curl-6 said:
900p is a more than worthwhile tradeoff for visuals this lush. The lighting in particular is gorgeous. Quality of pixels > quantity of pixels, I say.
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I think 900P is fine for docked mode, it's inline with what to expect on the switch.
It's still not 1080P though which I would like to be the minimum... With a preference for 1440P, but expectations and all that.
fatslob-:O said:
20FPS is sufficient for turn based games, it's perfectly playable with that amount of information since you only need to do the bare minimum to represent animations ...
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Disagree.
I had my fill of 20fps games during the Nintendo 64 era. You will not ever make me go back. ;)
But this isn't a 20fps game anyway, so the point is moot.
fatslob-:O said:
@Bold That may be so but I said, "best use case for higher resolution is in place of subpixel geometry and larger draw distance" so I assume the engineers at Ubisoft know what they're doing when they did a cost vs benefit analysis on the frametime impact with higher resolution and I think they've made the best possible technical decisions regarding Battle Kingdom ... (now personally speaking I would've wanted this game with more prettier graphics at the cost of running at 20FPS)
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I would much rather they cut back on a few effects and met the native 720P display. That is what I want personally.
If you don't agree, then that is fine as well, but you won't change my mind on this front, I haven't enjoyed less than 720P in decades, handheld or not.
fatslob-:O said:
With that being said Snowdrop is impressive but I still think Ubisoft's main engine is still going to be AnvilNEXT since D3D12 will allow them to make more aggressive improvements to the engine architecture all around ...
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Indeed Snowdrop is impressive. Getting it to run to such a degree on the Switch's hardware has proven that... And not only that, but managed a nice presentation.
It will be interesting to see how more complex games run on the Switch using Snowdrop.
AnvilNEXT is basically the Ass's Creed engine, I would rather Ubisoft focus all their efforts into one engine to rule them all, just like EA with Frostbite.
Then the engine can have a larger development budget and development focus.
fatslob-:O said:
Valve hasn't kept up either with Source 2 and in fact I think they've fallen behind the most out of the bunch since they aren't making AAA games anymore and they have the least amount of employees too. (Heck, the only reason why I think they're even hiring technical expertise at all is to maintain their current games.) Have Valve even made the transition to physically based rendering with their engine ?! It's a shame on Valve to leave the AAA game industry for digital content distribution. It says a lot that we're currently more impressed with Ubisoft's offerings rather than Valve's LOL ...
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I was merely listing out engines that are competiting with each other, rather than talking about any technical merits.
We haven't really seen what Source 2 can do anyway, it does have a very good development pipeline that is significantlly better than Source, so that's a plus.
Valve needs to build out development studios, that is something they have needed for a long time, they did have a dedicated developer working on Left 4 Dead, but closed them down...
And have often contracted developers like Gearbox and Hidden Path to lend a hand in development.
Maybe Valve has become complacent? Who knows.