VGPolyglot said: So, for someone who is not very acquainted with PC operating systems, what am I looking at? I'm lost. |
The patent pretty much prevents Linux from shipping with support for a method of storing texture data in a GPU's RAM.
There are better methods that are soon to be adopted (and currently are being used) but this one that was patented 20 years ago was and still is very popular.
Along with MP3 (which recently had its patent expire, so it is free to use and stuff) this bring Linux much closer to breaking into the mainstream.
These two patents expiring are a big deal to people who care, but un-important to those who do not.
The stuff about ASTC is one of the newer methods of texture compression, and is quite similar to virtual texturing, or video compression techniques.
It represents a way for the Switch to help bridge the gap between it and the devices with more VRAM (PS4, XOne as they cannot support the standard due to using older hardware).
The fact that we now have a popular console that supports Vulkan, half floats and ASTC at a base unit level is both a big deal for Linux, and should give a bit of a kickstart to the next generation of console / PC titles.
The Switch is too weak to brute force problems, but it has a nice feature set that, when taken advantage of will help PC gamers , without harming the current console games.
Developers will need to make use of the features, and that does not harm current games because the Switch should be too weak to harm game design.
TL;DR
Patents expiring is a good thing.
Linux continues to get better day by day, but has a long way to go.
ASTC should help the Switch keep up (within reason) with the PS4 and XOne and improve PC ports.
Hope this helps.