bonzobanana said:
Such was the case with wii u compared to xbox 360 and ps3 where many of the ports simply couldn't match the earlier consoles due to limited cpu power, lack of harddrive and additional console factors like inferior controller and surround sound support etc. That will be the big factor with Switch in how the frame rate stack ups even though the graphics may be severely downgraded. At least with wii u it had comparable graphics to 360 and PS3 most of the time with only occasional downgrades in assets probably because it couldn't stream in data from hard drive. When we get retail code we may see the Switch not maintaining frame rates as well under load and so the game experience may be severely compromised. A reminder of the wii u situation which effected many ports. If you follow the blue line at the bottom you can see how the wii u experience was impacted. Also have to think of other factors too, like lack of analogue triggers that feel great for fps and racing games beit pulling the trigger on a gun or clutch or accelerator control of a car which adds feel to the game. As far as I know both the joycons and pro controller do not have analogue triggers so that feel is gone on Switch but is present on ps4, xbox and PC. It's another reason why the game experience is slighty reduced however good the port is. Obviously depend on game the Switch version may have decent motion control which can enhance the game too which is another factor in favour of Switch and this works on a game by game basis. Competitive fps playing and racing games probably won't benefit from that but something like Skyrim a single player experience could be much enhanced with this on Switch. Yes very much interested in Skyrim on Switch for this reason. |
On other hand we had Wii U ports that were better to PS3/Xbox360 versions of games, again, you comparing WiiUs first games that Wii U received in 1st year with games on PS3/Xbox360 near end of life of those consoles were devs were learned to get most of PS3/Xbox360 hardware, and that offocurse wasn't case with Wii U. Lack or hard drive isn't problem, because games could fit on Wii U discs and you could increase Wii U storage (I mean we also had PS3/Xbox360 consoles with 4GB storage), Wii U controller wasn't problem, especially surround sound support. Wii U and Switch situations are totally different (Wii U recived 1:1 PS3/Xbox360 ports, while Switch is geting dowgraded ports of XB1/PS4 games) I don't see why you even comparing them.
Controls are not problem at all, you can easily make controls for any game with two Joy Cons.







