Overwatch would be a natural fit. Can't imagine GTA V not coming as well.
Overwatch would be a natural fit. Can't imagine GTA V not coming as well.
Miyamotoo said:
Content changes are minimal, nobody really cares about level editor for Doom so that's definitely not big difference, Journey Mode for Fifa for Switch is definitely more important, but we know that Switch doesnt have Journey Mode because Frostbite engine and Switch version of Fifa 18 dont have Frostbite engine. Content doesn't need to be changed, lower resolution and graphics and 30FPS instead of 60FPS for instance, of course, but content doesn't need to be changed, again only reason why Fifa for Switch doesnt have Journey Mode is totally different engine. Ports will always be ports, you cant spin that, fact is that Doom for Switch is port of PS4/XB1 Doom, downgraded port is still a port not difirent game. For instance Call of Duty: Black Ops: Declassified for Vita is different game, its obvious its not port of any existing CoD game. You have two YouTube links that I posted where you can see that CoD is still same game on Wii and PS3 despite differences. FFXV Pocket Edition is totally different thing, that would be port of Android FF XV game not port of PS4/XB1 version of game. |
The biggest factor is always commercial I think, its amazing what they have shoehorned into weak consoles in the past so actual sales are going to be the main factor. However I guess looking at the Switch spec, the memory situation of 4GB compared to 8GB looks pretty good considering its weaker quality graphics, you have the cpu situation which again is weaker but not as much as expected thanks to ps4/xbox one using crappy jaguar cores but still this could still be a big factor for games that extract every bit of cpu performance out of ps4 and xbone. Lastly storage is always under pressure on a system relying on cartridges or flash memory.
When we actually see how much of the game experience has been compromised in retail code we will have a better idea. We are still at the moment looking at what the publishers and developers want us to see but most important is the real reviews of retail code. We already know with Doom only the main single player game fits on the cartridge and multiplayer is a 9GB download. If you don't have expanded memory in your Switch and don't have space for 9GB then its pretty much a single player experience. Rayman Legends is just about the worst version on Switch because of ultra-high compression which not only causes occasional frame drops but can impact visual quality too with graphic artifacts. The Switch will likely win and fail on a game by game basis depending on how much the publishers have invested in development and cartridge size.
So I'm sure the reality will be some games pretty much deliver the exact same game experiences as ps4/xbone and others totally fail to match them and are best avoided. Such was the case with wii u compared to xbox 360 and ps3 where many of the ports simply couldn't match the earlier consoles due to limited cpu power, lack of harddrive and additional console factors like inferior controller and surround sound support etc. That will be the big factor with Switch in how the frame rate stack ups even though the graphics may be severely downgraded. At least with wii u it had comparable graphics to 360 and PS3 most of the time with only occasional downgrades in assets probably because it couldn't stream in data from hard drive. When we get retail code we may see the Switch not maintaining frame rates as well under load and so the game experience may be severely compromised. A reminder of the wii u situation which effected many ports. If you follow the blue line at the bottom you can see how the wii u experience was impacted.
Also have to think of other factors too, like lack of analogue triggers that feel great for fps and racing games beit pulling the trigger on a gun or clutch or accelerator control of a car which adds feel to the game. As far as I know both the joycons and pro controller do not have analogue triggers so that feel is gone on Switch but is present on ps4, xbox and PC. It's another reason why the game experience is slighty reduced however good the port is. Obviously depend on game the Switch version may have decent motion control which can enhance the game too which is another factor in favour of Switch and this works on a game by game basis. Competitive fps playing and racing games probably won't benefit from that but something like Skyrim a single player experience could be much enhanced with this on Switch. Yes very much interested in Skyrim on Switch for this reason.
https://www.youtube.com/watch?v=HEAKPh_h3Eg

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| StokedUp said: Something related to Mario, Pokemon or Zelda. |
Strangely enough, Crash Bandicoot, Darksiders and Okami are (as of yet) not coming to Switch...
bonzobanana said:
Such was the case with wii u compared to xbox 360 and ps3 where many of the ports simply couldn't match the earlier consoles due to limited cpu power, lack of harddrive and additional console factors like inferior controller and surround sound support etc. That will be the big factor with Switch in how the frame rate stack ups even though the graphics may be severely downgraded. At least with wii u it had comparable graphics to 360 and PS3 most of the time with only occasional downgrades in assets probably because it couldn't stream in data from hard drive. When we get retail code we may see the Switch not maintaining frame rates as well under load and so the game experience may be severely compromised. A reminder of the wii u situation which effected many ports. If you follow the blue line at the bottom you can see how the wii u experience was impacted. Also have to think of other factors too, like lack of analogue triggers that feel great for fps and racing games beit pulling the trigger on a gun or clutch or accelerator control of a car which adds feel to the game. As far as I know both the joycons and pro controller do not have analogue triggers so that feel is gone on Switch but is present on ps4, xbox and PC. It's another reason why the game experience is slighty reduced however good the port is. Obviously depend on game the Switch version may have decent motion control which can enhance the game too which is another factor in favour of Switch and this works on a game by game basis. Competitive fps playing and racing games probably won't benefit from that but something like Skyrim a single player experience could be much enhanced with this on Switch. Yes very much interested in Skyrim on Switch for this reason. |
On other hand we had Wii U ports that were better to PS3/Xbox360 versions of games, again, you comparing WiiUs first games that Wii U received in 1st year with games on PS3/Xbox360 near end of life of those consoles were devs were learned to get most of PS3/Xbox360 hardware, and that offocurse wasn't case with Wii U. Lack or hard drive isn't problem, because games could fit on Wii U discs and you could increase Wii U storage (I mean we also had PS3/Xbox360 consoles with 4GB storage), Wii U controller wasn't problem, especially surround sound support. Wii U and Switch situations are totally different (Wii U recived 1:1 PS3/Xbox360 ports, while Switch is geting dowgraded ports of XB1/PS4 games) I don't see why you even comparing them.
Controls are not problem at all, you can easily make controls for any game with two Joy Cons.
| Miyamotoo said: Content changes are minimal, nobody really cares about level editor for Doom so that's definitely not big difference, Journey Mode for Fifa for Switch is definitely more important, but we know that Switch doesnt have Journey Mode because Frostbite engine and Switch version of Fifa 18 dont have Frostbite engine. Content doesn't need to be changed, lower resolution and graphics and 30FPS instead of 60FPS for instance, of course, but content doesn't need to be changed, again only reason why Fifa for Switch doesnt have Journey Mode is totally different engine. Ports will always be ports, you cant spin that, fact is that Doom for Switch is port of PS4/XB1 Doom, downgraded port is still a port not difirent game. For instance Call of Duty: Black Ops: Declassified for Vita is different game, its obvious its not port of any existing CoD game. You have two YouTube links that I posted where you can see that CoD is still same game on Wii and PS3 despite differences. FFXV Pocket Edition is totally different thing, that would be port of Android FF XV game not port of PS4/XB1 version of game. |
A content change is a change in content regardless and that means that the Switch doesn't get the same game as the home console version ...
@Bold And what will the Switch be able to do about AAA games that are already 30FPS on home consoles ? Where will it be able to go then ? (60FPS titles are not guaranteed the same content on the Switch so I imagine it's much less true for 30FPS console titles)
Doom for Switch is not just a port of the home console version, it doesn't even have the level editor so what you already have in hand is slighty different game and CoD for Wii wasn't even the same as CoD for PS3 ... (BTW, CoD BOD serves as a midquel between BO1 and BO2 so it was intentionally a different game to begin with. Are you prepared that the Switch could unintentionally get a different game compared to 30FPS console titles ? I.E. missing features/different map design with games such as KH3, FF XV, MHW and maybe even DQ XI ?)
fatslob-:O said:
A content change is a change in content regardless and that means that the Switch doesn't get the same game as the home console version ... @Bold And what will the Switch be able to do about AAA games that are already 30FPS on home consoles ? Where will it be able to go then ? (60FPS titles are not guaranteed the same content on the Switch so I imagine it's much less true for 30FPS console titles) Doom for Switch is not just a port of the home console version, it doesn't even have the level editor so what you already have in hand is slighty different game and CoD for Wii wasn't even the same as CoD for PS3 ... (BTW, CoD BOD serves as a midquel between BO1 and BO2 so it was intentionally a different game to begin with. Are you prepared that the Switch could unintentionally get a different game compared to 30FPS console titles ? I.E. missing features/different map design with games such as KH3, FF XV, MHW and maybe even DQ XI ?) |
But if content change is small and not important, nobody will care about that. And of course, only few games for now have some difference in change of content.
Also 30fsp, but more downgraded graphics, that's very obviously.
Lol, but its fact that Doom for Switch is port of Doom from PC/PC4/XB1, point that does not have level editor does not change that fact. CoDs for Wii were ports from PS3/Xbox360 CoD games despite differences between them. My point with CoD BOD is that is different game compared to any other CoD game and that's not port of any other CoD game, compared to CoD games for Wii. Port is port and you can't spin that, different game is a different game, if Doom for Switch is different game compared to PS4/XB1 it would have different name, and Bethesda wouldn't said they porting Doom to Switch.
"In software engineering, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e.g. different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments."
"Porting a video game to a different console or hardware".
https://en.wikipedia.org/wiki/Porting
https://en.wikipedia.org/wiki/Video_game_port
GTAV in the January direct.
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| Miyamotoo said: But if content change is small and not important, nobody will care about that. And of course, only few games for now have some difference in change of content. Also 30fsp, but more downgraded graphics, that's very obviously. |
It takes more than just graphics to get the game on the Switch and if 60FPS games on consoles proves this then even more so for 30FPS titles ...
| Miyamotoo said: Lol, but its fact that Doom for Switch is port of Doom from PC/PC4/XB1, point that does not have level editor does not change that fact. CoDs for Wii were ports from PS3/Xbox360 CoD games despite differences between them. My point with CoD BOD is that is different game compared to any other CoD game and that's not port of any other CoD game, compared to CoD games for Wii. Port is port and you can't spin that, different game is a different game, if Doom for Switch is different game compared to PS4/XB1 it would have different name, and Bethesda wouldn't said they porting Doom to Switch. |
My argument isn't that Doom on Switch is not a port but instead that it's a slightly different game ... (not featuring the level editor IS the point regardless)
CoD for the Wii WASN'T a port from the PS3/X360 CoD games and this exhaustive list proves it. Name does not matter, what matters are the content and mechanics and would you say that the first Doom (not the reboot) was the same game across all platforms despite the same name ?
CoD BOD was intended to be a different game to begin with but CoD for Wii was intended not to be the same game across PS3/X60 versions ...
| Bandorr said: Tales of Zestiria + Berseria combined that will only be available in Japan. like DQH 1, 2. |
Are we really considering the Tales series triple A? Cause things like Legend of heroes and Ys should be comsidered triple A aswell then. Wich, is quite honestly silly.
Tales isn't triple A just cause it has some anime in it.