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Forums - Gaming - Sega Dreamcast turns 18 today (Western Release was 9/9/99).

Cerebralbore101 said:
RolStoppable said:

There are hardly any parallels between the Dreamcast and Switch.

Also, selling nearly 10m units in three years is Wii U pace. Extrapolating the Dreamcast's sales to a five year stretch would make it finish behind the GC, so you made an absurd comparison.

But yeah I take back the amazing sales comment. Now that I've sat down and done the math it looks like it would have ended around GC level sales, if it had a 5 year lifespan. 

That's assuming it would have sold at the same pace as the first half of its life. It didn't have to compete with the Gamecube and Xbox, if it survived longer it would have had to fight against those as well.



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Wow, the Dreamcast and I were released in North America on the same day. I just came 3 years earlier.
I shall now refer to the Dreamcast as my launch brother!



BraLoD said:
That's not the turning to 18 that I'm looking for this year.

Is your girlfriend/boyfriend 17?

 

... oh

 

... you're just talking about Legend of Dragoon ...

 

...again...



Shadow1980 said:

The Saturn was a greater failure than the Wii U was. Sega totally botched the launch, the system had poor software support, and generally it had everything going wrong for it. It sold a paltry 1.36 million units in the U.S., far less than the nearly 5.5M units the Wii U sold. In Europe, it sold only about a million units, again far less than the Wii U sold in the region (about 3.5M). In Japan, the Saturn fared better than it did in the U.S., and was Sega's best-performing system in the region, selling over 5 million units, which is well ahead of the Wii U's lifetime tally, but that's still weak numbers and doesn't even come close to making up for the atrocious performance it had in the West. 

Well, it depends on the launches the we're talking about here. Because the Sega Saturn was basically like what the Dreamcast was in North America, in that it had a hot start because cooling off. Thanks to the popularity of Virtua Fighter and Virtua Fighter 2 at the time, the Saturn was a pretty big hit in Japan in 1994 and 1995. In fact, it was outselling the PS1 at first. I think that this initial success may have made Sega of Japan a little overconfident, which made them pressure Sega of America into having the surprise May launch in order to take advantage of Virtua Fighter and get a head start on the PS1. However, Virtua Fighter was not the smash success here as it was there, so it did a lot more damage than having the Saturnday launch probably would have. It didn't help either that by mid-1996 the Saturn's steam had cooled down in Japan, and the PS1 greatly increased in sales while the N64 releases and started cutting off the market share. While the Saturn did still end up outselling the N64 in Japan, that's mainly due to its large success in its early-life span.



RolStoppable said:
Shadow1980 said:

(...) Poor management culminating in the botched release of the Saturn crippled their first-party efforts beyond repair. While the Wii U was a flop, Nintendo overall has come across as far more competent even at their worst than Sega ever did during the latter half of the 90s.

I don't share the opinion of crippling beyond repair. A new generation marks an opportunity for a reset in image and perception, so the Dreamcast had a legit chance to change Sega's fortunes. Of course this means to come strong out of the gates, but it's here where Sega failed already. The biggest IP Sega ever had, Sonic the Hedgehog, was crammed into a lackluster 3D game. It may have gotten good reviews at the time, but the market reception was that the game sucked. Reviews for re-releases of Sonic Adventure were more in line with the actual quality of the game. The Dreamcast had its chance, but it made a bad first impression that the rest of the first party lineup couldn't offset, so interest in the console waned quickly.

Market reception? It was the Dreamcast's best-selling game. Unless you mean perception of the game, but it must not have been too poor if Sonic Adventure 2 was released, and also sold decently.



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I owned a Dreamcast, and I loved it. I wish it had done better. But, I don't think that the market could support 4 players at that point. I'm not even sure that it could do so now, and it is much, much bigger.



Shadow1980 said:
Cerebralbore101 said:

So, I've never owned a Dreamcast but I've played a lot of games that originated on the system. I'm always looking at the history of game releases, and the Dreamcast just had an amazing two years of releases. It reminds me a lot of the Switch in so many ways. Like the Switch it was a successor to a failed console, it had a very good library, it was made by a small Japanese company, and it sold extremely well (nearly 10 million units in three years, while the GameCube struggled to reach 20 million in 5 years). Sega just ran out of money with the Dreamcast. 

The Dreamcast had a terrible commercial performance. People often forget that. In the U.S., the Dreamcast had a decently strong launch period, pulling in 1.48M during the Sept.-Dec. period of 1999. But in 2000 it sold only 1.28M for the whole year, and in 2001 it sold only 1.25M. That's a total of 4 million units in a 28-month span. By the end of 2003 (or after 26 months of sales), the GameCube had sold 6.86M.

Meanwhile, Sega had a hit with the Genesis in America, but that system didn't fare as well elsewhere (Japan never cared for Sega, and Europe still didn't care for consoles much at the time). Then Sega had a string of disasters with the Sega CD, 32X, and especially the Saturn. The Saturn was a greater failure than the Wii U was. Sega totally botched the launch, the system had poor software support, and generally it had everything going wrong for it. It sold a paltry 1.36 million units in the U.S., far less than the nearly 5.5M units the Wii U sold. In Europe, it sold only about a million units, again far less than the Wii U sold in the region (about 3.5M). In Japan, the Saturn fared better than it did in the U.S., and was Sega's best-performing system in the region, selling over 5 million units, which is well ahead of the Wii U's lifetime tally, but that's still weak numbers and doesn't even come close to making up for the atrocious performance it had in the West. It did so poorly in the West that it was discontinued well before the Dreamcast was released, and barely outlived the official first-party production run of the Genesis (though it stuck around in Japan until 2000). Not only did the Saturn sell about 30% fewer units globally than the Wii U (it would have been even worse if it wasn't for Japan picking up some of the slack), Sega did not have a successful handheld division to compensate for their flagging hardware sales. Excluding Genesis sales (which dropped off rapidly after the Saturn was released), Sega sold only about 20 million consoles between 1995 and 2001, and their handheld sales were negligible.

Yeah, there's definitely a big difference between Nintendo's financials now and Sega's in the 90's. I think the Genesis was their only really successful console. Not sure how many Master Systems sold, but it was a virtual unknown in the U.S. Sega's American and Japanese divisions were often at odds with one another. That's how we got the 32X and the Sega CD at almost the same time. I don't remember ever seeing the Saturn, but I read up on it years ago. Sony announced the PS1 as about $100 cheaper, and Sega just up and surprised everyone with a summer launch out of nowhere. Retailers got angry that they weren't told about it, so the Saturn didn't get stocked in the U.S. very well at all. 



Cerebralbore101 said:

Yeah, there's definitely a big difference between Nintendo's financials now and Sega's in the 90's. I think the Genesis was their only really successful console. Not sure how many Master Systems sold, but it was a virtual unknown in the U.S. Sega's American and Japanese divisions were often at odds with one another. That's how we got the 32X and the Sega CD at almost the same time. I don't remember ever seeing the Saturn, but I read up on it years ago. Sony announced the PS1 as about $100 cheaper, and Sega just up and surprised everyone with a summer launch out of nowhere. Retailers got angry that they weren't told about it, so the Saturn didn't get stocked in the U.S. very well at all. 

Retailers were more angry about not getting consoles than the early release. See, with the early release they only had a small number of shipments, so they decided that instead of sending very limited quantities to all stores, they'd send bigger quantities to a smaller number of stores, which pissed of the retailers that didn't get the original shipments.



Sega killed themselves.
The Saturn was actually doing ok relatively.



Random_Matt said:
Sega killed themselves.
The Saturn was actually doing ok relatively.

I think the Saturn and Dreamcast ended up with fairly similar sales.