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Forums - Gaming - Rainbow Six: Siege's next patch is up to 42GB for the PC

Daquf?

Ubisoft is pushing out a gigantic patch for Rainbow Six: Siege, with the non-4K update coming in at 26GB, while the 4K update is a massive 42GB.



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Congratulations you are getting a new game!



Title is clickbait as hell with no explanation as to WHY the next update will be abnormally large.

Devs for R6 Siege have been patching the game since release and release that updates are becoming bigger and bigger. To help with this issue and save users on bandwidth usage, they have completely redone how the patching system works with R6. The file system is essentially becoming modular but in order to do this a huge amount of data needs to be reorganized, rewritten and re categorized. This update brings about a 10% increase in loading speeds on console (varies on PC), and updates coming after this one will be much much smaller in size moving forward as patches will no longer need to overwrite huge sections of data but instead replace very particular chunks of data at a time.

Tldr- this one update is big, but redoes the file system so that future updates can be smaller than what people are used to. It's an optimization/performance update that will benefit players in the long run. No more gigantic patches after this.



aLkaLiNE said:
Title is clickbait as hell with no explanation as to WHY the next update will be abnormally large.

Devs for R6 Siege have been patching the game since release and release that updates are becoming bigger and bigger. To help with this issue and save users on bandwidth usage, they have completely redone how the patching system works with R6. The file system is essentially becoming modular but in order to do this a huge amount of data needs to be reorganized, rewritten and re categorized. This update brings about a 10% increase in loading speeds on console (varies on PC), and updates coming after this one will be much much smaller in size moving forward as patches will no longer need to overwrite huge sections of data but instead replace very particular chunks of data at a time.

Tldr- this one update is big, but redoes the file system so that future updates can be smaller than what people are used to. It's an optimization/performance update that will benefit players in the long run. No more gigantic patches after this.

Thanks for informing me!



http://www.dsogaming.com/news/rainbow-six-siege-next-pc-patch-will-be-at-least-26gb-will-feature-ultra-hd-texture-optimizations/

"Ubisoft has announced that the next PC patch for Rainbow Six: Siege will be huge in size. According to the company, the non-Ultra HD PC patch will be 26GB, while the Ultra HD PC patch will be 42GB. Ouch.

The development team explained these huge patch sizes. According to it, this upcoming patch will be the new baseline and the foundation that future patches are built upon. As such, the team will replace a significant number of the existing data forges (compressed archives containing other files) and that’s why this patch will be so big. Thankfully, future patches won’t be as big as this one.

Ubisoft claimed that it will also pack various texture optimizations for the PC version of Rainbow Six: Siege. The team has adjusted the texture quality for each level of graphics settings on PC, from Low to Ultra. As such, there will be a slight increase in quality for character textures and a significant increase for environment texture quality available for all settings.

Furthermore, the team claimed that those who use the Ultra HD pack will also see an increase in environmental texture quality."


“Environment textures take up ~60% of available VRAM, and without making the Ultra HD pack unusable by anyone but those with the most powerful builds, the upgraded environment textures did not fit into the Ultra HD pack. Now that we have streamlined the way data and textures are handled, we are able to include these upgrades in the Ultra HD pack, and make it accessible by players that meet the 6GB VRAM minimum requirement.”

 

This isn't just about bandwidth and those with data caps btw. 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

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4k textures? here have a 42GB patch....



JRPGfan said:
4k textures? here have a 42GB patch....

or Bethesda with DOOM, "here have some free maps" (37gb worth).



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Chazore said:
JRPGfan said:
4k textures? here have a 42GB patch....

or Bethesda with DOOM, "here have some free maps" (37gb worth).

Its crazy to think that SNES games where 1mb-2.5mb or so for the most part.

Today they dont care if the game is bloated, and takes up 10 times as much space as it probably needed.

 

Seiken Densetsu 3  (2.6mb game):

(they can look slightly better on a emulator like snes9x, due to image proccessing techniques ect)

This game had like 24hours of gameplay in it, and pretty darn good graphics for a game thats like a few mb only.

 

People need to complain to developers that do these patches.

Launch game as it should be, without haveing to rely on fixing things down the line via crazy big patch's.



JRPGfan said:

Its crazy to think that SNES games where 1mb-2.5mb or so for the most part.

Today they dont care if the game is bloated, and takes up 10 times as much space as it probably needed.

Seiken Densetsu 3  (2.6mb game):

(they can look slightly better on a emulator like snes9x, due to image proccessing techniques ect)

This game had like 24hours of gameplay in it, and pretty darn good graphics for a game thats like a few mb only.

 

People need to complain to developers that do these patches.

Launch game as it should be, without haveing to rely on fixing things down the line via crazy big patch's.

I feel that this gen, devs have decided to simply offload the game space to the users, especially since it's a common thing these days to swap out the HDD in your console for a bigger one as well as adding more HDD/SSD's to your PC as well. File size compression seems to be a dead art. I hope enxt gen they come up with a better way to compress files, because I do not want to have to go out and buy another 2-3 more few TB HDD's. I've already got 4tb in total with two HDD's and 3 SSD's (one for OS, two for games like GTA V, Skyrim, ARK, Fallout 4 etc).

I don't have a data cap, but there might come a time when I want to move to somewhere else and then I might have to live with a cap, but by then I'd hope devs have sorted out file size compression once more.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Chazore said:
JRPGfan said:

Its crazy to think that SNES games where 1mb-2.5mb or so for the most part.

Today they dont care if the game is bloated, and takes up 10 times as much space as it probably needed.

Seiken Densetsu 3  (2.6mb game):

(they can look slightly better on a emulator like snes9x, due to image proccessing techniques ect)

This game had like 24hours of gameplay in it, and pretty darn good graphics for a game thats like a few mb only.

 

People need to complain to developers that do these patches.

Launch game as it should be, without haveing to rely on fixing things down the line via crazy big patch's.

I feel that this gen, devs have decided to simply offload the game space to the users, especially since it's a common thing these days to swap out the HDD in your console for a bigger one as well as adding more HDD/SSD's to your PC as well. File size compression seems to be a dead art. I hope enxt gen they come up with a better way to compress files, because I do not want to have to go out and buy another 2-3 more few TB HDD's. I've already got 4tb in total with two HDD's and 3 SSD's (one for OS, two for games like GTA V, Skyrim, ARK, Fallout 4 etc).

I don't have a data cap, but there might come a time when I want to move to somewhere else and then I might have to live with a cap, but by then I'd hope devs have sorted out file size compression once more.

Yeah... I hope by next gen it again gets more attention than it currently has.