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contestgamer said:
Nautilus said:

Wut?What are you blabbing about?

And what i meant is that a game can be profitable at 1 million, such as these examples I just gave.If a game requires 500k to break even but ends up selling 1 million, then thats great news.Not every game needs to sell 10 millions, otheriwse this industry would have crashed and burned long ago.

And just to you know, by this point P5 sold around 2 million units, while Automata long passed 1 million(I think its at 1.5 million now), both being the best selling games for Atlus and Nier respectively.If it makes money, why wouldnt a company not make such game?

Because they can make a big budget multiplayer game that makes 10 times more.

Which also costs 100 times more and are 100 times riskier, by trying to enter a market as red as blood.Not to mention that they would be passing a niche, one in which they can be somewhat safe that is going to be profitable AND sustainable.

And that logic is extremely flawed, not only because there are single player games that sell better than many multiplayer games or the "mainstream" ones, but that these popular games or genres are created when someone takes a chance.Nintendo, Sony, Square, Capcom and many others became the giants they are today because they invested in games that either popular back then or in genres that werent even created(and by default, not a slam dunk).



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1