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Forums - Gaming - Which "Mature" titles are actually immature?

i just think it is stupid that blood and violence can dictate a game that is seeminly the same as a teen game, if its a shooter lets say, into being a mature rated game. Or if the game looks too realistic it becomes a problem. Its just entertainment.



 

 


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misterd said:
Time for one of my favorite rants...

I like "Mature" games.

I like cussing.

I like sex.

I like violence.

I like blood.

I like titties.

All these things in a video game (well, a good game at any rate) will make me giddy. But I am under no delusion that these are appealing to my mature self. These things are the obsession of immature adolescents lacking the experience to understand what maturity is.

Maturity is responsibility.

Maturity is holding down a job.

Maturity is paying bills.

Maturity is cleaning your home.

Maturity is raising a family.

Maturity is... The Sims.

I often wonder why it's so hard for some people to realize that "Rated M" doesn't mean the content is mature but rather that the content should only be viewed by mature individuals.  No one thinks a game rated "T for Teens" is filled with teens so I have no idea why people think along those lines for "M for Mature."  Oh well.  Silly people continue to be silly.



--OkeyDokey-- said:

RE4 has a better story than GOW? lol at you.

 

GoW is really not on par with many professionaly directed story driven games. Except for the painting-like CGs in the first one and the basic setting, there's absolutelly nothing remotely interesting or well done as far as storytelling goes. Writing is amateurish with a lot of lines copied from here and there (the one from Troy instantly comes to mind), the cutscene direction is nonexistant, over acted VA that often sounds downright stupid, generally idiotic and trivial contexts, basically a package that wouldn't even qualify for a bad C-movie. The game tries hard, i give you that, very hard, most games don't even try at all, but it fails because this is what usually happends when you give the level designer & director of photography to write a script and the director of marketing to direct cutscenes. The things that save the game storywise are the setting, the CGs and the overused gore, which alone sells games nowadays. I trully hope the 3rd one will benfit from professional talent when it comes to storytelling because the series screams wasted potential.

RE4's story on the other hand is professionally directed, professionally written, professionally acted, and it achieves exactly what it sets up to achieve, an over the top, wacky and ultimatelly entertaining experience with extremely high production values.

I always found that the way a story is told is generally more important than the actual bare bones story/ideea. That's why shows and movies like Lost, Firefly, Farscape, Memento, Starship Troopers or The Dark Knight are so great. Not because they tell the most original stories ever made no, far from it, but because they tell it exceptionally well.



"You have the right to the remains of a silent attorney"

I though it was weird when i saw BenKenobi quotes..who ressurected this?

Anyway Mature:

Best use of a mature title IMHO was used at Eternal Darkness and Shadowman. Lovecraftian myths and Bible quoting serial killers give you food for thought, not titties for appetizer.



"You won't find Adobe here in Nairobi"


 

el_rika said:

--OkeyDokey-- said:

RE4 has a better story than GOW? lol at you.

 

GoW is really not on par with many professionaly directed story driven games. Except for the painting-like CGs in the first one and the basic setting, there's absolutelly nothing remotely interesting or well done as far as storytelling goes. Writing is amateurish with a lot of lines copied from here and there (the one from Troy instantly comes to mind), the cutscene direction is nonexistant, over acted VA that often sounds downright stupid, generally idiotic and trivial contexts, basically a package that wouldn't even qualify for a bad C-movie. The game tries hard, i give you that, very hard, most games don't even try at all, but it fails because this is what usually happends when you give the level designer & director of photography to write a script and the director of marketing to direct cutscenes. The things that save the game storywise are the setting, the CGs and the overused gore, which alone sells games nowadays. I trully hope the 3rd one will benfit from professional talent when it comes to storytelling because the series screams wasted potential.

RE4's story on the other hand is professionally directed, professionally written, professionally acted, and it achieves exactly what it sets up to achieve, an over the top, wacky and ultimatelly entertaining experience with extremely high production values.

I always found that the way a story is told is generally more important than the actual bare bones story/ideea. That's why shows and movies like Lost, Firefly, Farscape, Memento, Starship Troopers or The Dark Knight are so great. Not because they tell the most original stories ever made no, far from it, but because they tell it exceptionally well.

 

*drops to one knee* Will you marry me! *realizes this may be a dude* uh get off me I'm not that way!

Seriously you summed up the thoughts that go on in my head that I couldn't quite put into words.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

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@VonShigsy- BMX XXX, hahahahahaa, that was a horribly great time.

@ OkeyDokey- you are the mind of many on that topic my friend. Kudos!