SvennoJ said:
DonFerrari said:
Just two points. There is a difference of your body moving with the car (everything bumping, and your head shaking somewhat) than only the camera... that is why you don't notice much when driving but notice terribly when watching something tapped from the hood.
Also if you go shotgun or driver your sensations will be quite different, the feedback from pedal and wheel is quite diffent from just passive.
I can read the cellphone while driving for hours to end but I get nauseated when reading in passenger after a few minutes.
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I don't think it's the feedback from pedal or wheel that makes the difference. The driver makes the car do what he wants, if all goes as intended the car behavior matches his expectations. Once the car starts sliding on black ice for example, the sensation is suddenly like being a passenger. The car is taking you for a ride.
That being in the driver's seat is what you need to get used to in VR. Early disorientation mostly comes from not knowing what to expect when you press forward or turn with analog sticks. Same as drving a car for the very first time. That first jolt when pressing the gas pedal is a weird sensation, yet after a while you don't een think about it anymore. Same with VR. After a while your brain knows what to expect from controller input. But at first, you very much feel like a passenger.
And yeah, a camera on the hood loses all the extra meta data. It's the same as watching recorded VR footage. Looking back at myself playing certain sections I wonder how I'm able to make sense of it all (usually delete, unwatchable), yet in game the world is perfectly steady. Same with gopro helmet cams, quite hard to watch, ofcourse perfectly normal while filming it. Body, head, eye position/rotation is all lost.
Racing games have tried to look into the corner as well on normal screens. The crew had that option I think, NFS shift maybe too. However without the extra sensory input of how my head is pointed, I kept going offroad when the screen started moving on its own. It was hard to get used to that, same in GT5 where you could look into the corner with the right analog stick (optional). Pretty impossible to keep a steady line that way.
Btw, you shouldn't look at your cellphone while driving!
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You are right on the you expect the car reactions, but there is a hell lot of diference in conection and sensation between pedal and whell, even more in Brazil that the roads are shit. Several times you get things you don't expect while driving and the passenger will be a lot more surprised than you, because you felt it more througly by pedal and whell, besides paying more attention to the driving.
I can't say I remember the sensation of the first time pressing the gas pedal. I have been driving in my father lap and then with him as shotgun since early 5.
I remember some games that had the rotation I liked it, don't remember to get strange or harder because of it, but I played very few.
I know, but the thing is usually is either reading or feeling sleepy =[
Azzanation said:
DonFerrari said:
So the FM7 is better than the video, but because the gifs are also better than the video it can't be gameplay, ok gotcha.
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You dont understand or are clearly misunderstood. Or you just like jumping the gun.
Those Gifs JRPG linked are replay footages which will look better than the actual game because there replay footage. The Corvette comparison are both ingame which dont look as good as either the replay footages of GTS or FM7 because again Replay Footage. If you want to sell yourself out by looking at replaying footage and praising the heavens on how good the game looks, be my guess haha.
Back on the thread topic. GTS in the Corvette comparison looks better than FM7 however in FM7 defence here, its poor footage taken from the game. It says PC on Max Settings yet my XB1S version looks better than that FM7 shown in the video.. interesting.
I researched the guy who made those comparison on YouTube, strange his a GT fan. Not entirely suprised here.
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