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Forums - Gaming Discussion - DigitalFoundry : [4K] Rise of the Tomb Raider: Xbox One X vs PS4 Pro First Look

celador said:
Snoopy said:

The thing we have to remember is this difference is going to apply to many other games too. Pretty much all multiplatform games should be consider xbox one x console exclusive if they have these big differences.

i realise you guys are desperate after 4 years of having your arses handed to you, but my god the nonsense and desperation

By this logic almost every game ever would be PC exclusive...

 

except Arkham Knight. You guys can keep that xD



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JRPGfan said:
vivster said:
Looks almost 50% better and runs almost 50% better. Who would've thought when the X1X hardware is almost 50% better.

or atleast  (6/4.2) -1 = 42,8%

The PS4pro does have that "rapid path math" thingy, which if they code for, could speed up things abit.

Differnce between the two is probably less than 42%.

Of course it is. Real world performance is probably 30% if they're lucky. Just don't tell the peasants.



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NATO said:
malistix1985 said:

Scorpio isn't for you, we get it, its obvious in your other comments. Other people might be interested in playing the best console versions of multiplatform games new and old, you are not thats fine, but don't try to kill the excitement because it feels like you are a little, no offense.

From everything on Eurogamer and Digital foundry the amount of native 4k is shocking and as a owner of a good pc I can tell you the difference btween 1440p/checkerboarding and native is very visable, great upgrades. PS4 Pro has done a good job catching up after release but on launch last november the selection was VERY limited and some games had issues.

Looks like its going to be a very solid hardware launch for MS

Resolution doesnt fix the lack of games issue. 

It doesn't and nobody i noticed said that in this topic, this isn't what we are discussing but you keep bringing it up, why? can't we discuss how the graphics look on this new console? there are people who prefer the Xbox ecosystem or who own multiple platforms and are excited? 

I think those people know excactly why and what they are buying and we would like to discuss the topic instead of things you bring up that are not relevant to this topic, thank you




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vivster said:
JRPGfan said:

or atleast  (6/4.2) -1 = 42,8%

The PS4pro does have that "rapid path math" thingy, which if they code for, could speed up things abit.

Differnce between the two is probably less than 42%.

Of course it is. Real world performance is probably 30% if they're lucky. Just don't tell the peasants.

Buhaaaaa. You are joking with 30%.

Rise Of Tomb Raider, F1 2017, Killing Floor 2 - every this game have 2x more native pixels on X1X and textures in higher resolution with better AF filtering. This is 30%??. Time to wake up blind Pony. This is different higher than PS4 Pro vs PS4, when PS4 Pro have only 1.4-2x more native pixels than PS4 and this same textures and assets.

 

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Ruler said:
jason1637 said:

https://www.youtube.com/watch?v=qBCdrRmJjyk&feature=push-u-sub&attr_tag=ieUba7Kee07Tp-l7-6

But it doesnt run innative  4K 60fps, you can only choose adifferent modes, pretty fake news from them

The video can be watched in 4K 60fpa because they show off the three modes.



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a gif that swaps between the two:



vivster said:
JRPGfan said:

or atleast  (6/4.2) -1 = 42,8%

The PS4pro does have that "rapid path math" thingy, which if they code for, could speed up things abit.

Differnce between the two is probably less than 42%.

Of course it is. Real world performance is probably 30% if they're lucky. Just don't tell the peasants.

Rapid packed math isn't a doubling in real-world performance anyway, so you are right there.

It's all well and good to throw out theoretical numbers that will never be achieved in the real world...
But, not all packed "math" can actually be packed together, only compatible math, which is the big caveat that most people don't mention.

In a worst-case scenario you could have performance gains as low as 20% or as much as 70%.
But never a doubling.
Plus it can't be used for everything anyway, it is lower precision.

rbej said:
vivster said:

Of course it is. Real world performance is probably 30% if they're lucky. Just don't tell the peasants.

Buhaaaaa. You are joking with 30%.

Rise Of Tomb Raider, F1 2017, Killing Floor 2 - every this game have 2x more native pixels on X1X and textures in higher resolution with better AF filtering. This is 30%??. Time to wake up blind Pony. This is different higher than PS4 Pro vs PS4, when PS4 Pro have only 1.4-2x more native pixels than PS4 and this same textures and assets.

Er. He was talking about half precision and single precision floating point math.

You do realise there is more to rendering than the amount of flops, right?

Fact is... Half precision floating point on the Playstation 4 Pro exceeds the Xbox One X's Single Precision. And that's fine.
It doesn't make the Playstation 4 Pro faster than the Xbox One X.



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rbej said:
vivster said:

Of course it is. Real world performance is probably 30% if they're lucky. Just don't tell the peasants.

Buhaaaaa. You are joking with 30%.

Rise Of Tomb Raider, F1 2017, Killing Floor 2 - every this game have 2x more native pixels on X1X and textures in higher resolution with better AF filtering. This is 30%??. Time to wake up blind Pony. This is different higher than PS4 Pro vs PS4, when PS4 Pro have only 1.4-2x more native pixels than PS4 and this same textures and assets.

I'm talking about X1X against PS4 Pro. Less rambling, more reading please.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

XB1 X version will be patched with newer 4K/8K textures and DOF corrected. Of course it would detailed when scaled with higher res..