All it takes is a little reading
Plays natively in 1080p for the PlayStation 4 and Xbox One consoles, and stunning 4K for PlayStation 4 Pro and Xbox One X,
as you can see it only plays in 4k on ps4 pro and xbox one X
All it takes is a little reading
Plays natively in 1080p for the PlayStation 4 and Xbox One consoles, and stunning 4K for PlayStation 4 Pro and Xbox One X,
as you can see it only plays in 4k on ps4 pro and xbox one X
| Dyllyo said: They already made their money back from Sony and Microsoft, I guess? What I don't get is that it will be 4K on PS4 and Xbox, but not the Switch. |
Pretty sure the Switch doesn't support 4k :o
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| Nuvendil said: Blue Rays at the time did cost dollars more. It was still not prohibitive. Btu this is not the same situation either. These are NOT comparable to the N64 Game Pak. They are just flash chips. They are not even that fast or that high capacity. They are not prohibitively expensive. |
Blu-rays only costed a little over twice of what it took to press a DVD disc. It was the player that was expensive, not so much the format itself ...
What's so different about the N64 game Paks to Switch carts ? Both use flash technology ...
You still need to use and process silicon from a semiconductor foundry to create flash cards while the same material used for a blu-rays substrate is the same material used in DVD or CD substrates which is a polycarbonate ...
RolStoppable said:
You are comparing Switch game cards which are read-only to storage that is rewriteable. It should go without saying that rewriteable space is much more expensive. |
Not to mention flash drives are generally faster. A Switch card is a hair slower than the internal NAND storage. Which is on par, roughly, with a 5200 RPM hard drive. That's not fast.
Also, $5 IS a me being pretty steep and high in my estimates. If we assume $5 to produce a flash drive of 32 gigs that sells for $10, that is going to put their margins at 25% or less when all factors come in. I'm being quite generous to those arguing the costs are high. The reality is, I doubt the production cost goes up that high and thats before factoring in, as you said, differences between MROM costs and rewritable flash storage.
As for why not bigger, well several factors. One is not wanting games to bloat to sizes 2 or 3 times the size of the Switch's internal storage. Another is 32 may have been the limit before it did become prohibitive. If costs are $4 to $5 at 32, if we assume linear cost increases (not always a safe bet), then you hit $8 to $10 at 64 which is getting pretty serious.
As for the internal storage of Switch, I imagine that was a cost cutting measure to avoid selling at a loss. I fully expect that to be adressed with future SKUs. Could be a hardware refresh with more storage or they do the 3DS thing of packing in SD cards which could be a good solution since they just struck a deal with SanDisk and allows greater flexibility in how fast and how much they expand storage out of the box without touching the actual fabrication process.
And also consider this: if the Game Cards are so crushingly expensive, shouldn't Sonic Forces be more expensive? It's launching at $40. At $40, if it is on 32 and 32 is $8 to $9 more than what a PS4 disc is, that means Sega is making literally a couple of bucks per unit sold. If it is on a 16 gig - probably more accurate - you are still looking at an increase in costs that likely eats up 40% of their profits, you think Sega would just eat that? Same with the $60 games. A $5 to $9 increase in costs is eating 25% to 33% of profits. You think Bethesda would eath that? Or T2? Just saying, even setting aside the vagueness of memory costs, there's a logicsl disconnect here. And none of the scenarios proposed represent a $10 difference in cost to put the game on the shelf. So the $10 increase in price we've seen seems to be a number chosen purely of habit.
And worth pointing out, LA Noire is the first and to my knowledge only game to do this $10 increase shtick that actually will be on the fabled 32 GB card. So there's reason to be skeptical of this. Unless we believe the 32 GB card costs markedly MORE than $10 and the 16 GB costs $10 which would be insane.
fatslob-:O said:
Blu-rays only costed a little over twice of what it took to press a DVD disc. It was the player that was expensive, not so much the format itself ... What's so different about the N64 game Paks to Switch carts ? Both use flash technology ... You still need to use and process silicon from a semiconductor foundry to create flash cards while the same material used for a blu-rays substrate is the same material used in DVD or CD substrates which is a polycarbonate ... |
The biggest difference is speed. The Switch Game Card is a touch slower than the internal NAND on Switch, so just a bit bellow a 5200 RPM hard drive that is found in the PS4 and Xbone. Not slow, but not particularly fast either. The N64 Game Pak on the other hand was exceptionally fast relative to its day. They were so fast, data could be streamed from the Game Pak in real-time as if it were simply normal RAM. That's a ludicrous notion and something the Game Card comes nowhere near to. So one is using run of the mill flash memory, the other was leading edge.
Second difference is added components for writable storage. The Game Card format just has an extra little chip for that. But Switch game cards don't even have that, only DS and 3DS do. The Game Pak had EEPROM, another Flash chip, or in numerous instances battery backed up RAM. And the size of the Game Pak further increases its costs in materials.


| Dyllyo said: What I don't get is that it will be 4K on PS4 and Xbox, but not the Switch. |
xD
I think it is blatantly obvious why it's not 4k.
JRPGfan said:
The screen is only 720p right? and Im not even sure the switch can output anything at 4k. It might not be powerfull enough to do a old PS3 game in 4k either, while the Xbox One & PS4 are. |
1) Games can be rendered at a resolution higher than a displays output.
2) The Switch has a HDMI 1.4 port which can do 4k, 30fps.
However, the Switch simply is not powerful enough for 4k. 1080P is it's upper limit. Why is this even up for discussion?
Obviously the other guy was joking.

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| Dyllyo said: They already made their money back from Sony and Microsoft, I guess? What I don't get is that it will be 4K on PS4 and Xbox, but not the Switch. |
Yeah it's very strange to see the superior versions cheaper.
I did however note that a lot more games seem to release at $40 these days. Yakuza, Knack, lost legacy etc and now LA Noire. I hope this trend continues.
| RolStoppable said: Third parties want to create a perception that Switch cards are significantly more expensive to massproduce than Blu-ray discs. A $/€5 increase would at least be somewhat defensible, but so far every third party who has tried to pull this stunt skipped this increment. |
That's what I think, too.
Goddangit, every time I comment people like Nuvendil come along and make me look dumb. I was wrong!!!
Nuvendil said:
This is a flash chip, not an old school cart. I assure you the difference between a high capacity blue ray and a MROM chip is not $10. Even the 32 gig isn't. Even if we buy into the line companies put out that there's no good margins in flash drives (mostly bs btw, they wouldn't be in the business if the money wasn't there), I would still peg the actual cost of a 32 gig Game Card at $5, I believe $3 over a PS4 blue ray disc. The specific $10 figure is frankly a matter of habit on the part of devs as well as capitalizing on the fact people think carts=super expensive. Also, likely bracing for lower sales vs PS4, wanting bigger margins to offset lower volume. Of course, this move guarantees lower volume so yeah, self fulfilling prophecy thinking. |
Right? It's like 3rd parties don't even WANT to create Nintendo as a viable third platform. This game might turn out to be one of their future excuses to stop supporting the Switch somewhere down the road.