contestgamer said:
LivingMetal said:
So are you saying that they were unsuccessful titles that weren't worth the development time and resourses because they sold less than 10 millions units...?
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Under around 7-8 million they're flops. Even Capcom and Square have said so much of their games that have sold only 6 million copies.
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You are delusional. 8M can't be considered a flop at all even 5M can't. The most you can say about something that sells 5M is that it didn't achieve expectations, in case some people that have excessive expectations.
contestgamer said:
DonFerrari said:
Up until this gen a 1M seller was considered a best seller.
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I swear I've heard Capcom and Square complain about games selling 6 illion copies as failures. 1 million was a success in the mid 90's at best. It hasn't been since the turn of the century.
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You can swear all you like, you would still not find any source. What you can find is SquareEnix saying TR hadn't met their expectations when it was about 5M sold.
Do you know how to differentiate flop, failure, not meating expectative, etc?
Also if you would go from your perspective of flop about 90% or more of the games would be flop, and if that was true then the industry would have gone under long ago.
And even more laughable is you thinking that being MP make a game a 10M seller.
And again to the below 10M being a flop. By VGC tables we have only had 65 games that sold over 10M so far in history...
When Sony introduced the program for PlayStation in 1997, games could become Greatest Hits titles after selling at least 150,000 copies and being on the market for at least a year.[2] Minimum sales required eventually rose to 250,000.[3] When the program came to PlayStation 2 in 2002, games could become Greatest Hits titles after selling at least 400,000 copies and being on the market for at least 9 months.[4] Suggested retail prices of Greatest Hits titles were initially $24.99, but they now typically retail for $19.99. Though Sony-developed games are virtually guaranteed to eventually become Greatest Hits titles by meeting their sales and age requirements, 3rd party developers are not required to release their titles with a Greatest Hits label even if said titles meet the criteria. Additionally, Sony allows 3rd party developers some flexibility in the pricing of their own Greatest Hits titles, but most of them stick to the agreed-upon suggested retail price. Games that are multi-million sellers may become Greatest Hits titles much later than 9 months to maximize profits. It is also a common practice for a game to re-release on the Greatest Hits label at a close proximity to the release of that game's sequel or follow-up.
In 2006, Sony extended the Greatest Hits program to the PlayStation Portable.[5] To qualify, a title must be on the market for at least 9 months and have sold 250,000 copies or more. The Greatest Hits price for PlayStation Portable games typically begins at $19.99.
On July 28, 2008, the program was introduced on the PlayStation 3. A PlayStation 3 game must be on the market for 10 months and sell at least 500,000 copies to meet the Greatest Hits criteria. PlayStation 3 Greatest Hits titles currently sell at $29.99.
Since the PS4's release on November 15, 2013,[6] there have been four titles that have been named Greatest Hits for the PlayStation 4 with an as of yet unknown criteria for meeting the label.
SO it was 500k not even a million the target during PS3.
link to get you started https://en.wikipedia.org/wiki/Greatest_Hits_(PlayStation)