engine is not everything !
Time to Work !
Words Of Wisdom said:
I'm talking about the expectation of semiphenominal nearly-cosmic graphics in pretty much all games. Using and skinning the engine means you have more time to spend working on the other stuff, however those developers whose games are unable to benefit from the engine and cannot afford to handled the associated costs of all development themselves suffer. Essentially that's where the games with good graphics but poor gameplay/bugs will come from. It's speculation, but I'd wager if they hadn't had to spend so much money on graphics to "keep up with the Jones" the games would have turned out better. Epic is only making it easier for some to "keep up with the Jones." |
Yeah but that in itself I think should be blame on Sony and Microsoft for jumping the gun. This industry was not ready for such a huge leap in technology. Look at how long it's taking Grand Theft Auto IV, Metal Gear Solid 4 and Final Fantasy XIII to release. That White Engine from Square is taking a long time to come to fruitation. Most games that are started from the ground up seem to be hitting numerous delays, way more I believe than were seen last generation.
For those that can't "keep up with the Jones'", that's a management problem. There are other avenues to make dollars that don't require those large budgets. The Wii, DS, PSP, PSN, XBLA and now Wii-Ware are all profitable routes for a developer to take if they can't come up with the money to duke it out in the HD arena. You can't put blame on Epic for developers that don't know their own economical limitations and/or development talent.
One thing I've noticed. Does the UE3 not adapt well to the Cell architecture in the PS3? I've noticed there are no Sony exclusives utilizing the middleware engine. I'm not familiar with the tech and what the engine offers completely.
Onyxmeth said:
Yeah but that in itself I think should be blame on Sony and Microsoft for jumping the gun. This industry was not ready for such a huge leap in technology. Look at how long it's taking Grand Theft Auto IV, Metal Gear Solid 4 and Final Fantasy XIII to release. That White Engine from Square is taking a long time to come to fruitation. Most games that are started from the ground up seem to be hitting numerous delays, way more I believe than were seen last generation. For those that can't "keep up with the Jones'", that's a management problem. There are other avenues to make dollars that don't require those large budgets. The Wii, DS, PSP, PSN, XBLA and now Wii-Ware are all profitable routes for a developer to take if they can't come up with the money to duke it out in the HD arena. You can't put blame on Epic for developers that don't know their own economical limitations and/or development talent. One thing I've noticed. Does the UE3 not adapt well to the Cell architecture in the PS3? I've noticed there are no Sony exclusives utilizing the middleware engine. I'm not familiar with the tech and what the engine offers completely.
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I don't know how much blame can be placed on Microsoft/Sony technology-wise. The console specs are not forcing anyone to go that route. It's the standards put in place by the larger developers that I would blame. Still, for the reasons you've mentioned above, I'm thinking that PSN/XBLA are going to be more successful then they would have been otherwise this generation. A place where you can put games that are almost exempt from the same standards that govern the rest of the games is important.
Words Of Wisdom said:
I don't know how much blame can be placed on Microsoft/Sony technology-wise. The console specs are not forcing anyone to go that route. It's the standards put in place by the larger developers that I would blame. Still, for the reasons you've mentioned above, I'm thinking that PSN/XBLA are going to be more successful then they would have been otherwise this generation. A place where you can put games that are almost exempt from the same standards that govern the rest of the games is important. |
No one forces anyone's hand to go any route in developing for HD consoles, but the mantra has always been to push the hardware, to get everything you can out of it. Every geneation is like this. If Sony and Microsoft didn't allow the bar to be set so high developers would have a more budget friendly and time friendly ceiling to reach.
Some developers will obviously go a different route and put out something that in no way shape or form looks like it needed to be on there in the first place, like Nippon Ichi and Disgaea 3, but then I ask why not use a different avenue to get your game out? There are so many different methods to getting a game released that are profitable that only those with the money to do so should even be venturing on these big budget ventures.
Wii-Ware and PSN have no size caps for how large a downloadable game has to be to be placed there. A Wii game costs half of what a PS3/360/PC game costs or so i've heard. PSP games are even cheaper to develop and the DS, which is probably the most profitable avenue of game development probably costs even less.
Words Of Wisdom said:
Epic probably did more damage than good with it. The costs of developing HD games are still too unreasonable to be the standard however things like their engine allow people to still raise the bar artificially which makes life very difficult for many developers (especially those who cannot utilize that engine). |
That's not really fair. There have been several statements from developers about how UE3 has jumped their game ahead of schedule by as much as a year (The Last Remnant, for example) while using a proprietary engine would have slowed down the production schedule quite a bit. It's also a versatile engine used from everything to shooters (Gears, BioShock) to lengthy RPGs (Lost Odyssey, Last Remnant). Given the state of gaming production, it's pretty hard to view Epic as anything other than a boon to the industry.

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Words Of Wisdom said:
I'm talking about the expectation of semiphenominal nearly-cosmic graphics in pretty much all games. Using and skinning the engine means you have more time to spend working on the other stuff, however those developers whose games are unable to benefit from the engine and cannot afford to handled the associated costs of all development themselves suffer. Essentially that's where the games with good graphics but poor gameplay/bugs will come from. It's speculation, but I'd wager if they hadn't had to spend so much money on graphics to "keep up with the Jones" the games would have turned out better. Epic is only making it easier for some to "keep up with the Jones." |
How many shitty mods have there been made for HL and HL2? What you're saying is that it's Valve's fault that other people suck at their job.
Don't throw out Counter-Strike and DoD because other developers fuck up HL's mod system and produce bad games. Give Epic credit for making an engine that helps developers do their job and do it well. Blame the individual developers for not using that tool properly.

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| Onyxmeth said: Epic saved HD gaming. Imagine how many less games we would have without middleware engines. |
Do you honestly think UE3 is the only licensed next-gen engine? It's simply one of the more popular ones and one of the early ones. If a studio doesn't want to make their own engine there are many other (and in some cases better) options.
And who's really surprised to hear that UE4 is years away?
rocketpig said:
That's not really fair. There have been several statements from developers about how UE3 has jumped their game ahead of schedule by as much as a year (The Last Remnant, for example) while using a proprietary engine would have slowed down the production schedule quite a bit. It's also a versatile engine used from everything to shooters (Gears, BioShock) to lengthy RPGs (Lost Odyssey, Last Remnant). Given the state of gaming production, it's pretty hard to view Epic as anything other than a boon to the industry. |
Lost Odyssey used UE3?
I expect UE4 in 2010. UT4 will be out in 2010 as well.
As for the argument that HD gaming is to costly and to soon due to Sony and Microsoft jumped the gun with advanced hardware, like Sony did with the PS2. Why dont you look towards Crysis. I would basically say that Crysis is a jump past current console offerings.. blame EA before you blame Sony and Microsoft.

