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Forums - Sony Discussion - PSVR sold 500k in three month period through June

Machiavellian said:
DonFerrari said:

PSVR on PC run any game basically it also run videos...

Price is determined basically on two functions, how much the market is willing to pay and how much profit it will make. In the case of PSVR it wasn't being sold at a loss on the HW itself, so it didn't depend on sales of SW to pay for the loss if that is what you were trying to imply. And I surely know the difference between price, cost, value, etc.

Price is not only those 2 things.  There are multiple conditions to how a price is determined for a market as I mentioned a few already.  On the PS4, Sony gets their take for each game sold for the PSVR including their own games.  On the PC they get none of that so selling in the PC space really gains them nothing unless they are going to really support it.  So far, Sony has shone no signs of support PC at all and its not the platform they consider bringing their games to.

As for the PSVR working on the PC, is this some typeo of hack.  I could see nothing from Sony and saw something on reddit but it appears hit or miss and you cannot use the move controllers and camera support is wonky.

I'll repeat myself, Sony stated that they make profit on the HW so the HW itself is sold at profit. PS4 was initially breaking even with the sale of one game and PSN+, then break even by itself and now making small profit by itself. So you are trying to make the pricetag of PSVR just have profit with SW sold, which is untrue.

You use KB+M, the camera itself works by tracing, it's a hack of course, Sony isn't supporting it. Yet, PSVR works on PC.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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WagnerPaiva said:
I got one. RE7 and Rush of Blood are very impressive. Batman VR is nice, Worlds is kinda cool. The rest is not that good, but it is exactly what you can expect of a VR gear, light years better than smartphone VR or those crappy VR stations you see at the mall.

That's quite a generalization considering there are currently 209 entries in the PSVR catalog on the psn store!
Lots of doubles, apps, dlc ofcourse, yet over a hundred games easy.

I'm tempted to give Eve Valkyrie a try now since it went cross platform with new content for half the price, and now also includes a 2D version to increase the userbase. I'll check the store first, see if the physical copy got the same discount. It will be interesting to see how VR players square off against flatscreen players.



DonFerrari said:
Machiavellian said:

Price is not only those 2 things.  There are multiple conditions to how a price is determined for a market as I mentioned a few already.  On the PS4, Sony gets their take for each game sold for the PSVR including their own games.  On the PC they get none of that so selling in the PC space really gains them nothing unless they are going to really support it.  So far, Sony has shone no signs of support PC at all and its not the platform they consider bringing their games to.

As for the PSVR working on the PC, is this some typeo of hack.  I could see nothing from Sony and saw something on reddit but it appears hit or miss and you cannot use the move controllers and camera support is wonky.

I'll repeat myself, Sony stated that they make profit on the HW so the HW itself is sold at profit. PS4 was initially breaking even with the sale of one game and PSN+, then break even by itself and now making small profit by itself. So you are trying to make the pricetag of PSVR just have profit with SW sold, which is untrue.

You use KB+M, the camera itself works by tracing, it's a hack of course, Sony isn't supporting it. Yet, PSVR works on PC.

Actually I only found one statement from Sony on the PSVR and they did not say they make a profit, they said they are in the black.  This could mean a lot of things but it does not mean they are actually making a profit on the actual price of the hardware.

As for hacks, that is all well and good but it is a hack.  It has no support behind it from the company and no resources put behind the product on the PC.  This is not the same thing.



Machiavellian said:
DonFerrari said:

I'll repeat myself, Sony stated that they make profit on the HW so the HW itself is sold at profit. PS4 was initially breaking even with the sale of one game and PSN+, then break even by itself and now making small profit by itself. So you are trying to make the pricetag of PSVR just have profit with SW sold, which is untrue.

You use KB+M, the camera itself works by tracing, it's a hack of course, Sony isn't supporting it. Yet, PSVR works on PC.

Actually I only found one statement from Sony on the PSVR and they did not say they make a profit, they said they are in the black.  This could mean a lot of things but it does not mean they are actually making a profit on the actual price of the hardware.

As for hacks, that is all well and good but it is a hack.  It has no support behind it from the company and no resources put behind the product on the PC.  This is not the same thing.

We all no it isn't the same thing, if it was Vivister wouldn't say Sony didn't release PSVR to PC. All Sony PR on PSVR and PS4Pro have been very positive and I see no reason to think they are taking a loss on a add-on, accessory is usually the piece of HW console makers make money off.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

SvennoJ said:

Dumbed down? The only thing dumbed down is the graphic fidelity. Heck Polybius without VR is the dumbed down version as that game can really use 120fps at the speed its going. But sure, the market isn't large enough to risk long expensive projects on it, thus most if not all VR exclusive games are pretty short. Yet the ones shared with normal screen usage are not dumbed down, rather enhanced by playing in VR.

RE7 without VR is the dumbed down version since you can't peak through cracks in the door or out a window.
Until dawn wouldn't work outside VR, how would you shoot in two different directions which would both be off-screen.
The speed challenges in Eagle flight would be near impossible with a controller.
How would you weave through a hail of bullets in Superhot VR. It's not a dumbed down version, it's a different game.
Dirt Rally is much easier in VR, that's not because its dumbed down, simply because you have a far better sense of speed and situational awareness.

Ofcourse for all a better sense of situational awereness is highly beneficial. I have far less need of a map in VR. I would have gotten hopelessly lost in the solus project on a screen. In VR I'm surprised how easy I can find my way around and back.

Anyway I don't know what you and your friends have been playing. There are plenty of misses too, happens with the experimental nature of a new way to play games. The worst I've played are Loading human: Chapter 1, Super Stardust Ultra, virZoom Arcade and Neptune Flux. Lot of mediocre stuff too but the same is true for normal game releases.

RE7 is the exception not the rule.

 

Farpoint for instance without VR would be considered a "bad" shooter as it is WAAAAY dumbed down compared to something like Battlefield/CoD/Titanfall/*insert random FPS here*



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Conina said:
rolltide101x said:

I am not saying that people are not having fun with it but the majority of people I have experience with are not.

Oooohh... "the majority of people". Is that a big number? How many people are we talking about?

rolltide101x said:

VR is just very dumbed down games, really do not see that changing ever. I have 2 other close friends with VR (One with a Vive and one with a PSVR) and we all pretty much agree that VR is fun occassionally but overall it is no where near worth the price.

Oh, three people... you and your two friends. That seems to be a very representative group and not anecdotal at all!

http://www.alistdaily.com/digital/study-89-percent-of-vr-buyers-are-satisfied-with-their-purchase/

(Cut your quote down so it would not be so massive)

 

I do not care what a biased survey says. Even Google Cardboard scored high that alone shows it is baloney

 

I have 2 physical friends with VR headsets and 4 or 5 online. Not one of us think it is anything special. Not saying it does not deserve to exist but that it will be a niche. My point with the other guy was in no way has VR had anywhere close to the impact as Pong did and we have absolutely 0 evidence of it ever being anything but a niche at this point. I could care less if you like it or not if you do that is great I hope you enjoy it but I just do not see it becoming a mainstream thing ever. AR has a much better chance imo



rolltide101x said:

RE7 is the exception not the rule.

 

Farpoint for instance without VR would be considered a "bad" shooter as it is WAAAAY dumbed down compared to something like Battlefield/CoD/Titanfall/*insert random FPS here*

It's not VR that makes it a mediocre shooter. Comparing it to extremely high budget shooters isn't "insert random fps"...

Some things work much better in FarPoint.

Aiming through the sights is very natural and easy to do.
It's much easier to quickly aim between multiple targets or shoot one way while checking another direction, some of the boss encounters will be much harder without VR plus AIM as well as the timed challenges.
Hiding behind cover is completely natural, no problem with sticky or auto cover as in traditional shooters.
It's also much easier to shoot from cover, around the side, over the top, through cracks. You can peer through a crack while holding the gun over your head to shoot.

The walking speed is indeed dumbed down, hopefully devs will come over the fear of motion sickness and stop limiting movement for those that are accustomed to VR. Yet what you get extra in complete control over the gun and usage of cover already makes it a much better way to play shooters. AZ Sunshine with the AIM controller is pretty good already.



rolltide101x said:

(Cut your quote down so it would not be so massive)

 

I do not care what a biased survey says. Even Google Cardboard scored high that alone shows it is baloney

 

I have 2 physical friends with VR headsets and 4 or 5 online. Not one of us think it is anything special. Not saying it does not deserve to exist but that it will be a niche. My point with the other guy was in no way has VR had anywhere close to the impact as Pong did and we have absolutely 0 evidence of it ever being anything but a niche at this point. I could care less if you like it or not if you do that is great I hope you enjoy it but I just do not see it becoming a mainstream thing ever. AR has a much better chance imo

You are aware that PSVR has already sold about 5x as much as the Magnavox Odyssey in its entire lifetime (first home console with Pong). While even after inflation PSVR + base PS4 is still significantly more expensive than the Magnavox Odyssey was...

AR is not very suited for gaming, but as a mobile phone add-on, sure.



Very encouraging. I still need a killer app before i invest and it sucks that I'm on a #FuckKonami boat



Black Women Are The Most Beautiful Women On The Planet.

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SvennoJ said:

It's not VR that makes it a mediocre shooter. Comparing it to extremely high budget shooters isn't "insert random fps"...

Some things work much better in FarPoint.

Aiming through the sights is very natural and easy to do.
It's much easier to quickly aim between multiple targets or shoot one way while checking another direction, some of the boss encounters will be much harder without VR plus AIM as well as the timed challenges.
Hiding behind cover is completely natural, no problem with sticky or auto cover as in traditional shooters.
It's also much easier to shoot from cover, around the side, over the top, through cracks. You can peer through a crack while holding the gun over your head to shoot.

The walking speed is indeed dumbed down, hopefully devs will come over the fear of motion sickness and stop limiting movement for those that are accustomed to VR. Yet what you get extra in complete control over the gun and usage of cover already makes it a much better way to play shooters. AZ Sunshine with the AIM controller is pretty good already.

I am saying IF you took VR functions of Farpoint away it would be considered a "bad" FPS. I know its not fair to do that to the game because that is the point. But the point I am making is it is/would be considered to be a subpar shooter.

 

With all of this said I do own Farpoint with the Aim controller and it probably is my favorite VR game to date. But in no way does it compare to any of the other games I have mentioned. (Same goes for Rigs)

 

Just as one last bit, I think you guys are throwing me under an anti-VR bus. I am not. If you enjoy it that is fine. But I am making a prediciton that the mass market will never be deeply appealed by it.