By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - A rant. Greedy lootboxes, and a better way to do user reviews.

vivster said:
Azzanation said:

Nintendo i havent seen it. Sony do worse. Play TLOU multiplayer and its basically pay to win. I believe UC does similar plus play GT5. I think there was a car that cost $120 to earn..

Nothing wrong with loot boxes if done right. Like OverWatch.

Loot boxes aren't done right unless you can directly buy the stuff that's in it. Hiding stuff behind gambling is a terrible thing to do. It preys on vulnerable people and makes people who just want a specific thing overpay massively. Loot boxes are far worse than traditional micro transactions. Remember how we hated those? Back in the long long ago 2015.

Pay to win is a much worse feature. Many games offering loot crates dont affect or benefit players like buying a weapon that no one else can get thats best in class. I played alot of OverWatch, Gears 4 and Halo 5 and all they offer is cosmetics. Nothing you need to spend your money on unless you are a fan and just want to collect everything.



Around the Network

Loot boxes by their very nature (don't know exactly what you are buying or if you will definitely get the item you want from them) are little more than thinly veiled avenues of gambling, not designed to add value or content to the game but to maximize profits, the only Loot box done right is no loot box.



Azzanation said:
vivster said:

Loot boxes aren't done right unless you can directly buy the stuff that's in it. Hiding stuff behind gambling is a terrible thing to do. It preys on vulnerable people and makes people who just want a specific thing overpay massively. Loot boxes are far worse than traditional micro transactions. Remember how we hated those? Back in the long long ago 2015.

Pay to win is a much worse feature. Many games offering loot crates dont affect or benefit players like buying a weapon that no one else can get thats best in class. I played alot of OverWatch, Gears 4 and Halo 5 and all they offer is cosmetics. Nothing you need to spend your money on unless you are a fan and just want to collect everything.

Even if you are a fan it's not ethically justifiable to be massively overcharged. I've opened hundreds of lootboxes in RL and I'm not even close to have everything I wanted. And they're making new boxes constantly. Making the most popular things extremely rare develops an unhealthy side market where people pay 20 bucks or more for single items. People laughed about horse armor, now imagine the horse armor being 100 bucks. That's where we are today.

It's getting worse and worse with loot boxes and developers will continue to carve more and more content out of the game to hide behide gambling.

"It's just cosmetics" isn't an argument. Cosmetics in onine games are a core part of the game. Cosmetics used to be free, you know, until companies found a way to exploit people. All lootboxes do is massively increasing the price of micro transactions. If they had just increased the price of them everyone would've revolted but making them even more expensive and preying on weak individuals with addictive personalities is somehow a good thing? 



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

vivster said:

It's getting worse and worse with loot boxes and developers will continue to carve more and more content out of the game to hide behide gambling.

Look at Destiny 2's eververse, no matter what version of the game you bought (even the $100+ version) if you want to crack open bright engrams you either have to level up (one bright engram given for every "level" you get past level 20, or buy in-game silver to then buy in-game bright engrams, and all you can potentially get in them are cosmetics. Ships, sparrows, exotic weapon skins, armor shaders, etc.

All of that ON TOP of selling season passes and a widely publicised plan to progressively add paid DLC.

And if they go the route of Destiny 1, only the first few DLC will actually be included if you bought the deluxe edition meaning from that point on any expansion that comes out you have to buy on top of what you already paid, while people who didn't even buy the game (thus didnt support it at launch of through the DLC development) get to buy complete versions on one disk at normal retail price (Taken King, Rise of Iron), whilst at the same time being awarded special items for buying them, that instantly put them at level 20 and given a bunch of items.

Surely it would make more sense to reward the people who were there from the start, then charge them the same, for DLC as it costs to buy a complete version on one disk?

Money grubbing fothermuckers.



vivster said:
Azzanation said:

Pay to win is a much worse feature. Many games offering loot crates dont affect or benefit players like buying a weapon that no one else can get thats best in class. I played alot of OverWatch, Gears 4 and Halo 5 and all they offer is cosmetics. Nothing you need to spend your money on unless you are a fan and just want to collect everything.

Even if you are a fan it's not ethically justifiable to be massively overcharged. I've opened hundreds of lootboxes in RL and I'm not even close to have everything I wanted. And they're making new boxes constantly. Making the most popular things extremely rare develops an unhealthy side market where people pay 20 bucks or more for single items. People laughed about horse armor, now imagine the horse armor being 100 bucks. That's where we are today.

It's getting worse and worse with loot boxes and developers will continue to carve more and more content out of the game to hide behide gambling.

"It's just cosmetics" isn't an argument. Cosmetics in onine games are a core part of the game. Cosmetics used to be free, you know, until companies found a way to exploit people. All lootboxes do is massively increasing the price of micro transactions. If they had just increased the price of them everyone would've revolted but making them even more expensive and preying on weak individuals with addictive personalities is somehow a good thing? 

If it doesn't effect my gameplay and aslong as i get the full value out of my product for the price i personally couldnt care if there in the game or not. 

No one seem to care that OverWatch had them.. i wonder why? Maybe because gamers were too busy playing and having fun with the game. 

Loot crates in my opinion have been blown out of proportion and seems to be a thing gamers want to hold close for to pin there blame and critism on.

I have only played 1 game this gen where i didnt enjoy my experience and that was Battlefront where everyone was running around with that Han Solo gun and it gave newbies like myself a major disadvantage at the time. I heard Battlefront 2 isnt any better how ever since it has a campaign it wont effect me.



Around the Network
Azzanation said:

If it doesn't effect my gameplay and aslong as i get the full value out of my product for the price i personally couldnt care if there in the game or not. 

No one seem to care that OverWatch had them.. i wonder why? Maybe because gamers were too busy playing and having fun with the game. 

Loot crates in my opinion have been blown out of proportion and seems to be a thing gamers want to hold close for to pin there blame and critism on.

I have only played 1 game this gen where i didnt enjoy my experience and that was Battlefront where everyone was running around with that Han Solo gun and it gave newbies like myself a major disadvantage at the time. I heard Battlefront 2 isnt any better how ever since it has a campaign it wont effect me.

http://www.metabomb.net/overwatch/features/why-the-communitys-angry-about-the-anniversary-loot-boxes

"has caused the community’s increasing background frustration with the current loot box system to boil over."

Also, if content in the game is locked behind a gambling paywall, be it cosmetic or otherwise, you're not getting the full value of the game you paid for, you're getting what the developers chose to give you, and the opportunity to pay them extra to "win" the rest.



Azzanation said:
vivster said:

Even if you are a fan it's not ethically justifiable to be massively overcharged. I've opened hundreds of lootboxes in RL and I'm not even close to have everything I wanted. And they're making new boxes constantly. Making the most popular things extremely rare develops an unhealthy side market where people pay 20 bucks or more for single items. People laughed about horse armor, now imagine the horse armor being 100 bucks. That's where we are today.

It's getting worse and worse with loot boxes and developers will continue to carve more and more content out of the game to hide behide gambling.

"It's just cosmetics" isn't an argument. Cosmetics in onine games are a core part of the game. Cosmetics used to be free, you know, until companies found a way to exploit people. All lootboxes do is massively increasing the price of micro transactions. If they had just increased the price of them everyone would've revolted but making them even more expensive and preying on weak individuals with addictive personalities is somehow a good thing? 

If it doesn't effect my gameplay and aslong as i get the full value out of my product for the price i personally couldnt care if there in the game or not. 

No one seem to care that OverWatch had them.. i wonder why? Maybe because gamers were too busy playing and having fun with the game. 

Loot crates in my opinion have been blown out of proportion and seems to be a thing gamers want to hold close for to pin there blame and critism on.

I have only played 1 game this gen where i didnt enjoy my experience and that was Battlefront where everyone was running around with that Han Solo gun and it gave newbies like myself a major disadvantage at the time. I heard Battlefront 2 isnt any better how ever since it has a campaign it wont effect me.

Yes, I also think health insuarance shouldn't exist, after all, I'm not even sick right now.

See you in a year when developers are putting things YOU like in loot boxes because people didn't protest loot boxes enough.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

I like loot boxes if it's not pay2win stuff. And even pay2win can be fun, for example Fifa ultimate team and PES myclub are fun and popular.

Opening these boxes or packs reminds me of collecting ice-hockey and football cards, panini stickers etc when I was a kid. The idea wasn't to own every damn card. No one called it gambling Bäck then hehe.

My son loves to play PvsZ Garden Warfare 2, collecting coins and open a pack. Whatever stuff he packs he's happy and excited if his friends pack thibgs he doesn't have. Then there's grown men crying about not getting a pink weapon skin or whatever lol I Just find it funny.



RolStoppable said:
Cerebralbore101 said:

I wouldn't say bad titles. Just mediocre. Middle of the road. Decent. They aren't shovelware by any strech. Or to put it another way, they are titles that I'm not too sure about. I already own Ever Oasis because I wanted to take a chance on it. I used to own Fantasy Life, but traded it in before I ever really got a chance to play it. I was already familair with Level 5, and Grezzo from their previous work so that made me cautiously ignore the metascores for their games. The other three I've never bought. 

You put a lot of stock in review scores then. The way most big media outlets come across is that AAA third party titles are reviewed on a different scale then retail games of a smaller scope. Essentially, the smaller scope titles obey the normal standards while AAA third party games commonly see their scores bumped. You play a AAA game with a score of 80, realize that it's bad and begin to associate scores of 75 with bad games. So now you treat the games you listed as questionable when they actually deserve better.

Rune Factory is derived from Harvest Moon and adds more RPG to the run-a-farm foundation. It has spawned its own full series with several installments, so it's no surprise that the user ratings are high, especially because Harvest Moon's quality has dropped off and the fanbase had to look somewhere else to get their fix.

Fantasy Life hits a very similar taste, so the same logic as above applies. The question is if you like Harvest Moon and its offsprings in general. The people who like such games are getting served well, so the user ratings are high. Personally, I ignore such games because I consider Harvest Moon more work than fun.

Ever Oasis is a game that I reviewed and gave a 7. I think you read my review, so no reason to say more here.

Tales of the Abyss belongs to the longrunning Tales series of Namco and if you've played one of them, you pretty much know what you are getting from another one. The quality of the story may differ, but gameplay-wise they are all very similar. Abyss is a solid entry in a solid RPG series. I don't consider Tales great or amazing, but the games tend to be decent to good and can be considered safe buys if you are looking for another JRPG.

Yokai Watch seems to target a younger audience, so I advise caution. The one thing to remember with user ratings is the target demographic which unsurprisingly happens to be the demographic that is most likely to buy any given game. Games are designed to fit the given tastes, so there is a high chance for a positive response if a game is at least decent. For example, Skylanders is a very kid-centric IP, so it's getting glowing reviews from young gamers; but for an adult the games are probably way too easy and basic to be satisfying, at least that's my personal experience with Skylanders. Or you could take Nintendo's Style Boutique series which heavily targets girls; if you aren't even remotely part of the target demographic, then good user ratings are quite meaningless.

In summary, I'd expect you to end up liking Ever Oasis and Tales of the Abyss. I am unsure about Rune Factory and Fantasy Life, but I'd assign the former with a higher chance that you will like it. Yokai Watch is the one where I'd say you won't like it. Regardless of if you like the five games you plan to play, it's going to expand your own knowledge of IPs, so there should be a net gain even in the worst case scenario.

Well I'm about to put it all to the test. The funny thing is I used to like a lot of games that got scores like this back in the day. But I liked games that scored higher than this better. And once I went from being a single or two console guy, to owning pretty much everything (past and present) there were so many great games to play that I stopped bothering with the ones that I percieved as merely decent or average, based on their metacritic scores. But it's been thirteen years since then, and the quality of professional reviewers has slowly sunk over the years. So I'm willing to go out on a limb to see how these games really stand up. 



NATO said:
Azzanation said:

If it doesn't effect my gameplay and aslong as i get the full value out of my product for the price i personally couldnt care if there in the game or not. 

No one seem to care that OverWatch had them.. i wonder why? Maybe because gamers were too busy playing and having fun with the game. 

Loot crates in my opinion have been blown out of proportion and seems to be a thing gamers want to hold close for to pin there blame and critism on.

I have only played 1 game this gen where i didnt enjoy my experience and that was Battlefront where everyone was running around with that Han Solo gun and it gave newbies like myself a major disadvantage at the time. I heard Battlefront 2 isnt any better how ever since it has a campaign it wont effect me.

http://www.metabomb.net/overwatch/features/why-the-communitys-angry-about-the-anniversary-loot-boxes

"has caused the community’s increasing background frustration with the current loot box system to boil over."

Also, if content in the game is locked behind a gambling paywall, be it cosmetic or otherwise, you're not getting the full value of the game you paid for, you're getting what the developers chose to give you, and the opportunity to pay them extra to "win" the rest.

Not really. Most of the stuff in loot boxes probably would never of existed if it wasnt for Loot crates. Meaning most of those cosmetic designs might have never happened. It could also work agasint your claim where these stuff put in loot boxes were created becasue the devs saw a reason to add more into the game than they should so they made them with this new system. I can bet in FM7 the Drivatar Costumes would never of happened without the incentive of some form of Loot idea. 

vivster said:
Azzanation said:

If it doesn't effect my gameplay and aslong as i get the full value out of my product for the price i personally couldnt care if there in the game or not. 

No one seem to care that OverWatch had them.. i wonder why? Maybe because gamers were too busy playing and having fun with the game. 

Loot crates in my opinion have been blown out of proportion and seems to be a thing gamers want to hold close for to pin there blame and critism on.

I have only played 1 game this gen where i didnt enjoy my experience and that was Battlefront where everyone was running around with that Han Solo gun and it gave newbies like myself a major disadvantage at the time. I heard Battlefront 2 isnt any better how ever since it has a campaign it wont effect me.

Yes, I also think health insuarance shouldn't exist, after all, I'm not even sick right now.

See you in a year when developers are putting things YOU like in loot boxes because people didn't protest loot boxes enough.

So you are being critical on something that MIGHT or MIGHT NOT happen? 

To me, its not worth me hating or whinging on the internet for. I personally have better things to do with my time than worry and assume about a feature being added in games. If its going to happen, its going to happen. Just like the All Digital future which many were against etc. 

I am no fan of it and some developers will hear the voices of the people like Turn 10 have, however it will be pushed though via big franchises like Star Wars because modern age of gaming, gamers just dont care, they want to play Star Wars.