BengaBenga said: For the developer the only measurement is profit.
|
TADA!
Yep, it's that simple. Profit Profit Profit! There is no magic number for all games that make them "successful". If a game makes money, it's a success. Period.
The level of expected success and the level of success (amount of profitability) may diverge, and that's where developers can be disappointed with performance even if they release a successful product.
That said, most games on the PS3 need > 500,000 copies sold before they break even. Some will need well north of a million copies sold. Some games are a failure at a million copies sold, or two million copies sold, simply because their cost was so high. Some games are a success at 200,000 copies sold.
For example RE4 for the Wii was expected to sell 400,000 units and that would have been very successful simply because it was a port of a game from the gamecube, and probably would have profited at 100k units sold, even at the budget price point. But the game went on to sell nearly 2 million units so far, making it a massive success for a port that would have cost very little.