el_rika said:
GoW is really not on par with many professionaly directed story driven games. Except for the painting-like CGs in the first one and the basic setting, there's absolutelly nothing remotely interesting or well done as far as storytelling goes. Writing is amateurish with a lot of lines copied from here and there (the one from Troy instantly comes to mind), the cutscene direction is nonexistant, over acted VA that often sounds downright stupid, generally idiotic and trivial contexts, basically a package that wouldn't even qualify for a bad C-movie. The game tries hard, i give you that, very hard, most games don't even try at all, but it fails because this is what usually happends when you give the level designer & director of photography to write a script and the director of marketing to direct cutscenes. The things that save the game storywise are the setting, the CGs and the overused gore, which alone sells games nowadays. I trully hope the 3rd one will benfit from professional talent when it comes to storytelling because the series screams wasted potential. RE4's story on the other hand is professionally directed, professionally written, professionally acted, and it achieves exactly what it sets up to achieve, an over the top, wacky and ultimatelly entertaining experience with extremely high production values. I always found that the way a story is told is generally more important than the actual bare bones story/ideea. That's why shows and movies like Lost, Firefly, Farscape, Memento, Starship Troopers or The Dark Knight are so great. Not because they tell the most original stories ever made no, far from it, but because they tell it exceptionally well. |
*drops to one knee* Will you marry me! *realizes this may be a dude* uh get off me I'm not that way!
Seriously you summed up the thoughts that go on in my head that I couldn't quite put into words.
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