SvennoJ said:
Well, here you go The badges and driver skins are harmless, cosmetic, collectable fluff. If rare cars are the lure for prize crates, mods are the hook they hope to sink into you. These limited-use cards apply conditions to a race in return for a credit or XP reward, and have been fleshed out from their rather pointless implementation in Forza 6. Some mod conditions are a fun challenge - for example, completing a number of perfect corners or clean passes. Controversially, though, the only way to get an improved reward for increasing the difficulty of your race by turning off assists - which used to be automatic - is now via mods. And the only way to get mods is from crates. Prize crates aren't cheap, so you have to spend credits to make credits using mods. This feels like a rather solipsistic activity. Presumably it pays off in the long run, but shouldn't you be thinking about racing instead? And why spend car money on a crate that might contain a car when you could just buy a car instead? Next to a clear-cut loot box system with purely cosmetic rewards like, say, Overwatch's, Forza 7's prize crates and mods seem overdeveloped. It's hard to tell if their implementation is Machiavellian or inept - or both. We're missing a vital piece of the puzzle here, and that's microtransactions. Forza 7's marketplace isn't open yet. Turn 10 confirmed to Ars Technica that it would make a separate currency available for sale: "Once we confirm that the game economy is balanced and fun for our players out in the wild, we plan to offer Tokens as a matter of player choice... There will also be an option within the in-game menu to turn off Tokens entirely." It's surely a given that you'll be able to buy prize crates with tokens. Taking into account the unwelcome and poorly communicated changes to VIP membership - which again seem to steer the player towards loot boxes - Forza Motorsport 7's mods and prize crates leave a sour taste, and risk a hostile reaction from an audience that was left wary by Forza 5's outrageous microtransactions four years ago. It is not that they break the game; the economy seems perfectly well balanced without mods equipped, and provided you can live without badges and driver gear, you never really need to buy a prize crate. It's that they're so unnecessary and so intrusive. Loot boxes don't have to be evil; they can even be fun in their own right. But you need to draw a clear and inviolable line between them and your core gameplay, and Forza 7, intentionally or not, fails to do that. How much you will enjoy Forza 7 may well rest on your ability and willingness to tune out the systemic noise created by the mods and prize crates. I can look past them easily enough, which is why I'm recommending what is, in every other respect, a dazzling, expansive and engaging driving game. |
Yeah,that's what i meant when i said they need to focus on writing.You need to talk about this stuff,because it can affect your game,but you have to do it right.I want they to criticize microtransactions and other crap,not waste an entire page with nothing.







