| Pemalite said: Disagree. |
Very few N64 games were turn based so 20FPS wasn't a good fit for the majority of it's library but it's competitor's (PS1) library on the other hand had a good portion of turn based games so 20FPS would've worked for them ...
| Pemalite said: Indeed Snowdrop is impressive. Getting it to run to such a degree on the Switch's hardware has proven that... And not only that, but managed a nice presentation. It will be interesting to see how more complex games run on the Switch using Snowdrop. |
I don't know, Ubisoft seems to have a thing for creating engines specific for series ... (probably a result of a worldwide diverse workforce so maybe outsourcing wasn't such a great idea after all with the associated management overhead)
Assassin's Creed, Rainbow Six, For Honor and Ghost Recon are currently built using AnvilNEXT ...
Watch Dogs is made with the Disrupt engine ...
Far Cry uses the Dunia engine ...
The Division, Battle Kingdom, South Park and maybe Avatar are based around the Snowdrop engine
Lord knows what the next Splinter Cell game will use ...
Also EA still hasn't been able to transition every one of their game franchises to Frostbite such as NHL and UFC ...









