By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SvennoJ said:

Dumbed down? The only thing dumbed down is the graphic fidelity. Heck Polybius without VR is the dumbed down version as that game can really use 120fps at the speed its going. But sure, the market isn't large enough to risk long expensive projects on it, thus most if not all VR exclusive games are pretty short. Yet the ones shared with normal screen usage are not dumbed down, rather enhanced by playing in VR.

RE7 without VR is the dumbed down version since you can't peak through cracks in the door or out a window.
Until dawn wouldn't work outside VR, how would you shoot in two different directions which would both be off-screen.
The speed challenges in Eagle flight would be near impossible with a controller.
How would you weave through a hail of bullets in Superhot VR. It's not a dumbed down version, it's a different game.
Dirt Rally is much easier in VR, that's not because its dumbed down, simply because you have a far better sense of speed and situational awareness.

Ofcourse for all a better sense of situational awereness is highly beneficial. I have far less need of a map in VR. I would have gotten hopelessly lost in the solus project on a screen. In VR I'm surprised how easy I can find my way around and back.

Anyway I don't know what you and your friends have been playing. There are plenty of misses too, happens with the experimental nature of a new way to play games. The worst I've played are Loading human: Chapter 1, Super Stardust Ultra, virZoom Arcade and Neptune Flux. Lot of mediocre stuff too but the same is true for normal game releases.

RE7 is the exception not the rule.

 

Farpoint for instance without VR would be considered a "bad" shooter as it is WAAAAY dumbed down compared to something like Battlefield/CoD/Titanfall/*insert random FPS here*