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Forums - Gaming - A rant. Greedy lootboxes, and a better way to do user reviews.

flashfire926 said:
Many of the people who rate the games are just giving a bad score cause of microtransactions in the game, without even experiencing the game for themselves. Yes, forza 7 loot boxes are an issue, but people have greatly exaggerated it. I have the game, and it's not nearly as bad as people make it seem. Progression still happens at a reasonable pace, and it never feels like the game urges you to buy them. I'm not condoning it, as I really don't like the loot boxes, thought it doesn't "ruin" or "break" the game by any stretch of the imagination. As for the metascore, it's only at 87 cause of the lootboxes. The game would easily be at 90-91 without them.

It's a slippery slope though, which Forza and oher games have been going down for a while now. First it was day one DLC, pre-order bonuses and season passes, which we accepted, Then ultimate editions and micro transactions which weren't so bad as you didn't need to buy them. Now on top of that loot boxes, which aren't so bad yet. What's next.

It might not be just the lootboxes that lower the score
https://www.windowscentral.com/forza-motorsport-7-bugs-list
Not very polished this time.



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SvennoJ said:
flashfire926 said:
Many of the people who rate the games are just giving a bad score cause of microtransactions in the game, without even experiencing the game for themselves. Yes, forza 7 loot boxes are an issue, but people have greatly exaggerated it. I have the game, and it's not nearly as bad as people make it seem. Progression still happens at a reasonable pace, and it never feels like the game urges you to buy them. I'm not condoning it, as I really don't like the loot boxes, thought it doesn't "ruin" or "break" the game by any stretch of the imagination. As for the metascore, it's only at 87 cause of the lootboxes. The game would easily be at 90-91 without them.

It's a slippery slope though, which Forza and oher games have been going down for a while now. First it was day one DLC, pre-order bonuses and season passes, which we accepted, Then ultimate editions and micro transactions which weren't so bad as you didn't need to buy them. Now on top of that loot boxes, which aren't so bad yet. What's next.

It might not be just the lootboxes that lower the score
https://www.windowscentral.com/forza-motorsport-7-bugs-list
Not very polished this time.

Yeah, you have a great point. It's a worrying trend in forza and many other games, these lootboxes and micro transactions. I'm hoping that these lootboxes don't show up in forza horizon or future forza games. The addition of all of these things will eventually make a game like cod where it's pay to win.

And as far as I remember, forza horizon 3, and forza 6 also had a list of bugs like this, so it's not too concerning to me. In my playthrough of forza 7, bugs were minimal, although I could've just gotten lucky.



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

Mar1217 said:

Did you look at the latest Jim Sterling video when you got the idea of this rant ?

 

Difficult to not agree on his major points

Yeah, Jim Sterling's pretty on-point with it. With things like season passes, developers seem to be trying to recoup profits with the rise in development costs, but things such in-game currency that you get with real money and loot crates, those are moves of pure greed really



 

NNID: b00moscone

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PSN: b00mosconi

As long as lootboxes and such are properly taxed as a form of gambling then I'm grand with it, those taxes can really help a government.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

Honestly,it would be better if we don't use scores anymore.I'm 100% sure that if ign and other big sites removed the scores at the end of their reviews,people would consider more what is actually written there,instead of just looking at an arbitrary number at the end of the page/video.

And with that,maybe the writers would focus more on,well,write better. And maybe they could express themselves in a way that show us how loot boxes and micro transactions are affecting the overall experience of the game.



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Finale said:
Honestly,it would be better if we don't use scores anymore.I'm 100% sure that if ign and other big sites removed the scores at the end of their reviews,people would consider more what is actually written there,instead of just looking at an arbitrary number at the end of the page/video.

And with that,maybe the writers would focus more on,well,write better. And maybe they could express themselves in a way that show us how loot boxes and micro transactions are affecting the overall experience of the game.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Correctamoondo

I almost made a thread on this in fact. I literally wrote 3 Word drafts and they were like 12 paragraphs



Finale said:
Honestly,it would be better if we don't use scores anymore.I'm 100% sure that if ign and other big sites removed the scores at the end of their reviews,people would consider more what is actually written there,instead of just looking at an arbitrary number at the end of the page/video.

And with that,maybe the writers would focus more on,well,write better. And maybe they could express themselves in a way that show us how loot boxes and micro transactions are affecting the overall experience of the game.

Well, here you go

http://www.eurogamer.net/articles/2017-10-04-forza-motorsport-7-review

The car rarity system also plugs into another, less welcome addition in Forza 7: prize crates, or to call them by their true name, loot boxes. Crates cost between 20,000 and 300,000 credits - new car money - and may contain cars, badges for your gamertag, racing suits for your avatar, and mods. (More on mods in a moment.) Many cars can't be bought, but need to be earned as rewards - sometimes from time-limited events - or found in crates. It's not clear if some cars are only available from the crates. I doubt it, but the inducement to buy crates for the slot-machine hit of finding the car you want for your collection is clearly present regardless.

The badges and driver skins are harmless, cosmetic, collectable fluff. If rare cars are the lure for prize crates, mods are the hook they hope to sink into you. These limited-use cards apply conditions to a race in return for a credit or XP reward, and have been fleshed out from their rather pointless implementation in Forza 6. Some mod conditions are a fun challenge - for example, completing a number of perfect corners or clean passes. Controversially, though, the only way to get an improved reward for increasing the difficulty of your race by turning off assists - which used to be automatic - is now via mods. And the only way to get mods is from crates.

Prize crates aren't cheap, so you have to spend credits to make credits using mods. This feels like a rather solipsistic activity. Presumably it pays off in the long run, but shouldn't you be thinking about racing instead? And why spend car money on a crate that might contain a car when you could just buy a car instead? Next to a clear-cut loot box system with purely cosmetic rewards like, say, Overwatch's, Forza 7's prize crates and mods seem overdeveloped. It's hard to tell if their implementation is Machiavellian or inept - or both.

We're missing a vital piece of the puzzle here, and that's microtransactions. Forza 7's marketplace isn't open yet. Turn 10 confirmed to Ars Technica that it would make a separate currency available for sale: "Once we confirm that the game economy is balanced and fun for our players out in the wild, we plan to offer Tokens as a matter of player choice... There will also be an option within the in-game menu to turn off Tokens entirely." It's surely a given that you'll be able to buy prize crates with tokens.

Taking into account the unwelcome and poorly communicated changes to VIP membership - which again seem to steer the player towards loot boxes - Forza Motorsport 7's mods and prize crates leave a sour taste, and risk a hostile reaction from an audience that was left wary by Forza 5's outrageous microtransactions four years ago. It is not that they break the game; the economy seems perfectly well balanced without mods equipped, and provided you can live without badges and driver gear, you never really need to buy a prize crate. It's that they're so unnecessary and so intrusive. Loot boxes don't have to be evil; they can even be fun in their own right. But you need to draw a clear and inviolable line between them and your core gameplay, and Forza 7, intentionally or not, fails to do that.

How much you will enjoy Forza 7 may well rest on your ability and willingness to tune out the systemic noise created by the mods and prize crates. I can look past them easily enough, which is why I'm recommending what is, in every other respect, a dazzling, expansive and engaging driving game.


5 paragraphs wasted on stuff that shouldn't be in games. Time and space that could instead have been used in explaining the handling and dynamic weather in more detail (or any detail concerning weather)



After reading 3 pages of this. All I can say is dude you need to get laid. forget the scores they seem to be causing you stress lol.

The DLC and lootcrate shit is out of hand so if people want to mark down a game for it good on them.

Honestly it is time for the base price to go up. I don't care what the game price is as long as I get a full physical game.

On a side note food critics are a total joke. Unless the food was burnt by your grandmother any fine dining restaurant is subjective to your taste buds. My wife and I hardly agree on some of the meals we both try because we grew up eating different foods.



 

 

It's times like these that I begin to feel the sting of my age. A lot of people reach 30 and feel like games aren't for them anymore as a hobby because they "grow out of them." In my case it feels like, because I have morals, video game publishers are slowly pushing me out of my hobby.

I look at game listings and see trunk fulls of games I'll never play. Either because of lack of genre interest, or because of these horrible practices. Lately I wonder how much of it is sour grapes.



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"

SvennoJ said:
Finale said:
Honestly,it would be better if we don't use scores anymore.I'm 100% sure that if ign and other big sites removed the scores at the end of their reviews,people would consider more what is actually written there,instead of just looking at an arbitrary number at the end of the page/video.

And with that,maybe the writers would focus more on,well,write better. And maybe they could express themselves in a way that show us how loot boxes and micro transactions are affecting the overall experience of the game.

Well, here you go

http://www.eurogamer.net/articles/2017-10-04-forza-motorsport-7-review

The car rarity system also plugs into another, less welcome addition in Forza 7: prize crates, or to call them by their true name, loot boxes. Crates cost between 20,000 and 300,000 credits - new car money - and may contain cars, badges for your gamertag, racing suits for your avatar, and mods. (More on mods in a moment.) Many cars can't be bought, but need to be earned as rewards - sometimes from time-limited events - or found in crates. It's not clear if some cars are only available from the crates. I doubt it, but the inducement to buy crates for the slot-machine hit of finding the car you want for your collection is clearly present regardless.

The badges and driver skins are harmless, cosmetic, collectable fluff. If rare cars are the lure for prize crates, mods are the hook they hope to sink into you. These limited-use cards apply conditions to a race in return for a credit or XP reward, and have been fleshed out from their rather pointless implementation in Forza 6. Some mod conditions are a fun challenge - for example, completing a number of perfect corners or clean passes. Controversially, though, the only way to get an improved reward for increasing the difficulty of your race by turning off assists - which used to be automatic - is now via mods. And the only way to get mods is from crates.

Prize crates aren't cheap, so you have to spend credits to make credits using mods. This feels like a rather solipsistic activity. Presumably it pays off in the long run, but shouldn't you be thinking about racing instead? And why spend car money on a crate that might contain a car when you could just buy a car instead? Next to a clear-cut loot box system with purely cosmetic rewards like, say, Overwatch's, Forza 7's prize crates and mods seem overdeveloped. It's hard to tell if their implementation is Machiavellian or inept - or both.

We're missing a vital piece of the puzzle here, and that's microtransactions. Forza 7's marketplace isn't open yet. Turn 10 confirmed to Ars Technica that it would make a separate currency available for sale: "Once we confirm that the game economy is balanced and fun for our players out in the wild, we plan to offer Tokens as a matter of player choice... There will also be an option within the in-game menu to turn off Tokens entirely." It's surely a given that you'll be able to buy prize crates with tokens.

Taking into account the unwelcome and poorly communicated changes to VIP membership - which again seem to steer the player towards loot boxes - Forza Motorsport 7's mods and prize crates leave a sour taste, and risk a hostile reaction from an audience that was left wary by Forza 5's outrageous microtransactions four years ago. It is not that they break the game; the economy seems perfectly well balanced without mods equipped, and provided you can live without badges and driver gear, you never really need to buy a prize crate. It's that they're so unnecessary and so intrusive. Loot boxes don't have to be evil; they can even be fun in their own right. But you need to draw a clear and inviolable line between them and your core gameplay, and Forza 7, intentionally or not, fails to do that.

How much you will enjoy Forza 7 may well rest on your ability and willingness to tune out the systemic noise created by the mods and prize crates. I can look past them easily enough, which is why I'm recommending what is, in every other respect, a dazzling, expansive and engaging driving game.


5 paragraphs wasted on stuff that shouldn't be in games. Time and space that could instead have been used in explaining the handling and dynamic weather in more detail (or any detail concerning weather)

Yeah,that's what i meant when i said they need to focus on writing.You need to talk about this stuff,because it can affect your game,but you have to do it right.I want they to  criticize microtransactions and other crap,not waste an entire page with nothing.